2016-04-20 20:54:00 -04:00

201 lines
6.6 KiB
C#

using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using TrueCraft.Core;
using Ionic.Zip;
using MonoGame.Utilities.Png;
namespace TrueCraft.Client.Rendering
{
/// <summary>
/// Provides mappings from keys to textures.
/// </summary>
public sealed class TextureMapper : IDisposable
{
/// <summary>
///
/// </summary>
public static readonly IDictionary<string, Texture2D> Defaults =
new Dictionary<string, Texture2D>();
/// <summary>
///
/// </summary>
/// <param name="graphicsDevice"></param>
public static void LoadDefaults(GraphicsDevice graphicsDevice)
{
Defaults.Clear();
Defaults.Add("terrain.png", new PngReader().Read(File.OpenRead("Content/terrain.png"), graphicsDevice));
Defaults.Add("gui/items.png", new PngReader().Read(File.OpenRead("Content/items.png"), graphicsDevice));
Defaults.Add("gui/gui.png", new PngReader().Read(File.OpenRead("Content/gui.png"), graphicsDevice));
Defaults.Add("gui/icons.png", new PngReader().Read(File.OpenRead("Content/icons.png"), graphicsDevice));
Defaults.Add("gui/crafting.png", new PngReader().Read(File.OpenRead("Content/crafting.png"), graphicsDevice));
Defaults.Add("gui/furnace.png", new PngReader().Read(File.OpenRead("Content/furnace.png"), graphicsDevice));
Defaults.Add("gui/inventory.png", new PngReader().Read(File.OpenRead("Content/inventory.png"), graphicsDevice));
Defaults.Add("terrain/moon.png", new PngReader().Read(File.OpenRead("Content/moon.png"), graphicsDevice));
Defaults.Add("terrain/sun.png", new PngReader().Read(File.OpenRead("Content/sun.png"), graphicsDevice));
}
/// <summary>
///
/// </summary>
private GraphicsDevice Device { get; set; }
/// <summary>
///
/// </summary>
private IDictionary<string, Texture2D> Customs { get; set; }
/// <summary>
///
/// </summary>
public bool IsDisposed { get; private set; }
/// <summary>
///
/// </summary>
/// <param name="graphicsDevice"></param>
public TextureMapper(GraphicsDevice graphicsDevice)
{
if (graphicsDevice == null)
throw new ArgumentException();
Device = graphicsDevice;
Customs = new Dictionary<string, Texture2D>();
IsDisposed = false;
}
/// <summary>
///
/// </summary>
/// <param name="key"></param>
/// <param name="texture"></param>
public void AddTexture(string key, Texture2D texture)
{
if (string.IsNullOrEmpty(key) || (texture == null))
throw new ArgumentException();
if (Customs.ContainsKey(key))
Customs[key] = texture;
else
Customs.Add(key, texture);
}
/// <summary>
///
/// </summary>
/// <param name="texturePack"></param>
public void AddTexturePack(TexturePack texturePack)
{
if (texturePack == null)
return;
// Make sure to 'silence' errors loading custom texture packs;
// they're unimportant as we can just use default textures.
try
{
var archive = new ZipFile(Path.Combine(Paths.TexturePacks, texturePack.Name));
foreach (var entry in archive.Entries)
{
var key = entry.FileName;
if (Path.GetExtension(key) == ".png")
{
using (var stream = entry.OpenReader())
{
try
{
using (var ms = new MemoryStream())
{
CopyStream(stream, ms);
ms.Seek(0, SeekOrigin.Begin);
AddTexture(key, new PngReader().Read(ms, Device));
}
}
catch (Exception ex) { Console.WriteLine("Exception occured while loading {0} from texture pack:\n\n{1}", key, ex); }
}
}
}
}
catch { return; }
}
public static void CopyStream(Stream input, Stream output)
{
byte[] buffer = new byte[16*1024];
int read;
while((read = input.Read (buffer, 0, buffer.Length)) > 0)
{
output.Write(buffer, 0, read);
}
}
/// <summary>
///
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
public Texture2D GetTexture(string key)
{
Texture2D result = null;
TryGetTexture(key, out result);
if (result == null)
throw new InvalidOperationException();
return result;
}
/// <summary>
///
/// </summary>
/// <param name="key"></param>
/// <param name="texture"></param>
/// <returns></returns>
public bool TryGetTexture(string key, out Texture2D texture)
{
if (string.IsNullOrEmpty(key))
throw new ArgumentException();
bool hasTexture = false;
texture = null;
// -> Try to load from custom textures
Texture2D customTexture = null;
var inCustom = Customs.TryGetValue(key, out customTexture);
texture = (inCustom) ? customTexture : null;
hasTexture = inCustom;
// -> Try to load from default textures
if (!hasTexture)
{
Texture2D defaultTexture = null;
var inDefault = TextureMapper.Defaults.TryGetValue(key, out defaultTexture);
texture = (inDefault) ? defaultTexture : null;
hasTexture = inDefault;
}
// -> Fail gracefully
return hasTexture;
}
/// <summary>
///
/// </summary>
public void Dispose()
{
if (IsDisposed)
return;
foreach (var pair in Customs)
pair.Value.Dispose();
Customs = null;
Device = null;
IsDisposed = true;
}
}
}