Drew DeVault
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4dd67d30fa
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Reuse client mechanism for movement on entities
Also brings in some MonoGame math classes to fulfill this purpose.
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2016-04-06 21:37:11 -04:00 |
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Drew DeVault
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02146108ba
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Fix highlighted block, add crosshairs
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2015-09-27 17:14:04 -04:00 |
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William Moorehouse
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fae1cd6c67
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Added XML comments to most types/fields/methods in the TrueCraft.API namespace
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2015-06-11 23:06:00 -04:00 |
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Cuber
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e940734b1b
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Expand vectors structs, separate Coordinates into diff files
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2015-02-07 19:56:04 +02:00 |
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Cuber
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aa91d23a5c
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Expand Size struct, modify Vector3
Size:
* Added operators
* Implemented IEquatable<Size>
* Overrode Object.Equals, .ToString and .GetHashcode
Vector3:
* Object.Equals override: The `is` operator is faster than doing (x.GetType() != typeof (y))
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2015-02-02 22:13:17 +02:00 |
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Drew DeVault
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775adf685a
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Significant improvements to entity physics
No more jitter! Collisions actually work all the time!
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2015-02-02 01:24:43 -07:00 |
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Drew DeVault
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e26e31f432
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Initial commit
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2014-12-27 00:21:19 -07:00 |
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