461 lines
13 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace TrueCraft.API
{
/// <summary>
/// Represents the size of an object in 3D space.
/// </summary>
[StructLayout(LayoutKind.Explicit)]
public struct Size : IEquatable<Size>
{
/// <summary>
/// The width component for the size.
/// </summary>
[FieldOffset(0)]
public double Width;
/// <summary>
/// The height component for the size.
/// </summary>
[FieldOffset(8)]
public double Height;
/// <summary>
/// The depth component for the size.
/// </summary>
[FieldOffset(16)]
public double Depth;
#region Constructors
/// <summary>
/// Creates a new size from a specified value.
/// </summary>
/// <param name="d">The value of the components for the size.</param>
public Size(double d)
{
this.Width = this.Height = this.Depth = d;
}
/// <summary>
/// Creates a new size from specified values.
/// </summary>
/// <param name="width">The width component for the size.</param>
/// <param name="height">The height component for the size.</param>
/// <param name="depth">The depth component for the size.</param>
public Size(double width, double height, double depth)
{
this.Width = width;
this.Height = height;
this.Depth = depth;
}
/// <summary>
/// Creates a new size by copying another.
/// </summary>
/// <param name="s">The size to copy.</param>
public Size(Size s)
{
this.Width = s.Width;
this.Height = s.Height;
this.Depth = s.Depth;
}
#endregion
#region Operators
public static Size operator /(Size a, double b)
{
return new Size(a.Width / b,
a.Height / b,
a.Depth / b);
}
public static Size operator *(Size a, double b)
{
return new Size(a.Width * b,
a.Height * b,
a.Depth * b);
}
public static Size operator %(Size a, double b)
{
return new Size(a.Width % b,
a.Height % b,
a.Depth % b);
}
public static Size operator +(Size a, double b)
{
return new Size(a.Width + b,
a.Height + b,
a.Depth + b);
}
public static Size operator -(Size a, double b)
{
return new Size(a.Width - b,
a.Height - b,
a.Depth - b);
}
public static Size operator /(double a, Size b)
{
return new Size(a / b.Width,
a / b.Height,
a / b.Depth);
}
public static Size operator *(double a, Size b)
{
return new Size(a * b.Width,
a * b.Height,
a * b.Depth);
}
public static Size operator %(double a, Size b)
{
return new Size(a % b.Width,
a % b.Height,
a % b.Depth);
}
public static Size operator +(double a, Size b)
{
return new Size(a + b.Width,
a + b.Height,
a + b.Depth);
}
public static Size operator -(double a, Size b)
{
return new Size(a - b.Width,
a - b.Height,
a - b.Depth);
}
public static Size operator /(Size a, Size b)
{
return new Size(a.Width / b.Width,
a.Height / b.Height,
a.Depth / b.Depth);
}
public static Size operator *(Size a, Size b)
{
return new Size(a.Width * b.Width,
a.Height * b.Height,
a.Depth * b.Depth);
}
public static Size operator %(Size a, Size b)
{
return new Size(a.Width % b.Width,
a.Height % b.Height,
a.Depth % b.Depth);
}
public static Size operator +(Size a, Size b)
{
return new Size(a.Width + b.Width,
a.Height + b.Height,
a.Depth + b.Depth);
}
public static Size operator -(Size a, Size b)
{
return new Size(a.Width - b.Width,
a.Height - b.Height,
a.Depth - b.Depth);
}
public static Size operator -(Size a)
{
return new Size(-a.Width, -a.Height, -a.Depth);
}
public static Size operator +(Size a)
{
return new Size(a);
}
public static Size operator ++(Size a)
{
return new Size(a.Width++,
a.Height++,
a.Depth++);
}
public static Size operator --(Size a)
{
return new Size(a.Width--,
a.Height--,
a.Depth--);
}
public static bool operator ==(Size a, Size b)
{
return a.Equals(b);
}
public static bool operator !=(Size a, Size b)
{
return !a.Equals(b);
}
public static bool operator >(Size a, Size b)
{
return a.Volume > b.Volume;
}
public static bool operator <(Size a, Size b)
{
return a.Volume < b.Volume;
}
public static bool operator >=(Size a, Size b)
{
return a.Volume >= b.Volume;
}
public static bool operator <=(Size a, Size b)
{
return a.Volume <= b.Volume;
}
#endregion
#region Conversion operators
public static implicit operator Size(Vector3 v)
{
return new Size(v.X, v.Y, v.Z);
}
public static implicit operator Size(Coordinates3D c)
{
return new Size(c.X, c.Y, c.Z);
}
public static explicit operator Size(Coordinates2D c)
{
return new Size(c.X, 0, c.Z);
}
public static explicit operator Size(Tuple<double, double, double> t)
{
return new Size(t.Item1,
t.Item2,
t.Item3);
}
#endregion
#region Math methods
/// <summary>
/// Returns the component-wise minimum of two sizes.
/// </summary>
/// <param name="a">The first size.</param>
/// <param name="b">The second size.</param>
/// <returns></returns>
public static Size Min(Size a, Size b)
{
return new Size(Math.Min(a.Width, b.Width),
Math.Min(a.Height, b.Height),
Math.Min(a.Depth, b.Depth));
}
/// <summary>
/// Returns the component-wise minimum of this and another size.
/// </summary>
/// <param name="b">The other size.</param>
/// <returns></returns>
public Size Min(Size b)
{
return new Size(Math.Min(this.Width, b.Width),
Math.Min(this.Height, b.Height),
Math.Min(this.Depth, b.Depth));
}
/// <summary>
/// Returns the component-wise maximum of two sizes.
/// </summary>
/// <param name="a">The first size.</param>
/// <param name="b">The second size.</param>
/// <returns></returns>
public static Size Max(Size a, Size b)
{
return new Size(Math.Max(a.Width, b.Width),
Math.Max(a.Height, b.Height),
Math.Max(a.Depth, b.Depth));
}
/// <summary>
/// Returns the component-wise maximum of this and another size.
/// </summary>
/// <param name="b">The other size.</param>
/// <returns></returns>
public Size Max(Size b)
{
return new Size(Math.Max(this.Width, b.Width),
Math.Max(this.Height, b.Height),
Math.Max(this.Depth, b.Depth));
}
/// <summary>
/// Returns the negate of a size.
/// </summary>
/// <param name="a">The size to negate.</param>
/// <returns></returns>
public static Size Negate(Size a)
{
return -a;
}
/// <summary>
/// Returns the negate of this size.
/// </summary>
/// <returns></returns>
public Size Negate()
{
return -this;
}
/// <summary>
/// Returns the component-wise absolute value of a size.
/// </summary>
/// <param name="a">The size.</param>
/// <returns></returns>
public static Size Abs(Size a)
{
return new Size(Math.Abs(a.Width),
Math.Abs(a.Height),
Math.Abs(a.Depth));
}
/// <summary>
/// Returns the component-wise absolute value of this size.
/// </summary>
/// <returns></returns>
public Size Abs()
{
return new Size(Math.Abs(this.Width),
Math.Abs(this.Height),
Math.Abs(this.Depth));
}
#endregion
/// <summary>
/// Gets the volume of a cuboid with the same dimensions as this size.
/// </summary>
public double Volume
{
get
{
return Width * Height * Depth;
}
}
/// <summary>
/// Gets the surface area of a cuboid with the same dimensions as this size.
/// </summary>
public double SurfaceArea
{
get
{
return 2 * (Width * Depth +
Width * Height +
Depth * Height);
}
}
/// <summary>
/// Gets the lateral surface area of a cuboid with the same dimensions as this size.
/// </summary>
public double LateralSurfaceArea
{
get
{
return 2 * (Width * Depth +
Depth * Height);
}
}
/// <summary>
/// Gets the length of a diagonal line passing through a cuboid with the same dimensions as this size.
/// </summary>
public double Diagonal
{
get
{
return Math.Sqrt(Width * Width +
Height * Height +
Depth * Depth);
}
}
/// <summary>
/// Returns the average dimension for this size.
/// </summary>
public double Average
{
get
{
return (Width + Height + Depth) / 3;
}
}
/// <summary>
/// Determines whether this size and another are equal.
/// </summary>
/// <param name="other">The other size.</param>
/// <returns></returns>
public bool Equals(Size other)
{
return this.Width == other.Width &&
this.Height == other.Height &&
this.Depth == other.Depth;
}
/// <summary>
/// Determines whether this and another object are equal.
/// </summary>
/// <param name="obj">The other object.</param>
/// <returns></returns>
public override bool Equals(object obj)
{
return obj is Size && Equals((Size)obj);
}
/// <summary>
/// Returns the hash code for this size.
/// </summary>
/// <returns></returns>
public override int GetHashCode()
{
unchecked
{
int hash = 449;
hash = (hash * 457) ^ Width.GetHashCode();
hash = (hash * 457) ^ Height.GetHashCode();
hash = (hash * 457) ^ Depth.GetHashCode();
return hash;
}
}
/// <summary>
/// Returns a string representing the <see cref="Size"/> object in the format of &lt;Width,Height,Depth&gt;.
/// </summary>
/// <returns>A string representation of the object</returns>
/// <inheritdoc cref="Object.ToString"/>
public override string ToString()
{
return string.Format("<{0},{1},{2}>", Width, Height, Depth);
}
}
}