31 lines
1.5 KiB
C#
31 lines
1.5 KiB
C#
using System;
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using TrueCraft.API.World;
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using TrueCraft.API.Networking;
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using TrueCraft.API.Server;
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using fNbt;
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namespace TrueCraft.API.Logic
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{
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public interface IBlockProvider
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{
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byte ID { get; }
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double BlastResistance { get; }
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double Hardness { get; }
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byte Luminance { get; }
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bool Opaque { get; }
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bool RenderOpaque { get; }
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byte LightModifier { get; }
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string DisplayName { get; }
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BoundingBox? BoundingBox { get; } // NOTE: Will this eventually need to be metadata-aware?
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Tuple<int, int> GetTextureMap(byte metadata);
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void GenerateDropEntity(BlockDescriptor descriptor, IWorld world, IMultiplayerServer server);
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void BlockLeftClicked(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user);
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bool BlockRightClicked(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user);
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void BlockPlaced(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user);
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void BlockMined(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user);
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void BlockUpdate(BlockDescriptor descriptor, BlockDescriptor source, IMultiplayerServer server, IWorld world);
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void BlockScheduledEvent(BlockDescriptor descriptor, IWorld world, object data);
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void BlockLoadedFromChunk(BlockDescriptor descriptor, IMultiplayerServer server, IWorld world);
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void TileEntityLoadedForClient(BlockDescriptor descriptor, IWorld world, NbtCompound compound, IRemoteClient client);
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}
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} |