79 lines
3.5 KiB
C#
79 lines
3.5 KiB
C#
using System;
|
|
using TrueCraft.API.Networking;
|
|
using TrueCraft.Core.Networking.Packets;
|
|
using TrueCraft.Core.Networking;
|
|
using TrueCraft.Client.Events;
|
|
using TrueCraft.API;
|
|
using System.Diagnostics;
|
|
|
|
namespace TrueCraft.Client.Handlers
|
|
{
|
|
internal static class PacketHandlers
|
|
{
|
|
public static void RegisterHandlers(MultiplayerClient client)
|
|
{
|
|
client.RegisterPacketHandler(new HandshakeResponsePacket().ID, HandleHandshake);
|
|
client.RegisterPacketHandler(new ChatMessagePacket().ID, HandleChatMessage);
|
|
client.RegisterPacketHandler(new SetPlayerPositionPacket().ID, HandlePositionAndLook);
|
|
client.RegisterPacketHandler(new LoginResponsePacket().ID, HandleLoginResponse);
|
|
client.RegisterPacketHandler(new UpdateHealthPacket().ID, HandleUpdateHealth);
|
|
client.RegisterPacketHandler(new TimeUpdatePacket().ID, HandleTimeUpdate);
|
|
|
|
client.RegisterPacketHandler(new ChunkPreamblePacket().ID, ChunkHandlers.HandleChunkPreamble);
|
|
client.RegisterPacketHandler(new ChunkDataPacket().ID, ChunkHandlers.HandleChunkData);
|
|
client.RegisterPacketHandler(new BlockChangePacket().ID, ChunkHandlers.HandleBlockChange);
|
|
|
|
client.RegisterPacketHandler(new WindowItemsPacket().ID, InventoryHandlers.HandleWindowItems);
|
|
client.RegisterPacketHandler(new SetSlotPacket().ID, InventoryHandlers.HandleSetSlot);
|
|
client.RegisterPacketHandler(new CloseWindowPacket().ID, InventoryHandlers.HandleCloseWindowPacket);
|
|
client.RegisterPacketHandler(new OpenWindowPacket().ID, InventoryHandlers.HandleOpenWindowPacket);
|
|
}
|
|
|
|
public static void HandleChatMessage(IPacket _packet, MultiplayerClient client)
|
|
{
|
|
var packet = (ChatMessagePacket)_packet;
|
|
client.OnChatMessage(new ChatMessageEventArgs(packet.Message));
|
|
}
|
|
|
|
public static void HandleHandshake(IPacket _packet, MultiplayerClient client)
|
|
{
|
|
var packet = (HandshakeResponsePacket)_packet;
|
|
if (packet.ConnectionHash != "-")
|
|
{
|
|
Console.WriteLine("Online mode is not supported");
|
|
Process.GetCurrentProcess().Kill();
|
|
}
|
|
// TODO: Authentication
|
|
client.QueuePacket(new LoginRequestPacket(PacketReader.Version, client.User.Username));
|
|
}
|
|
|
|
public static void HandleLoginResponse(IPacket _packet, MultiplayerClient client)
|
|
{
|
|
var packet = (LoginResponsePacket)_packet;
|
|
client.EntityID = packet.EntityID;
|
|
client.QueuePacket(new PlayerGroundedPacket());
|
|
}
|
|
|
|
public static void HandlePositionAndLook(IPacket _packet, MultiplayerClient client)
|
|
{
|
|
var packet = (SetPlayerPositionPacket)_packet;
|
|
client._Position = new Vector3(packet.X, packet.Y, packet.Z);
|
|
client.QueuePacket(packet);
|
|
client.LoggedIn = true;
|
|
// TODO: Pitch and yaw
|
|
}
|
|
|
|
public static void HandleUpdateHealth(IPacket _packet, MultiplayerClient client)
|
|
{
|
|
var packet = (UpdateHealthPacket)_packet;
|
|
client.Health = packet.Health;
|
|
}
|
|
|
|
public static void HandleTimeUpdate(IPacket _packet, MultiplayerClient client)
|
|
{
|
|
var packet = (TimeUpdatePacket)_packet;
|
|
var time = packet.Time / 20.0;
|
|
client.World.World.BaseTime = DateTime.UtcNow - TimeSpan.FromSeconds(time);
|
|
}
|
|
}
|
|
} |