207 Commits

Author SHA1 Message Date
Drew DeVault
ed7a14b871 Rewrite physics engine
This time it sucks slightly less
2015-07-06 19:30:51 -06:00
Drew DeVault
18eb5e34d5 Fix build error 2015-07-04 17:28:17 -06:00
Drew DeVault
e127cadbd9 Do not consider signs above self as obstructions
...to chests
2015-07-04 16:37:29 -06:00
Drew DeVault
afb15bf218 Allow chest blocks to open into signs 2015-07-04 15:52:08 -06:00
Drew DeVault
87b621e166 Finish lighting optimizations (for now)
We can now consistently light a chunk with sub-10ms lighting steps.
2015-07-04 15:00:54 -06:00
Drew DeVault
d00c4ad9f5 Cache chunks during lighting operations 2015-07-04 11:30:43 -06:00
Drew DeVault
03517f97d1 Minor optimization to lighting's world interface 2015-07-04 09:11:06 -06:00
Drew DeVault
f7ffe718a7 Initial pass on lighting optimizations 2015-07-04 08:41:27 -06:00
Drew DeVault
8966367ebf Lay foundation for natural mob spawning 2015-07-03 11:26:41 -06:00
Drew DeVault
44e01d0fe7 Disable lighting by default via config.yaml 2015-07-03 10:54:55 -06:00
Drew DeVault
ff0ee58b37 Refactor A* implementation leading up to JPS 2015-07-03 10:54:55 -06:00
Drew DeVault
7578d5980a Add mob wandering AI 2015-07-02 22:46:20 -06:00
Drew DeVault
a236da0076 Remove debug code for mobs 2015-07-02 22:12:21 -06:00
Drew DeVault
e00cc2fe60 Add initial support for mobs 2015-07-02 22:08:41 -06:00
Drew DeVault
b7ba71e095 Add more complex pathfinding unit tests 2015-07-02 18:04:15 -06:00
Drew DeVault
2edd199fca Enable diagonal paths in A* implementation
The way this works is like so, where 'o' is the voxel we're trying to
leave, '_' is a possible exit, 'x' is an obstacle, and * is the exit.

    __*
    _o_
    ___

    xx*
    _o_
    ___

    xxx
    _o*
    ___

    xx_
    _ox
    __*

Basically, if both the north and east paths are available, AND the
northeast path is available, we use the northeast path.
2015-07-02 17:52:55 -06:00
Drew DeVault
b56a53dc81 Further refinements to A* 2015-07-02 17:22:57 -06:00
Drew DeVault
f2ab1c0598 Implement A* pathfinding and relevant tests 2015-07-02 17:05:44 -06:00
Drew DeVault
8b1930eeac Switch to DateTime.UtcNow for everything 2015-07-02 12:14:55 -06:00
Drew DeVault
bda2e11885 Prevent players from spawning underground
Fixes #76
2015-07-01 16:12:59 -06:00
Drew DeVault
bbc405f902 Prevent blocks from being placed inside entities
Fixes #78
2015-07-01 15:59:23 -06:00
Drew DeVault
59740846b7 Add bounding box for torches (null) 2015-07-01 15:53:14 -06:00
Drew DeVault
ed32e479d7 Implement remaining orientable blocks 2015-07-01 15:36:52 -06:00
Drew DeVault
fa8c4a6877 Enforce digging time and damage items when used
Closes #11

Partially addresses #12
2015-07-01 15:22:27 -06:00
Drew DeVault
7da2ca5a27 Track the subject of each scheduled event
This allows us to cancel events when the subject is no longer around.
For example, if a chunk is unloaded due to inactivity, the events within
it are cancelled (growth of wheat, propegation of fluids, etc). When a
client disconnects, events associated with it are cancelled.

To use this for your own scheduled events, pick a subject. If your
subject does not implement IEventSubject, implement it. Then, you can
pass the subject into ScheduleEvent and that's it. When the subject
dies, your events will die with it. So long as the subject remains
alive, your events still fire.

`null` is a valid subject for events that should happen regardless of
any subject expiring.

Closes #1
2015-07-01 14:02:41 -06:00
Drew DeVault
63d1e8411f Fix merging and enumerable issues 2015-07-01 11:45:29 -06:00
Drew DeVault
329818b534 Revert "Merge pull request #171 from manio143/ConsoleLogLines"
This reverts commit f2fc89191feaf955dea3cf995dd54616efe1203e, reversing
changes made to aa144a28ead9ec6cd7204bbdd67b38db2cb6c524.
2015-07-01 11:32:03 -06:00
Drew DeVault
328420fcdb WorldLighter -> WorldLighting 2015-07-01 11:30:54 -06:00
Drew DeVault
994de4de70 Refactor light propegation RE: dextar0's comments 2015-07-01 11:26:43 -06:00
Drew DeVault
d0ab60cd89 Propegate light from Y = 128 -> 0
Also fixes a bug with ChunkEnumerator
2015-07-01 11:09:06 -06:00
Drew DeVault
13ef861112 Recalculate height map as world changes 2015-07-01 10:56:19 -06:00
Drew DeVault
b118b73c80 Track opacity-based height maps in WorldLighter 2015-07-01 10:53:46 -06:00
Drew DeVault
2d84695157 Add ChunkLoaded event to world 2015-07-01 10:37:14 -06:00
Marian Dziubiak
e2402d8e21 ConsoleLog multiline - fixes 2015-06-28 08:07:41 +02:00
manio143
575a739095 ConsoleLog outputs long text in multiple lines 2015-06-28 08:07:40 +02:00
Drew DeVault
aa144a28ea Upgrade to .NET 4.5 2015-06-27 17:57:33 -06:00
Drew DeVault
edf7205050 Fix propegation of light through leaves/etc 2015-06-26 19:22:07 -06:00
Drew DeVault
61310e6bbb Improve tool effectiveness subsystem 2015-06-26 17:56:07 -06:00
Drew DeVault
9d1f5377ef Drop different items based on tool used to mine
For example, mining stone with your hand now drops nothing, and mining
leaves with shears will drop the leaves.
2015-06-26 17:15:51 -06:00
Drew DeVault
0542b5eb62 Fix bug with generate: false 2015-06-26 17:00:39 -06:00
Drew DeVault
f89381aa6f Fix bugs in sky light calculation 2015-06-26 16:50:52 -06:00
Drew DeVault
b2ae41b87c Initial implementation of lighting 2015-06-26 16:27:13 -06:00
Drew DeVault
df4ed8ce9f Add sapling renderer and more debug commands 2015-06-23 15:40:52 -06:00
Drew DeVault
2dd80cdd0d Implement IDisposable on Window/WindowArea 2015-06-23 15:40:52 -06:00
William Moorehouse
d295e65849 Fixed loss of items when placing on invalid support block 2015-06-22 19:39:08 -04:00
William Moorehouse
0f872459b2 Implemented cactus support logic 2015-06-22 19:26:53 -04:00
William Moorehouse
50c7e021a7 Added rendering support for moist farmland 2015-06-22 18:34:34 -04:00
Drew DeVault
025dc3770e Generate empty chunks in client 2015-06-22 11:34:30 -04:00
Drew DeVault
20e0aee572 Make chests drop inventory when mined
This also fixes a bug where a chest, when removed and replaced, would
have the same inventory. Also adds validation on update sign packets to
make sure it is indeed a sign they are updating.
2015-06-22 11:34:30 -04:00
Drew DeVault
81acdf103a Refactor chest code, implement storage persistence 2015-06-22 11:34:30 -04:00