TrueCraft/TrueCraft.API/Coordinates2D.cs
2015-09-20 15:49:31 -04:00

311 lines
9.2 KiB
C#

using System;
namespace TrueCraft.API
{
/// <summary>
/// Represents a tuple of 2D coordinates.
/// </summary>
public struct Coordinates2D : IEquatable<Coordinates2D>
{
/// <summary>
/// The X component of the coordinates.
/// </summary>
public int X;
/// <summary>
/// The Y component of the coordinates.
/// </summary>
public int Z;
/// <summary>
/// Creates a new pair of coordinates from the specified value.
/// </summary>
/// <param name="value">The value for the components of the coordinates.</param>
public Coordinates2D(int value)
{
X = Z = value;
}
/// <summary>
/// Creates a new pair of coordinates from the specified values.
/// </summary>
/// <param name="x">The X component of the coordinates.</param>
/// <param name="z">The Y component of the coordinates.</param>
public Coordinates2D(int x, int z)
{
X = x;
Z = z;
}
/// <summary>
/// Creates a new pair of coordinates by copying another.
/// </summary>
/// <param name="v">The coordinates to copy.</param>
public Coordinates2D(Coordinates2D v)
{
X = v.X;
Z = v.Z;
}
/// <summary>
/// Returns the string representation of this 2D coordinates.
/// </summary>
/// <returns></returns>
public override string ToString()
{
return string.Format("<{0},{1}>", X, Z);
}
#region Math
/// <summary>
/// Calculates the distance between two Coordinates2D objects.
/// </summary>
public double DistanceTo(Coordinates2D other)
{
return Math.Sqrt(Square(other.X - X) +
Square(other.Z - Z));
}
/// <summary>
/// Calculates the square of a num.
/// </summary>
private int Square(int num)
{
return num * num;
}
/// <summary>
/// Finds the distance of this Coordinates2D from Coordinates2D.Zero
/// </summary>
public double Distance
{
get
{
return DistanceTo(Zero);
}
}
/// <summary>
/// Returns the component-wise minimum of two 2D coordinates.
/// </summary>
/// <param name="value1">The first coordinates.</param>
/// <param name="value2">The second coordinates.</param>
/// <returns></returns>
public static Coordinates2D Min(Coordinates2D value1, Coordinates2D value2)
{
return new Coordinates2D(
Math.Min(value1.X, value2.X),
Math.Min(value1.Z, value2.Z)
);
}
/// <summary>
/// Returns the component-wise maximum of two 2D coordinates.
/// </summary>
/// <param name="value1">The first coordinates.</param>
/// <param name="value2">The second coordinates.</param>
/// <returns></returns>
public static Coordinates2D Max(Coordinates2D value1, Coordinates2D value2)
{
return new Coordinates2D(
Math.Max(value1.X, value2.X),
Math.Max(value1.Z, value2.Z)
);
}
#endregion
#region Operators
public static bool operator !=(Coordinates2D a, Coordinates2D b)
{
return !a.Equals(b);
}
public static bool operator ==(Coordinates2D a, Coordinates2D b)
{
return a.Equals(b);
}
public static Coordinates2D operator +(Coordinates2D a, Coordinates2D b)
{
return new Coordinates2D(a.X + b.X, a.Z + b.Z);
}
public static Coordinates2D operator -(Coordinates2D a, Coordinates2D b)
{
return new Coordinates2D(a.X - b.X, a.Z - b.Z);
}
public static Coordinates2D operator -(Coordinates2D a)
{
return new Coordinates2D(
-a.X,
-a.Z);
}
public static Coordinates2D operator *(Coordinates2D a, Coordinates2D b)
{
return new Coordinates2D(a.X * b.X, a.Z * b.Z);
}
public static Coordinates2D operator /(Coordinates2D a, Coordinates2D b)
{
return new Coordinates2D(a.X / b.X, a.Z / b.Z);
}
public static Coordinates2D operator %(Coordinates2D a, Coordinates2D b)
{
return new Coordinates2D(a.X % b.X, a.Z % b.Z);
}
public static Coordinates2D operator +(Coordinates2D a, int b)
{
return new Coordinates2D(a.X + b, a.Z + b);
}
public static Coordinates2D operator -(Coordinates2D a, int b)
{
return new Coordinates2D(a.X - b, a.Z - b);
}
public static Coordinates2D operator *(Coordinates2D a, int b)
{
return new Coordinates2D(a.X * b, a.Z * b);
}
public static Coordinates2D operator /(Coordinates2D a, int b)
{
return new Coordinates2D(a.X / b, a.Z / b);
}
public static Coordinates2D operator %(Coordinates2D a, int b)
{
return new Coordinates2D(a.X % b, a.Z % b);
}
public static Coordinates2D operator +(int a, Coordinates2D b)
{
return new Coordinates2D(a + b.X, a + b.Z);
}
public static Coordinates2D operator -(int a, Coordinates2D b)
{
return new Coordinates2D(a - b.X, a - b.Z);
}
public static Coordinates2D operator *(int a, Coordinates2D b)
{
return new Coordinates2D(a * b.X, a * b.Z);
}
public static Coordinates2D operator /(int a, Coordinates2D b)
{
return new Coordinates2D(a / b.X, a / b.Z);
}
public static Coordinates2D operator %(int a, Coordinates2D b)
{
return new Coordinates2D(a % b.X, a % b.Z);
}
public static explicit operator Coordinates2D(Coordinates3D a)
{
return new Coordinates2D(a.X, a.Z);
}
#endregion
#region Constants
/// <summary>
/// A pair of 2D coordinates with components set to 0.0.
/// </summary>
public static readonly Coordinates2D Zero = new Coordinates2D(0);
/// <summary>
/// A pair of 2D coordinates with components set to 1.0.
/// </summary>
public static readonly Coordinates2D One = new Coordinates2D(1);
/// <summary>
/// A pair of 2D coordinates facing forwards.
/// </summary>
public static readonly Coordinates2D Forward = new Coordinates2D(0, 1);
/// <summary>
/// A pair of 2D coordinates facing backwards.
/// </summary>
public static readonly Coordinates2D Backward = new Coordinates2D(0, -1);
/// <summary>
/// A pair of 2D coordinates facing left.
/// </summary>
public static readonly Coordinates2D Left = new Coordinates2D(-1, 0);
/// <summary>
/// A pair of 2D coordinates facing right.
/// </summary>
public static readonly Coordinates2D Right = new Coordinates2D(1, 0);
/// <summary>
/// A trio of 3D coordinates facing to the east.
/// </summary>
public static readonly Coordinates2D East = new Coordinates2D(1, 0);
/// <summary>
/// A trio of 3D coordinates facing to the west.
/// </summary>
public static readonly Coordinates2D West = new Coordinates2D(-1, 0);
/// <summary>
/// A trio of 3D coordinates facing to the north.
/// </summary>
public static readonly Coordinates2D North = new Coordinates2D(0, -1);
/// <summary>
/// A trio of 3D coordinates facing to the south.
/// </summary>
public static readonly Coordinates2D South = new Coordinates2D(0, 1);
#endregion
/// <summary>
/// Determines whether this 2D coordinates and another are equal.
/// </summary>
/// <param name="other">The other coordinates.</param>
/// <returns></returns>
public bool Equals(Coordinates2D other)
{
return other.X.Equals(X) && other.Z.Equals(Z);
}
/// <summary>
/// Determines whether this and another object are equal.
/// </summary>
/// <param name="obj">The other object.</param>
/// <returns></returns>
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (obj.GetType() != typeof(Coordinates2D)) return false;
return Equals((Coordinates2D)obj);
}
/// <summary>
/// Returns the hash code for this 2D coordinates.
/// </summary>
/// <returns></returns>
public override int GetHashCode()
{
unchecked
{
int result = X.GetHashCode();
result = (result * 397) ^ Z.GetHashCode();
return result;
}
}
}
}