2015-05-03 16:02:47 -06:00

41 lines
1.3 KiB
C#

using System;
using TrueCraft.API.Logic;
using TrueCraft.API;
using TrueCraft.API.World;
using TrueCraft.API.Networking;
using TrueCraft.Core.Logic.Items;
namespace TrueCraft.Core.Logic.Blocks
{
public class WallSignBlock : BlockProvider
{
public static readonly byte BlockID = 0x44;
public override byte ID { get { return 0x44; } }
public override double BlastResistance { get { return 5; } }
public override double Hardness { get { return 1; } }
public override byte Luminance { get { return 0; } }
public override bool Opaque { get { return true; } } // This is weird. You can stack signs on signs in Minecraft.
public override string DisplayName { get { return "Sign"; } }
public override Tuple<int, int> GetTextureMap(byte metadata)
{
return new Tuple<int, int>(4, 0);
}
public override void BlockPlaced(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
{
world.SetMetadata(descriptor.Coordinates, (byte)MathHelper.DirectionByRotationFlat(user.Entity.Yaw, true));
}
protected override ItemStack[] GetDrop(BlockDescriptor descriptor)
{
return new[] { new ItemStack(SignItem.ItemID) };
}
}
}