do damage to player
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92547345f6
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08fdc2787c
@ -67,12 +67,12 @@ minetest.register_entity("bosses_farlands:cube_projectile", {
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if v.x ~= 0 and v.y ~= 0 and v.z ~= 0 then
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return
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end
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--~ tnt.boom(vector.round(pos), {
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--~ damage_radius = 2,
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--~ radius = 1,
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--~ ignore_protection=true
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--~ })
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minetest.set_node(vector.round(self.object:get_pos()), self.node)
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local pos = vector.round(self.object:get_pos())
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tnt.boom(vector.round(pos), {
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damage_radius = 3,
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radius = 1
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})
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minetest.set_node(pos, self.node)
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self.object:remove()
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end,
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})
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@ -253,6 +253,7 @@ minetest.register_entity("bosses_farlands:zombie_brute", {
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self.walked_time = 0
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yaw = minetest.dir_to_yaw(vector.direction(pos, target_pos))
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self.object:set_yaw(yaw)
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self.target:set_hp(self.target:get_hp()-3)
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elseif self.status == "walk" then
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local dir = vector.direction(pos, target_pos)
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self.object:set_yaw(minetest.dir_to_yaw(dir))
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