5086565c41
The client now uses the username you provide during login in the launcher. Of note is that the actual login flow is not implemented - there is no authentication.
57 lines
2.3 KiB
C#
57 lines
2.3 KiB
C#
using System;
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using TrueCraft.API.Networking;
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using TrueCraft.Core.Networking.Packets;
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using TrueCraft.Core.Networking;
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using TrueCraft.Client.Events;
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using TrueCraft.API;
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using System.Diagnostics;
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namespace TrueCraft.Client.Handlers
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{
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internal static class PacketHandlers
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{
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public static void RegisterHandlers(MultiplayerClient client)
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{
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client.RegisterPacketHandler(new HandshakeResponsePacket().ID, HandleHandshake);
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client.RegisterPacketHandler(new ChatMessagePacket().ID, HandleChatMessage);
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client.RegisterPacketHandler(new SetPlayerPositionPacket().ID, HandlePositionAndLook);
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client.RegisterPacketHandler(new LoginResponsePacket().ID, HandleLoginResponse);
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client.RegisterPacketHandler(new ChunkPreamblePacket().ID, ChunkHandler.HandleChunkPreamble);
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client.RegisterPacketHandler(new ChunkDataPacket().ID, ChunkHandler.HandleChunkData);
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client.RegisterPacketHandler(new BlockChangePacket().ID, ChunkHandler.HandleBlockChange);
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}
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public static void HandleChatMessage(IPacket _packet, MultiplayerClient client)
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{
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var packet = (ChatMessagePacket)_packet;
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client.OnChatMessage(new ChatMessageEventArgs(packet.Message));
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}
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public static void HandleHandshake(IPacket _packet, MultiplayerClient client)
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{
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var packet = (HandshakeResponsePacket)_packet;
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if (packet.ConnectionHash != "-")
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{
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Console.WriteLine("Online mode is not supported");
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Process.GetCurrentProcess().Kill();
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}
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// TODO: Authentication
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client.QueuePacket(new LoginRequestPacket(PacketReader.Version, client.User.Username));
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}
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public static void HandleLoginResponse(IPacket _packet, MultiplayerClient client)
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{
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client.QueuePacket(new PlayerGroundedPacket());
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}
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public static void HandlePositionAndLook(IPacket _packet, MultiplayerClient client)
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{
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var packet = (SetPlayerPositionPacket)_packet;
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client._Position = new Vector3(packet.X, packet.Y, packet.Z);
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client.QueuePacket(packet);
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client.LoggedIn = true;
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// TODO: Pitch and yaw
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}
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}
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} |