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@ -81,79 +81,3 @@ mobs:spawn({
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end
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mobs:register_egg("animalworld:blackbird", ("Blackbird"), "ablackbird.png")
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-- egg
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minetest.register_node(":mobs:egg", {
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description = ("Chicken Egg"),
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tiles = {"mobs_chicken_egg.png"},
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inventory_image = "mobs_chicken_egg.png",
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visual_scale = 0.7,
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drawtype = "plantlike",
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wield_image = "mobs_chicken_egg.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = true,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
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},
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groups = {food_egg = 1, snappy = 2, dig_immediate = 3},
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after_place_node = function(pos, placer, itemstack)
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if placer:is_player() then
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minetest.set_node(pos, {name = "mobs:egg", param2 = 1})
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end
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end,
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on_use = mobs_shoot_egg
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})
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-- fried egg
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minetest.register_craftitem(":animalworld:chicken_egg_fried", {
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description = ("Bird Egg"),
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inventory_image = "animalworld_chicken_egg_fried.png",
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on_use = minetest.item_eat(2),
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groups = {food_egg_fried = 1, flammable = 2},
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})
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minetest.register_craft({
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type = "cooking",
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recipe = "mobs:egg",
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output = "animalworld:chicken_egg_fried",
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})
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-- raw chicken
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minetest.register_craftitem(":animalworld:chicken_raw", {
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description = ("Raw Bird Meat"),
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inventory_image = "animalworld_chicken_raw.png",
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on_use = minetest.item_eat(2),
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groups = {food_meat_raw = 1, food_chicken_raw = 1, flammable = 2},
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})
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-- cooked chicken
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minetest.register_craftitem(":animalworld:chicken_cooked", {
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description = ("Cooked Bird Meat"),
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inventory_image = "animalworld_chicken_cooked.png",
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on_use = minetest.item_eat(6),
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groups = {food_meat = 1, food_chicken = 1, flammable = 2},
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})
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minetest.register_craft({
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type = "cooking",
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recipe = "animalworld:chicken_raw",
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output = "animalworld:chicken_cooked",
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})
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-- feather
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minetest.register_craftitem(":animalworld:chicken_feather", {
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description = ("Bird Feather"),
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inventory_image = "animalworld_chicken_feather.png",
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groups = {flammable = 2},
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "animalworld:chicken_feather",
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burntime = 1,
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})
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@ -72,7 +72,6 @@ if not mobs.custom_spawn_animal then
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mobs:spawn({
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name = "animalworld:kangaroo",
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nodes = {"default:desert_sand", "default:dry_dirt_with_dry_grass"},
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neighbors = spawn_by,
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min_light = 0,
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interval = 60,
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chance = 8000, -- 15000
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@ -81,7 +81,6 @@ if not mobs.custom_spawn_animal then
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mobs:spawn({
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name = "animalworld:lobster",
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nodes = {"default:water_source"},
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neighbors = spawn_by,
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min_light = 0,
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interval = 60,
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chance = 8000, -- 15000
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