TrueCraft/TrueCraft.API/Server/IEntityManager.cs
2015-07-02 22:46:20 -06:00

23 lines
724 B
C#

using System;
using TrueCraft.API.Entities;
using System.Collections.Generic;
using TrueCraft.API.Networking;
namespace TrueCraft.API.Server
{
public interface IEntityManager
{
TimeSpan TimeSinceLastUpdate { get; }
/// <summary>
/// Adds an entity to the world and assigns it an entity ID.
/// </summary>
void SpawnEntity(IEntity entity);
void DespawnEntity(IEntity entity);
void FlushDespawns();
IEntity GetEntityByID(int id);
void Update();
void SendEntitiesToClient(IRemoteClient client);
IList<IEntity> EntitiesInRange(Vector3 center, float radius);
IList<IRemoteClient> ClientsForEntity(IEntity entity);
}
}