124 Commits

Author SHA1 Message Date
Daniel Vidmar
30392fae69 Final terrain generation PR fixes 2015-02-24 20:30:28 -05:00
Daniel Vidmar
6811ed551c Fixed issues created from bad merge during rebase 2015-02-21 13:25:44 -05:00
Daniel Vidmar
9fa3286ea0 Terrain Generation 2015-02-21 02:42:03 -05:00
Daniel Vidmar
b83ee8383d New terrain generator 2015-02-21 02:37:13 -05:00
Drew DeVault
4012432a0e Implement door blocks 2015-02-11 22:06:59 -07:00
Drew DeVault
6d2340957d Fix remaining issues with fluid dynamics 2015-02-11 21:32:25 -07:00
Drew DeVault
4f66305ad9 Partially implement sand, fully implement stairs 2015-02-10 23:15:48 -07:00
Drew DeVault
c190f83542 Move fluid logic to shared provider and add lava 2015-02-10 22:35:22 -07:00
Drew DeVault
21f1b2f0b8 Fix minor errors in water implementation 2015-02-10 21:44:43 -07:00
Drew DeVault
4dd99e4e93 Refactor the water block provider
This makes the fluid dynamics model much easier to understand and
maintain.
2015-02-10 21:21:24 -07:00
Drew DeVault
34a380c589 Fix error with liquid propegation through air 2015-02-09 23:39:37 -07:00
Drew DeVault
d8c2d4c4ce Allow water to destroy blocks with no hardness 2015-02-09 23:01:41 -07:00
Drew DeVault
e9b133a7f8 Mostly implement fluid dynamics with water 2015-02-09 22:41:31 -07:00
Drew DeVault
a48f243e91 Implement bucket mechanics 2015-02-09 17:45:26 -07:00
Drew DeVault
3edb97ac82 Fix oversight in farmland implementation 2015-02-09 17:14:00 -07:00
Drew DeVault
ae41e163ce Finish implementing reed growth 2015-02-09 17:10:44 -07:00
Drew DeVault
a64c943997 Implement wheat farming
This includes farmland behavior as well as the growth of wheat crops
2015-02-08 17:21:35 -07:00
Drew DeVault
e637b009a1 Implement sugarcane logic 2015-02-08 16:37:38 -07:00
Drew DeVault
07d6a6a1ca Implement torch placement 2015-02-08 16:20:27 -07:00
Drew DeVault
97d9358986 Fix errors with Dye 2015-02-08 01:09:00 -07:00
Drew DeVault
f687a22531 Implement all crafting recipes (except for wool)
Because I am really, really out of patience
2015-02-08 00:05:00 -07:00
Cuber
ae54e69de6 Implement portion of recipes 2015-02-08 02:53:49 +02:00
Drew DeVault
7c4c2ef5fc Implement crafting benches 2015-02-07 17:14:41 -07:00
Drew DeVault
e5a1ee3439 Implement crafting from the inventory window
This does not include all recipes in the game, and there is no support
for crafting benches yet.
2015-02-07 15:51:38 -07:00
Cuber
af6da5b935 Add color coding for console log categories 2015-02-07 23:16:24 +02:00
Daniel Vidmar
b01322d3bc Fixed IceBlock and implemented more drops
Replaced the fully qualified names in IceBlock.cs with using directives.
Added the proper drops to more blocks.
2015-02-04 12:58:52 -05:00
Daniel Vidmar
6380aef536 Fixing git 2015-02-04 03:06:11 -05:00
Daniel V.
1b60cd3941 Git didn't remove this... 2015-02-04 03:04:06 -05:00
Daniel Vidmar
cd44e78977 Breaking ice now changes it to water. 2015-02-04 02:33:00 -05:00
Daniel Vidmar
2c110e5af9 Merge remote-tracking branch 'upstream/master' 2015-02-04 02:21:30 -05:00
Drew DeVault
cd20b987d4 Partially implement world persistence
This does not account for entities or tile entities, and the seed is not
saved because there is no level.

TODO: Save levels
2015-02-02 15:52:25 -07:00
Drew DeVault
775adf685a Significant improvements to entity physics
No more jitter! Collisions actually work all the time!
2015-02-02 01:24:43 -07:00
Drew DeVault
70ee5df9d8 Prevent item entities from sending metadata 2015-02-01 23:33:22 -07:00
Drew DeVault
7cbf04a0d6 Send entity metadata to connected clients
This also implements crouching via the same feature
2015-02-01 22:04:02 -07:00
Drew DeVault
079f8b9188 Flesh out EntityManager to sync entities w/clients
This makes sure that you get new entities as you move to chunks that
have them, and that entities are despawned as you move further away from
them.
2015-02-01 21:43:25 -07:00
Drew DeVault
eda5dd2f82 Implement bed placement and supported blocks 2015-02-01 18:53:10 -07:00
Drew DeVault
4df341e7d6 Add item repository and leaves logic 2015-02-01 14:59:02 -07:00
Drew DeVault
e3051a673c Implement special cases for block drops
This does not include things that require certain tools, such as
cobblestone.
2015-02-01 14:30:02 -07:00
Drew DeVault
8feefbbbbf Implement entity physics and item drops 2015-02-01 10:38:55 -07:00
Drew DeVault
6453004c7b Fix incorrect usage of UseEntityPacket 2015-01-31 20:33:05 -07:00
Drew DeVault
d9986e247e Implement client entity tracking
We multiplayer now
2015-01-31 19:22:10 -07:00
Drew DeVault
944bab4749 Refactor entity management to support more cases
This is the first step towards actual entity management.
2015-01-31 17:39:10 -07:00
Drew DeVault
c0585fc714 Implement mining via block providers 2015-01-26 17:05:26 -07:00
Drew DeVault
61bd2d32d3 Add block repository support code 2015-01-26 16:40:32 -07:00
Daniel Vidmar
c363b1e36c Merge remote-tracking branch 'upstream/master' 2015-01-26 18:40:28 -05:00
Drew DeVault
e2f9929783 Fix case on FlintAndSteelItem.cs 2015-01-26 16:25:11 -07:00
Daniel Vidmar
98ba0ae0b2 Combined like item classes 2015-01-26 16:25:11 -07:00
Daniel Vidmar
217be72385 Merged sword item classes into SwordItem.cs 2015-01-26 16:25:11 -07:00
Daniel Vidmar
04f227f332 Item fixes
Added a new property to ToolItem
- Base Durability
Added a new property to SwordItem
- Damage
Created base classes for Axes, Hoes, Pickaxes, and Shovels
Fixes
- Fixed format issues
2015-01-26 16:25:11 -07:00
Daniel Vidmar
90923522bc Added items 2015-01-26 16:25:11 -07:00