2015-02-01 14:59:02 -07:00

39 lines
1.1 KiB
C#

using System;
using TrueCraft.API.Logic;
using TrueCraft.API;
using TrueCraft.API.World;
namespace TrueCraft.Core.Logic.Blocks
{
public class LeavesBlock : BlockProvider
{
public static readonly byte BlockID = 0x12;
public override byte ID { get { return 0x12; } }
public override double BlastResistance { get { return 1; } }
public override double Hardness { get { return 0.2; } }
public override byte Luminance { get { return 0; } }
public override bool Opaque { get { return false; } }
//TODO: Mark this as a block that diffuses sun light.
public override string DisplayName { get { return "Leaves"; } }
public override Tuple<int, int> GetTextureMap(byte metadata)
{
return new Tuple<int, int>(4, 3);
}
protected override ItemStack[] GetDrop(BlockDescriptor descriptor)
{
if (MathHelper.Random.Next(20) == 0) // 5% chance
return new[] { new ItemStack(SaplingBlock.BlockID, 1, descriptor.Metadata) };
else
return new ItemStack[0];
}
}
}