Drew DeVault
bbc405f902
Prevent blocks from being placed inside entities
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Fixes #78
2015-07-01 15:59:23 -06:00
Drew DeVault
59740846b7
Add bounding box for torches (null)
2015-07-01 15:53:14 -06:00
Drew DeVault
ed32e479d7
Implement remaining orientable blocks
2015-07-01 15:36:52 -06:00
Drew DeVault
fa8c4a6877
Enforce digging time and damage items when used
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Closes #11
Partially addresses #12
2015-07-01 15:22:27 -06:00
Drew DeVault
7da2ca5a27
Track the subject of each scheduled event
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This allows us to cancel events when the subject is no longer around.
For example, if a chunk is unloaded due to inactivity, the events within
it are cancelled (growth of wheat, propegation of fluids, etc). When a
client disconnects, events associated with it are cancelled.
To use this for your own scheduled events, pick a subject. If your
subject does not implement IEventSubject, implement it. Then, you can
pass the subject into ScheduleEvent and that's it. When the subject
dies, your events will die with it. So long as the subject remains
alive, your events still fire.
`null` is a valid subject for events that should happen regardless of
any subject expiring.
Closes #1
2015-07-01 14:02:41 -06:00
Drew DeVault
63d1e8411f
Fix merging and enumerable issues
2015-07-01 11:45:29 -06:00
Drew DeVault
329818b534
Revert "Merge pull request #171 from manio143/ConsoleLogLines"
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This reverts commit f2fc89191feaf955dea3cf995dd54616efe1203e, reversing
changes made to aa144a28ead9ec6cd7204bbdd67b38db2cb6c524.
2015-07-01 11:32:03 -06:00
Drew DeVault
328420fcdb
WorldLighter -> WorldLighting
2015-07-01 11:30:54 -06:00
Drew DeVault
994de4de70
Refactor light propegation RE: dextar0's comments
2015-07-01 11:26:43 -06:00
Drew DeVault
d0ab60cd89
Propegate light from Y = 128 -> 0
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Also fixes a bug with ChunkEnumerator
2015-07-01 11:09:06 -06:00
Drew DeVault
13ef861112
Recalculate height map as world changes
2015-07-01 10:56:19 -06:00
Drew DeVault
b118b73c80
Track opacity-based height maps in WorldLighter
2015-07-01 10:53:46 -06:00
Drew DeVault
2d84695157
Add ChunkLoaded event to world
2015-07-01 10:37:14 -06:00
Marian Dziubiak
e2402d8e21
ConsoleLog multiline - fixes
2015-06-28 08:07:41 +02:00
manio143
575a739095
ConsoleLog outputs long text in multiple lines
2015-06-28 08:07:40 +02:00
Drew DeVault
aa144a28ea
Upgrade to .NET 4.5
2015-06-27 17:57:33 -06:00
Drew DeVault
edf7205050
Fix propegation of light through leaves/etc
2015-06-26 19:22:07 -06:00
Drew DeVault
61310e6bbb
Improve tool effectiveness subsystem
2015-06-26 17:56:07 -06:00
Drew DeVault
9d1f5377ef
Drop different items based on tool used to mine
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For example, mining stone with your hand now drops nothing, and mining
leaves with shears will drop the leaves.
2015-06-26 17:15:51 -06:00
Drew DeVault
0542b5eb62
Fix bug with generate: false
2015-06-26 17:00:39 -06:00
Drew DeVault
f89381aa6f
Fix bugs in sky light calculation
2015-06-26 16:50:52 -06:00
Drew DeVault
b2ae41b87c
Initial implementation of lighting
2015-06-26 16:27:13 -06:00
Drew DeVault
df4ed8ce9f
Add sapling renderer and more debug commands
2015-06-23 15:40:52 -06:00
Drew DeVault
2dd80cdd0d
Implement IDisposable on Window/WindowArea
2015-06-23 15:40:52 -06:00
William Moorehouse
d295e65849
Fixed loss of items when placing on invalid support block
2015-06-22 19:39:08 -04:00
William Moorehouse
0f872459b2
Implemented cactus support logic
2015-06-22 19:26:53 -04:00
William Moorehouse
50c7e021a7
Added rendering support for moist farmland
2015-06-22 18:34:34 -04:00
Drew DeVault
025dc3770e
Generate empty chunks in client
2015-06-22 11:34:30 -04:00
Drew DeVault
20e0aee572
Make chests drop inventory when mined
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This also fixes a bug where a chest, when removed and replaced, would
have the same inventory. Also adds validation on update sign packets to
make sure it is indeed a sign they are updating.
2015-06-22 11:34:30 -04:00
Drew DeVault
81acdf103a
Refactor chest code, implement storage persistence
2015-06-22 11:34:30 -04:00
William Moorehouse
3a05352fc9
Renamed StoneSlabBlock to SlabBlock
2015-06-22 11:34:30 -04:00
Drew DeVault
e3aee2f991
Partially implement chests
2015-06-22 11:34:29 -04:00
Mitchell Kutchuk
e086066d9f
Style convention fixes
2015-06-22 08:22:36 -07:00
Mitchell Kutchuk
c413c8b325
Undo throw exception if manifest file doesn't exist
2015-06-20 20:15:32 -07:00
Mitchell Kutchuk
2dd36b28ec
Fix merge conflict
2015-06-20 19:44:58 -07:00
Mitchell Kutchuk
4225124546
Implement asynchronous sockets
2015-06-20 19:43:28 -07:00
Drew DeVault
8697994737
Add wheat and farmland renderers
2015-06-20 13:56:57 -04:00
Drew DeVault
939a6dc79c
Render snow variation of grass blocks
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This also increases the average rainfall everywhere so that fucking
deserts are less common
2015-06-20 11:01:07 -04:00
Drew DeVault
12a5483d3b
Add vegitation renderer
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This replaces TallGrassRenderer and adds support for flowers.
This should be used going forward for any plants that can be rendered as
an x-quad.
2015-06-19 11:53:08 -04:00
Drew DeVault
e7fd0c5cd2
Change how LastAccessed is used with chunks
2015-06-18 19:13:41 -04:00
Drew DeVault
bebaed2b5b
Load MonoGame.Framework manually at runtime
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This lets us have one build that will in theory work on Windows and
Linux.
2015-06-18 12:23:27 -04:00
William Moorehouse
d5224f72c9
Added more resolution options and fullscreen support
2015-06-17 15:03:06 -04:00
William Moorehouse
9ad14273a4
Changed resolution setting to a dropdown
2015-06-17 14:23:46 -04:00
William Moorehouse
5c3c035019
Fixes for client crashing when not run through the launcher
2015-06-17 13:24:39 -04:00
William Moorehouse
9538d1321a
Added support for changing preferred resolution
2015-06-17 10:02:06 -04:00
William Moorehouse
1e0827a93e
Fixed an issue where Windows-style newlines at the end of pack.txt would cause display issues
2015-06-17 09:22:29 -04:00
William Moorehouse
a7d394ef19
Fixed exception in client when settings.json managed to refer to a non-existent or corrupt .zip
2015-06-17 09:17:26 -04:00
William Moorehouse
f15744b7a2
Finished cleaning up texture pack code
2015-06-17 09:10:42 -04:00
William Moorehouse
2ae26f1519
More fixes
2015-06-16 22:17:30 -06:00
William Moorehouse
3c2bb1a225
Fixed known issues with texture pack loading
2015-06-16 22:17:30 -06:00