Drew DeVault
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40314ddefa
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Implement falling gravel
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2015-04-20 14:30:37 -06:00 |
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Drew DeVault
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52241a5ea3
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Fix falling sand entities
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2015-04-20 14:26:15 -06:00 |
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Drew DeVault
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1aa81a7d58
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Improve physics simulation and add dropped items
The physics is as close to vanilla as we're going to get now, and you
can drop items with Q or by clicking outside of your inventory.
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2015-04-20 13:58:19 -06:00 |
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Drew DeVault
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74849b0b56
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Implement player persistence
This saves your health, inventory, position, and look values.
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2015-04-18 17:11:09 -06:00 |
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Drew DeVault
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4f66305ad9
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Partially implement sand, fully implement stairs
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2015-02-10 23:15:48 -07:00 |
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Drew DeVault
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775adf685a
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Significant improvements to entity physics
No more jitter! Collisions actually work all the time!
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2015-02-02 01:24:43 -07:00 |
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Drew DeVault
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70ee5df9d8
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Prevent item entities from sending metadata
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2015-02-01 23:33:22 -07:00 |
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Drew DeVault
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7cbf04a0d6
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Send entity metadata to connected clients
This also implements crouching via the same feature
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2015-02-01 22:04:02 -07:00 |
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Drew DeVault
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079f8b9188
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Flesh out EntityManager to sync entities w/clients
This makes sure that you get new entities as you move to chunks that
have them, and that entities are despawned as you move further away from
them.
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2015-02-01 21:43:25 -07:00 |
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Drew DeVault
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eda5dd2f82
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Implement bed placement and supported blocks
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2015-02-01 18:53:10 -07:00 |
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Drew DeVault
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e3051a673c
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Implement special cases for block drops
This does not include things that require certain tools, such as
cobblestone.
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2015-02-01 14:30:02 -07:00 |
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Drew DeVault
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8feefbbbbf
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Implement entity physics and item drops
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2015-02-01 10:38:55 -07:00 |
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