23 lines
724 B
C#
23 lines
724 B
C#
using System;
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using TrueCraft.API.Entities;
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using System.Collections.Generic;
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using TrueCraft.API.Networking;
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namespace TrueCraft.API.Server
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{
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public interface IEntityManager
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{
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TimeSpan TimeSinceLastUpdate { get; }
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/// <summary>
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/// Adds an entity to the world and assigns it an entity ID.
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/// </summary>
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void SpawnEntity(IEntity entity);
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void DespawnEntity(IEntity entity);
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void FlushDespawns();
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IEntity GetEntityByID(int id);
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void Update();
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void SendEntitiesToClient(IRemoteClient client);
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IList<IEntity> EntitiesInRange(Vector3 center, float radius);
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IList<IRemoteClient> ClientsForEntity(IEntity entity);
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}
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} |