Note that torches have a different bounding box depending on their metadata, which is not currently supported by the block model.
175 lines
5.4 KiB
C#
175 lines
5.4 KiB
C#
using System;
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using TrueCraft.API.Logic;
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using TrueCraft.API;
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using TrueCraft.Core.Logic.Items;
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using TrueCraft.API.World;
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using TrueCraft.API.Networking;
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using System.Linq;
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namespace TrueCraft.Core.Logic.Blocks
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{
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public class TorchBlock : BlockProvider, ICraftingRecipe
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{
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public enum TorchDirection
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{
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East = 0x01,
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West = 0x02,
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South = 0x03,
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North = 0x04,
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Ground = 0x05
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}
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public static readonly byte BlockID = 0x32;
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public override byte ID { get { return 0x32; } }
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public override double BlastResistance { get { return 0; } }
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public override double Hardness { get { return 0; } }
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public override byte Luminance { get { return 13; } }
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public override bool Opaque { get { return false; } }
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public override bool RenderOpaque { get { return true; } }
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public override string DisplayName { get { return "Torch"; } }
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public override SoundEffectClass SoundEffect
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{
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get
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{
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return SoundEffectClass.Wood;
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}
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}
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public override BoundingBox? BoundingBox { get { return null; } }
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public override BoundingBox? InteractiveBoundingBox
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{
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get
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{
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return new BoundingBox(new Vector3(4 / 16.0, 0, 4 / 16.0), new Vector3(12 / 16.0, 7.0 / 16.0, 12 / 16.0));
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}
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}
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public override void BlockPlaced(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
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{
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TorchDirection[] preferredDirections =
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{
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TorchDirection.West, TorchDirection.East,
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TorchDirection.North, TorchDirection.South,
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TorchDirection.Ground
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};
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TorchDirection direction;
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switch (face)
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{
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case BlockFace.PositiveZ:
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direction = TorchDirection.South;
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break;
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case BlockFace.NegativeZ:
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direction = TorchDirection.North;
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break;
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case BlockFace.PositiveX:
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direction = TorchDirection.East;
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break;
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case BlockFace.NegativeX:
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direction = TorchDirection.West;
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break;
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default:
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direction = TorchDirection.Ground;
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break;
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}
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int i = 0;
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descriptor.Metadata = (byte)direction;
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while (!IsSupported(descriptor, user.Server, world) && i < preferredDirections.Length)
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{
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direction = preferredDirections[i++];
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descriptor.Metadata = (byte)direction;
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}
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world.SetBlockData(descriptor.Coordinates, descriptor);
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}
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public override void ItemUsedOnBlock(Coordinates3D coordinates, ItemStack item, BlockFace face, IWorld world, IRemoteClient user)
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{
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coordinates += MathHelper.BlockFaceToCoordinates(face);
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var old = world.GetBlockData(coordinates);
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byte[] overwritable =
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{
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AirBlock.BlockID,
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WaterBlock.BlockID,
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StationaryWaterBlock.BlockID,
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LavaBlock.BlockID,
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StationaryLavaBlock.BlockID
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};
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if (overwritable.Any(b => b == old.ID))
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{
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var data = world.GetBlockData(coordinates);
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data.ID = ID;
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data.Metadata = (byte)item.Metadata;
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BlockPlaced(data, face, world, user);
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if (!IsSupported(world.GetBlockData(coordinates), user.Server, world))
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world.SetBlockData(coordinates, old);
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else
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{
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item.Count--;
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user.Inventory[user.SelectedSlot] = item;
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}
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}
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}
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public override Coordinates3D GetSupportDirection(BlockDescriptor descriptor)
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{
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switch ((TorchDirection)descriptor.Metadata)
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{
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case TorchDirection.Ground:
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return Coordinates3D.Down;
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case TorchDirection.East:
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return Coordinates3D.West;
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case TorchDirection.West:
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return Coordinates3D.East;
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case TorchDirection.North:
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return Coordinates3D.South;
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case TorchDirection.South:
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return Coordinates3D.North;
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}
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return Coordinates3D.Zero;
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}
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public override Tuple<int, int> GetTextureMap(byte metadata)
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{
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return new Tuple<int, int>(0, 5);
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}
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public virtual ItemStack[,] Pattern
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{
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get
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{
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return new[,]
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{
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{ new ItemStack(CoalItem.ItemID) },
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{ new ItemStack(StickItem.ItemID) }
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};
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}
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}
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public virtual ItemStack Output
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{
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get
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{
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return new ItemStack(TorchBlock.BlockID, 4);
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}
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}
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public virtual bool SignificantMetadata
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{
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get
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{
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return false;
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}
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}
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}
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}
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