94 lines
2.1 KiB
Lua
94 lines
2.1 KiB
Lua
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mobs:register_mob("livingnether:sokaarcher", {
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-- animal, monster, npc
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type = "monster",
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-- aggressive, shoots shuriken
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passive = false,
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damage = 13,
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attack_type = "shoot",
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shoot_interval = 2,
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arrow = "livingnether:sarrow",
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shoot_offset = 2,
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attacks_monsters = false,
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-- health & armor
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hp_min = 50, hp_max = 100, armor = 100,
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-- textures and model
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Sokaarcher.b3d",
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drawtype = "front",
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textures = {
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{"texturesokaarcher.png"},
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},
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visual_size = {x=1, y=1},
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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shoot_attack = "livingnether_sokaarcher",
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damage = "livingnether_sokaarcher2",
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distance = 20,
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},
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-- speed and jump
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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drops = {
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{name = "default:gold_lump",
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chance = 1, min = 1, max = 1},
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},
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-- damaged by
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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fall_damage = 0,
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view_range = 15,
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-- model animation
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animation = {
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speed_normal = 70, speed_run = 100,
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stand_start = 0, stand_end = 100,
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walk_start = 100, walk_end = 200,
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run_start = 100, run_end = 200,
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shoot_start = 200, shoot_end = 300,
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},
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})
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if not mobs.custom_spawn_livingnether then
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mobs:spawn({
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name = "livingnether:sokaarcher",
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nodes = {"nether:rack_deep"},
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min_light = 0,
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interval = 60,
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active_object_count = 3,
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chance = 8000, -- 15000
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min_height = -8000,
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max_height = -3000,
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})
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end
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mobs:register_egg("livingnether:sokaarcher", "Soka Archer", "asokaarcher.png")
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mobs:register_arrow("livingnether:sarrow", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"sarrow.png"},
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velocity = 12,
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drop = true,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=13},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=13},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end,
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})
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