Initial Commit
This commit is contained in:
commit
cc092fa01d
BIN
__pycache__/eztext.cpython-35.pyc
Normal file
BIN
__pycache__/eztext.cpython-35.pyc
Normal file
Binary file not shown.
BIN
__pycache__/textinput.cpython-35.pyc
Normal file
BIN
__pycache__/textinput.cpython-35.pyc
Normal file
Binary file not shown.
151
eztext.py
Normal file
151
eztext.py
Normal file
@ -0,0 +1,151 @@
|
||||
# input lib
|
||||
from pygame.locals import *
|
||||
import pygame, string
|
||||
from pygame.locals import *
|
||||
|
||||
class ConfigError(KeyError): pass
|
||||
|
||||
class Config:
|
||||
""" A utility for configuration """
|
||||
def __init__(self, options, *look_for):
|
||||
assertions = []
|
||||
for key in look_for:
|
||||
if key[0] in options.keys(): exec('self.'+key[0]+' = options[\''+key[0]+'\']')
|
||||
else: exec('self.'+key[0]+' = '+key[1])
|
||||
assertions.append(key[0])
|
||||
for key in options.keys():
|
||||
if key not in assertions: raise ConfigError(key+' not expected as option')
|
||||
|
||||
class Input:
|
||||
""" A text input for pygame apps """
|
||||
def __init__(self, **options):
|
||||
""" Options: x, y, font, color, restricted, maxlength, prompt """
|
||||
self.options = Config(options, ['x', '0'], ['y', '0'], ['font', 'pygame.font.Font(None, 32)'],
|
||||
['color', '(0,0,0)'], ['restricted', '\'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!"#$%&\\\'()*+,-./:;<=>?@[\]^_`{|}~\''],
|
||||
['maxlength', '-1'], ['prompt', '\'\''])
|
||||
self.x = self.options.x; self.y = self.options.y
|
||||
self.font = self.options.font
|
||||
self.color = self.options.color
|
||||
self.restricted = self.options.restricted
|
||||
self.maxlength = self.options.maxlength
|
||||
self.prompt = self.options.prompt; self.value = ''
|
||||
self.shifted = False
|
||||
|
||||
def set_pos(self, x, y):
|
||||
""" Set the position to x, y """
|
||||
self.x = x
|
||||
self.y = y
|
||||
|
||||
def set_font(self, font):
|
||||
""" Set the font for the input """
|
||||
self.font = font
|
||||
|
||||
def draw(self, surface):
|
||||
""" Draw the text input to a surface """
|
||||
text = self.font.render(self.prompt+self.value, 1, self.color)
|
||||
surface.blit(text, (self.x, self.y))
|
||||
|
||||
def update(self, events):
|
||||
""" Update the input based on passed events """
|
||||
for event in events:
|
||||
if event.type == KEYUP:
|
||||
if event.key == K_LSHIFT or event.key == K_RSHIFT: self.shifted = False
|
||||
if event.type == KEYDOWN:
|
||||
if event.key == K_BACKSPACE: self.value = self.value[:-1]
|
||||
elif event.key == K_LSHIFT or event.key == K_RSHIFT: self.shifted = True
|
||||
elif event.key == K_SPACE: self.value += ' '
|
||||
if not self.shifted:
|
||||
if event.key == K_a and 'a' in self.restricted: self.value += 'a'
|
||||
elif event.key == K_b and 'b' in self.restricted: self.value += 'b'
|
||||
elif event.key == K_c and 'c' in self.restricted: self.value += 'c'
|
||||
elif event.key == K_d and 'd' in self.restricted: self.value += 'd'
|
||||
elif event.key == K_e and 'e' in self.restricted: self.value += 'e'
|
||||
elif event.key == K_f and 'f' in self.restricted: self.value += 'f'
|
||||
elif event.key == K_g and 'g' in self.restricted: self.value += 'g'
|
||||
elif event.key == K_h and 'h' in self.restricted: self.value += 'h'
|
||||
elif event.key == K_i and 'i' in self.restricted: self.value += 'i'
|
||||
elif event.key == K_j and 'j' in self.restricted: self.value += 'j'
|
||||
elif event.key == K_k and 'k' in self.restricted: self.value += 'k'
|
||||
elif event.key == K_l and 'l' in self.restricted: self.value += 'l'
|
||||
elif event.key == K_m and 'm' in self.restricted: self.value += 'm'
|
||||
elif event.key == K_n and 'n' in self.restricted: self.value += 'n'
|
||||
elif event.key == K_o and 'o' in self.restricted: self.value += 'o'
|
||||
elif event.key == K_p and 'p' in self.restricted: self.value += 'p'
|
||||
elif event.key == K_q and 'q' in self.restricted: self.value += 'q'
|
||||
elif event.key == K_r and 'r' in self.restricted: self.value += 'r'
|
||||
elif event.key == K_s and 's' in self.restricted: self.value += 's'
|
||||
elif event.key == K_t and 't' in self.restricted: self.value += 't'
|
||||
elif event.key == K_u and 'u' in self.restricted: self.value += 'u'
|
||||
elif event.key == K_v and 'v' in self.restricted: self.value += 'v'
|
||||
elif event.key == K_w and 'w' in self.restricted: self.value += 'w'
|
||||
elif event.key == K_x and 'x' in self.restricted: self.value += 'x'
|
||||
elif event.key == K_y and 'y' in self.restricted: self.value += 'y'
|
||||
elif event.key == K_z and 'z' in self.restricted: self.value += 'z'
|
||||
elif event.key == K_0 and '0' in self.restricted: self.value += '0'
|
||||
elif event.key == K_1 and '1' in self.restricted: self.value += '1'
|
||||
elif event.key == K_2 and '2' in self.restricted: self.value += '2'
|
||||
elif event.key == K_3 and '3' in self.restricted: self.value += '3'
|
||||
elif event.key == K_4 and '4' in self.restricted: self.value += '4'
|
||||
elif event.key == K_5 and '5' in self.restricted: self.value += '5'
|
||||
elif event.key == K_6 and '6' in self.restricted: self.value += '6'
|
||||
elif event.key == K_7 and '7' in self.restricted: self.value += '7'
|
||||
elif event.key == K_8 and '8' in self.restricted: self.value += '8'
|
||||
elif event.key == K_9 and '9' in self.restricted: self.value += '9'
|
||||
elif event.key == K_BACKQUOTE and '`' in self.restricted: self.value += '`'
|
||||
elif event.key == K_MINUS and '-' in self.restricted: self.value += '-'
|
||||
elif event.key == K_EQUALS and '=' in self.restricted: self.value += '='
|
||||
elif event.key == K_LEFTBRACKET and '[' in self.restricted: self.value += '['
|
||||
elif event.key == K_RIGHTBRACKET and ']' in self.restricted: self.value += ']'
|
||||
elif event.key == K_BACKSLASH and '\\' in self.restricted: self.value += '\\'
|
||||
elif event.key == K_SEMICOLON and ';' in self.restricted: self.value += ';'
|
||||
elif event.key == K_QUOTE and '\'' in self.restricted: self.value += '\''
|
||||
elif event.key == K_COMMA and ',' in self.restricted: self.value += ','
|
||||
elif event.key == K_PERIOD and '.' in self.restricted: self.value += '.'
|
||||
elif event.key == K_SLASH and '/' in self.restricted: self.value += '/'
|
||||
elif self.shifted:
|
||||
if event.key == K_a and 'A' in self.restricted: self.value += 'A'
|
||||
elif event.key == K_b and 'B' in self.restricted: self.value += 'B'
|
||||
elif event.key == K_c and 'C' in self.restricted: self.value += 'C'
|
||||
elif event.key == K_d and 'D' in self.restricted: self.value += 'D'
|
||||
elif event.key == K_e and 'E' in self.restricted: self.value += 'E'
|
||||
elif event.key == K_f and 'F' in self.restricted: self.value += 'F'
|
||||
elif event.key == K_g and 'G' in self.restricted: self.value += 'G'
|
||||
elif event.key == K_h and 'H' in self.restricted: self.value += 'H'
|
||||
elif event.key == K_i and 'I' in self.restricted: self.value += 'I'
|
||||
elif event.key == K_j and 'J' in self.restricted: self.value += 'J'
|
||||
elif event.key == K_k and 'K' in self.restricted: self.value += 'K'
|
||||
elif event.key == K_l and 'L' in self.restricted: self.value += 'L'
|
||||
elif event.key == K_m and 'M' in self.restricted: self.value += 'M'
|
||||
elif event.key == K_n and 'N' in self.restricted: self.value += 'N'
|
||||
elif event.key == K_o and 'O' in self.restricted: self.value += 'O'
|
||||
elif event.key == K_p and 'P' in self.restricted: self.value += 'P'
|
||||
elif event.key == K_q and 'Q' in self.restricted: self.value += 'Q'
|
||||
elif event.key == K_r and 'R' in self.restricted: self.value += 'R'
|
||||
elif event.key == K_s and 'S' in self.restricted: self.value += 'S'
|
||||
elif event.key == K_t and 'T' in self.restricted: self.value += 'T'
|
||||
elif event.key == K_u and 'U' in self.restricted: self.value += 'U'
|
||||
elif event.key == K_v and 'V' in self.restricted: self.value += 'V'
|
||||
elif event.key == K_w and 'W' in self.restricted: self.value += 'W'
|
||||
elif event.key == K_x and 'X' in self.restricted: self.value += 'X'
|
||||
elif event.key == K_y and 'Y' in self.restricted: self.value += 'Y'
|
||||
elif event.key == K_z and 'Z' in self.restricted: self.value += 'Z'
|
||||
elif event.key == K_0 and ')' in self.restricted: self.value += ')'
|
||||
elif event.key == K_1 and '!' in self.restricted: self.value += '!'
|
||||
elif event.key == K_2 and '@' in self.restricted: self.value += '@'
|
||||
elif event.key == K_3 and '#' in self.restricted: self.value += '#'
|
||||
elif event.key == K_4 and '$' in self.restricted: self.value += '$'
|
||||
elif event.key == K_5 and '%' in self.restricted: self.value += '%'
|
||||
elif event.key == K_6 and '^' in self.restricted: self.value += '^'
|
||||
elif event.key == K_7 and '&' in self.restricted: self.value += '&'
|
||||
elif event.key == K_8 and '*' in self.restricted: self.value += '*'
|
||||
elif event.key == K_9 and '(' in self.restricted: self.value += '('
|
||||
elif event.key == K_BACKQUOTE and '~' in self.restricted: self.value += '~'
|
||||
elif evelif event.key == K_RIGHTBRACKET and '}' in self.restricted: self.value += '}'
|
||||
elif event.key == K_BACKSLASH and '|' in self.restricted: self.value += '|'
|
||||
elif event.key == K_SEMICOLON and ':' in self.restricted: self.value += ':'
|
||||
elif event.key == K_QUOTE and '"' in self.restricted: self.value += '"'
|
||||
elif event.key == K_COMMA and '<' in self.restricted: self.value += '<'
|
||||
elif event.key == K_PERIOD and '>' in self.restricted: self.value += '>'
|
||||
elif event.key == K_SLASH and '?' in self.restricted: self.value += '?'
|
||||
|
||||
if len(self.value) > self.maxlength and self.maxlength >= 0: self.value = self.value[:-1]
|
BIN
eztext.pyc
Normal file
BIN
eztext.pyc
Normal file
Binary file not shown.
29
main.py
Normal file
29
main.py
Normal file
@ -0,0 +1,29 @@
|
||||
#!/usr/bin/python3
|
||||
import textinput
|
||||
import pygame
|
||||
pygame.init()
|
||||
|
||||
textinput_obj = textinput.TextInput(font_family="Ubuntu")
|
||||
|
||||
screen = pygame.display.set_mode((1000, 200))
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
color_switch = True
|
||||
|
||||
while True:
|
||||
screen.fill((225, 225, 225))
|
||||
|
||||
color_switch = not color_switch
|
||||
|
||||
events = pygame.event.get()
|
||||
for event in events:
|
||||
if event.type == pygame.QUIT:
|
||||
exit()
|
||||
|
||||
# Space to do things
|
||||
value = textinput_obj.update(events)
|
||||
if value: print(value)
|
||||
screen.blit(textinput_obj.get_surface(), (10, 10))
|
||||
|
||||
pygame.display.update()
|
||||
clock.tick(30)
|
35
pygametextinput/InputHandler.py
Normal file
35
pygametextinput/InputHandler.py
Normal file
@ -0,0 +1,35 @@
|
||||
import pygame
|
||||
|
||||
# Font module of pygame must be initialized before it can be used:
|
||||
pygame.font.init()
|
||||
|
||||
class InputHandler:
|
||||
def __init__(self, surface_size, fontname=None, fontsize=12):
|
||||
"""
|
||||
(WIP DOCS)
|
||||
* Removes all KEYDOWN events from the event queue
|
||||
"""
|
||||
self.text_array = []
|
||||
self.font_object = pygame.font.Font(pygamge.font.match_font(fontname), fontsize)
|
||||
self.rerender = False # If True the surface gets rerendered
|
||||
self.text_color = 1, 1, 1
|
||||
|
||||
self.cursor_pos = 0 # pos in text_array
|
||||
self.cursor_blinking_speed = 500 #ms
|
||||
self.cursor_visible = False
|
||||
self.cursor_time_counter = 0
|
||||
self.cursor_surface = pygame.Surface(self.font_object.size("|"))
|
||||
|
||||
|
||||
self.surface = pygame.Surface(surface_size)
|
||||
|
||||
def update(self, dt):
|
||||
|
||||
# Update visual representation of cursor:
|
||||
self.cursor_time_counter += dt
|
||||
if self.cursor_time_counter >= self.cursor_blinking_speed:
|
||||
self.cursor_visible = not self.cursor_visible
|
||||
self.rerender = True
|
||||
|
||||
for key in pygame.event.get(pygame.KEYDOWN):
|
||||
key
|
6
pygametextinput/__init__.py
Normal file
6
pygametextinput/__init__.py
Normal file
@ -0,0 +1,6 @@
|
||||
import pygame
|
||||
from pygame.locals import *
|
||||
|
||||
from InputHandler import *
|
||||
|
||||
__all__ = []
|
146
textinput.py
Normal file
146
textinput.py
Normal file
@ -0,0 +1,146 @@
|
||||
import pygame, string
|
||||
import pygame.locals as pl
|
||||
|
||||
pygame.font.init()
|
||||
|
||||
|
||||
class TextInput:
|
||||
"""
|
||||
This class lets the user input a piece of text, e.g. a name or a message.
|
||||
|
||||
This class let's the user input a short, one-lines piece of text at a blinking cursor
|
||||
that can be moved using the arrow-keys.
|
||||
"""
|
||||
def __init__(self, font_family = "",
|
||||
font_size = 35,
|
||||
antialias=True,
|
||||
text_color=(0, 0, 0),
|
||||
cursor_color=(0, 0, 1),
|
||||
repeat_keys_initial_ms=400,
|
||||
repeat_keys_interval_ms=35):
|
||||
"""
|
||||
Args:
|
||||
font_family: Name or path of the font that should be used. Default is pygame-font
|
||||
font_size: Size of the font in pixels
|
||||
antialias: (bool) Determines if antialias is used on fonts or not
|
||||
text_color: Color of the text
|
||||
repeat_keys_initial_ms: ms until the keydowns get repeated when a key is not released
|
||||
repeat_keys_interval_ms: ms between to keydown-repeats if key is not released
|
||||
"""
|
||||
|
||||
# Text related vars:
|
||||
self.antialias = antialias
|
||||
self.text_color = text_color
|
||||
self.font_size = font_size
|
||||
self.input_string = "" # Inputted text
|
||||
self.font_object = pygame.font.Font(pygame.font.match_font(font_family), font_size)
|
||||
|
||||
# Text-surface will be created during the first update call:
|
||||
self.surface = pygame.Surface((1, 1))
|
||||
self.surface.set_alpha(0)
|
||||
|
||||
# Vars to make keydowns repeat after user pressed a key for some time:
|
||||
self.keyrepeat_counters = {} # {event.key: (counter_int, event.unicode)} (look for "***")
|
||||
self.keyrepeat_intial_interval_ms = repeat_keys_initial_ms
|
||||
self.keyrepeat_interval_ms = repeat_keys_interval_ms
|
||||
|
||||
# Things cursor:
|
||||
self.cursor_surface = pygame.Surface((int(self.font_size/20+1), self.font_size))
|
||||
self.cursor_surface.fill(cursor_color)
|
||||
self.cursor_position = 0 # Inside text
|
||||
self.cursor_visible = True # Switches every self.cursor_switch_ms ms
|
||||
self.cursor_switch_ms = 500 # /|\
|
||||
self.cursor_ms_counter = 0
|
||||
|
||||
self.clock = pygame.time.Clock()
|
||||
|
||||
def update(self, events):
|
||||
for event in events:
|
||||
if event.type == pygame.KEYDOWN:
|
||||
self.cursor_visible = True # To see better where we are:
|
||||
|
||||
# If none exist, create counter for that key:
|
||||
if not event.key in self.keyrepeat_counters:
|
||||
self.keyrepeat_counters[event.key] = [0, event.unicode]
|
||||
|
||||
if event.key == pl.K_BACKSPACE:
|
||||
self.input_string = self.input_string[:self.cursor_position - 1] + \
|
||||
self.input_string[self.cursor_position:]
|
||||
self.cursor_position -= 1
|
||||
elif event.key == pl.K_DELETE:
|
||||
self.input_string = self.input_string[:self.cursor_position] + \
|
||||
self.input_string[self.cursor_position + 1:]
|
||||
|
||||
elif event.key == pl.K_RETURN:
|
||||
return self.input_string
|
||||
|
||||
elif event.key == pl.K_RIGHT:
|
||||
# Add one to cursor_pos, but do not exceed len(input_string)
|
||||
self.cursor_position = min(self.cursor_position + 1, len(self.input_string))
|
||||
|
||||
elif event.key == pl.K_LEFT:
|
||||
# Subtract one from cursor_pos, but do not go below zero:
|
||||
self.cursor_position = max(self.cursor_position - 1, 0)
|
||||
|
||||
elif event.key == pl.K_END:
|
||||
self.cursor_position = len(self.input_string)
|
||||
|
||||
elif event.key == pl.K_HOME:
|
||||
self.cursor_position = 0
|
||||
|
||||
else:
|
||||
self.input_string = self.input_string[:self.cursor_position] + \
|
||||
event.unicode + \
|
||||
self.input_string[self.cursor_position:]
|
||||
self.cursor_position += len(event.unicode) # Some are empty, e.g. K_UP
|
||||
|
||||
elif event.type == pl.KEYUP:
|
||||
# *** Because KEYUP doesn't include event.unicode, this dict is stored in such a weird way
|
||||
if event.key in self.keyrepeat_counters:
|
||||
del self.keyrepeat_counters[event.key]
|
||||
|
||||
# Update key counters:
|
||||
for key in self.keyrepeat_counters :
|
||||
self.keyrepeat_counters[key][0] += self.clock.get_time() # Update clock
|
||||
# Generate new key events if enough time has passed:
|
||||
if self.keyrepeat_counters[key][0] >= self.keyrepeat_intial_interval_ms:
|
||||
self.keyrepeat_counters[key][0] = self.keyrepeat_intial_interval_ms - \
|
||||
self.keyrepeat_interval_ms
|
||||
|
||||
event_key, event_unicode = key, self.keyrepeat_counters[key][1]
|
||||
pygame.event.post(pygame.event.Event(pl.KEYDOWN, key=event_key, unicode=event_unicode))
|
||||
|
||||
# Rerender text surface:
|
||||
self.surface = self.font_object.render(self.input_string, self.antialias, self.text_color)
|
||||
|
||||
# Update self.cursor_visible
|
||||
self.cursor_ms_counter += self.clock.get_time()
|
||||
if self.cursor_ms_counter >= self.cursor_switch_ms:
|
||||
self.cursor_ms_counter %= self.cursor_switch_ms
|
||||
self.cursor_visible = not self.cursor_visible
|
||||
|
||||
# Render cursor
|
||||
if self.cursor_visible:
|
||||
cursor_y_pos = self.font_object.size(self.input_string[:self.cursor_position])[0]
|
||||
# Without this, the cursor is invisible when self.cursor_position > 0:
|
||||
if self.cursor_position > 0:
|
||||
cursor_y_pos -= self.cursor_surface.get_width()
|
||||
self.surface.blit(self.cursor_surface, (cursor_y_pos, 0))
|
||||
|
||||
self.clock.tick()
|
||||
return False
|
||||
|
||||
def get_surface(self):
|
||||
return self.surface
|
||||
|
||||
def get_text(self):
|
||||
return self.input_string
|
||||
|
||||
def get_cursor_position(self):
|
||||
return self.cursor_position
|
||||
|
||||
def set_text_color(self, color):
|
||||
self.text_color = color
|
||||
|
||||
def set_cursor_color(self, color):
|
||||
self.cursor_surface.fill(color)
|
Loading…
x
Reference in New Issue
Block a user