4dd99e4e93
This makes the fluid dynamics model much easier to understand and maintain.
270 lines
8.1 KiB
C#
270 lines
8.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace TrueCraft.API
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{
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public struct Coordinates3D : IEquatable<Coordinates3D>
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{
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public int X, Y, Z;
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public Coordinates3D(int value)
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{
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X = Y = Z = value;
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}
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public Coordinates3D(int x = 0, int y = 0, int z = 0)
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{
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X = x;
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Y = y;
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Z = z;
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}
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public Coordinates3D(Coordinates3D v)
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{
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X = v.X;
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Y = v.Y;
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Z = v.Z;
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}
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/// <summary>
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/// Converts this Coordinates3D to a string in the format <x, y, z>.
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/// </summary>
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/// <returns></returns>
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public override string ToString()
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{
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return string.Format("<{0},{1},{2}>", X, Y, Z);
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}
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#region Math
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/// <summary>
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/// Clamps the coordinates to within the specified value.
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/// </summary>
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/// <param name="value">Value.</param>
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public void Clamp(int value)
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{
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// TODO: Fix for negative values
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if (Math.Abs(X) > value)
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X = value * (X < 0 ? -1 : 1);
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if (Math.Abs(Y) > value)
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Y = value * (Y < 0 ? -1 : 1);
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if (Math.Abs(Z) > value)
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Z = value * (Z < 0 ? -1 : 1);
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}
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/// <summary>
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/// Calculates the distance between two Coordinates3D objects.
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/// </summary>
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public double DistanceTo(Coordinates3D other)
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{
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return Math.Sqrt(Square(other.X - X) +
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Square(other.Y - Y) +
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Square(other.Z - Z));
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}
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/// <summary>
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/// Calculates the square of a num.
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/// </summary>
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private int Square(int num)
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{
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return num * num;
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}
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/// <summary>
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/// Finds the distance of this Coordinate3D from Coordinates3D.Zero
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/// </summary>
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public double Distance
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{
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get
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{
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return DistanceTo(Zero);
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}
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}
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public static Coordinates3D Min(Coordinates3D value1, Coordinates3D value2)
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{
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return new Coordinates3D(
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Math.Min(value1.X, value2.X),
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Math.Min(value1.Y, value2.Y),
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Math.Min(value1.Z, value2.Z)
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);
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}
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public static Coordinates3D Max(Coordinates3D value1, Coordinates3D value2)
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{
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return new Coordinates3D(
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Math.Max(value1.X, value2.X),
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Math.Max(value1.Y, value2.Y),
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Math.Max(value1.Z, value2.Z)
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);
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}
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#endregion
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#region Operators
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public static bool operator !=(Coordinates3D a, Coordinates3D b)
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{
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return !a.Equals(b);
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}
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public static bool operator ==(Coordinates3D a, Coordinates3D b)
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{
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return a.Equals(b);
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}
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public static Coordinates3D operator +(Coordinates3D a, Coordinates3D b)
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{
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return new Coordinates3D(a.X + b.X, a.Y + b.Y, a.Z + b.Z);
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}
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public static Coordinates3D operator -(Coordinates3D a, Coordinates3D b)
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{
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return new Coordinates3D(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
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}
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public static Coordinates3D operator -(Coordinates3D a)
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{
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return new Coordinates3D(-a.X, -a.Y, -a.Z);
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}
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public static Coordinates3D operator *(Coordinates3D a, Coordinates3D b)
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{
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return new Coordinates3D(a.X * b.X, a.Y * b.Y, a.Z * b.Z);
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}
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public static Coordinates3D operator /(Coordinates3D a, Coordinates3D b)
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{
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return new Coordinates3D(a.X / b.X, a.Y / b.Y, a.Z / b.Z);
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}
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public static Coordinates3D operator %(Coordinates3D a, Coordinates3D b)
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{
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return new Coordinates3D(a.X % b.X, a.Y % b.Y, a.Z % b.Z);
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}
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public static Coordinates3D operator +(Coordinates3D a, int b)
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{
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return new Coordinates3D(a.X + b, a.Y + b, a.Z + b);
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}
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public static Coordinates3D operator -(Coordinates3D a, int b)
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{
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return new Coordinates3D(a.X - b, a.Y - b, a.Z - b);
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}
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public static Coordinates3D operator *(Coordinates3D a, int b)
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{
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return new Coordinates3D(a.X * b, a.Y * b, a.Z * b);
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}
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public static Coordinates3D operator /(Coordinates3D a, int b)
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{
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return new Coordinates3D(a.X / b, a.Y / b, a.Z / b);
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}
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public static Coordinates3D operator %(Coordinates3D a, int b)
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{
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return new Coordinates3D(a.X % b, a.Y % b, a.Z % b);
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}
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public static Coordinates3D operator +(int a, Coordinates3D b)
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{
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return new Coordinates3D(a + b.X, a + b.Y, a + b.Z);
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}
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public static Coordinates3D operator -(int a, Coordinates3D b)
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{
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return new Coordinates3D(a - b.X, a - b.Y, a - b.Z);
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}
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public static Coordinates3D operator *(int a, Coordinates3D b)
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{
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return new Coordinates3D(a * b.X, a * b.Y, a * b.Z);
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}
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public static Coordinates3D operator /(int a, Coordinates3D b)
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{
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return new Coordinates3D(a / b.X, a / b.Y, a / b.Z);
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}
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public static Coordinates3D operator %(int a, Coordinates3D b)
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{
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return new Coordinates3D(a % b.X, a % b.Y, a % b.Z);
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}
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#endregion
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#region Conversion operators
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public static explicit operator Coordinates3D(Coordinates2D a)
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{
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return new Coordinates3D(a.X, 0, a.Z);
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}
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public static explicit operator Coordinates3D(Vector3 a)
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{
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return new Coordinates3D((int)a.X,
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(int)a.Y,
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(int)a.Z);
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}
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public static explicit operator Coordinates3D(Size s)
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{
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return new Coordinates3D((int)s.Width,
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(int)s.Height,
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(int)s.Depth);
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}
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#endregion
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#region Constants
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public static readonly Coordinates3D Zero = new Coordinates3D(0);
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public static readonly Coordinates3D One = new Coordinates3D(1);
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public static readonly Coordinates3D Up = new Coordinates3D(0, 1, 0);
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public static readonly Coordinates3D Down = new Coordinates3D(0, -1, 0);
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public static readonly Coordinates3D Left = new Coordinates3D(-1, 0, 0);
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public static readonly Coordinates3D Right = new Coordinates3D(1, 0, 0);
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public static readonly Coordinates3D Backwards = new Coordinates3D(0, 0, -1);
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public static readonly Coordinates3D Forwards = new Coordinates3D(0, 0, 1);
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public static readonly Coordinates3D East = new Coordinates3D(1, 0, 0);
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public static readonly Coordinates3D West = new Coordinates3D(-1, 0, 0);
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public static readonly Coordinates3D North = new Coordinates3D(0, 0, -1);
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public static readonly Coordinates3D South = new Coordinates3D(0, 0, 1);
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public static readonly Coordinates3D OneX = new Coordinates3D(1, 0, 0);
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public static readonly Coordinates3D OneY = new Coordinates3D(0, 1, 0);
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public static readonly Coordinates3D OneZ = new Coordinates3D(0, 0, 1);
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#endregion
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public bool Equals(Coordinates3D other)
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{
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return other.X.Equals(X) && other.Y.Equals(Y) && other.Z.Equals(Z);
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (obj.GetType() != typeof(Coordinates3D)) return false;
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return Equals((Coordinates3D)obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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int result = X.GetHashCode();
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result = (result * 397) ^ Y.GetHashCode();
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result = (result * 397) ^ Z.GetHashCode();
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return result;
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}
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}
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}
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}
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