animalworld/seal.lua

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Lua
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mobs:register_mob("animalworld:seal", {
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stepheight = 0.6,
type = "animal",
passive = true,
reach = 1,
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hp_min = 20,
hp_max = 35,
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armor = 200,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.95, 0.4},
visual = "mesh",
mesh = "Seal.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"textureseal.png"},
},
sounds = {
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random = "animalworld_seal",
attack = "animalworld_seal",
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},
makes_footstep_sound = true,
walk_velocity = 0.8,
run_velocity = 1,
runaway = true,
runaway = true,
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runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark"},
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jump = false,
stepheight = 1.1,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 125,
stand_start = 0,
stand_end = 400,
walk_start = 400,
walk_end = 600,
fly_start = 650, -- swim animation
fly_end = 850,
-- 50-70 is slide/water idle
},
fly_in = {"default:water_source", "default:water_flowing"},
floats = 0,
follow = {
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"ethereal:fish_raw", "animalworld:rawfish", "mobs_fish:tropical",
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"mobs_fish:clownfish_set", "mobs_fish:tropical_set", "xocean:fish_edible"
},
view_range = 10,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_animal then
mobs:spawn({
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name = "animalworld:seal",
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nodes = {"default:snowblock", "default_ice"},
min_light = 14,
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interval = 60,
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chance = 8000, -- 15000
min_height = 0,
max_height = 10,
day_toggle = true,
})
end
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mobs:register_egg("animalworld:seal", ("Seal"), "aseal.png")