7 Commits

Author SHA1 Message Date
Drew DeVault
4dd67d30fa Reuse client mechanism for movement on entities
Also brings in some MonoGame math classes to fulfill this purpose.
2016-04-06 21:37:11 -04:00
Drew DeVault
02146108ba Fix highlighted block, add crosshairs 2015-09-27 17:14:04 -04:00
William Moorehouse
fae1cd6c67 Added XML comments to most types/fields/methods in the TrueCraft.API namespace 2015-06-11 23:06:00 -04:00
Cuber
e940734b1b Expand vectors structs, separate Coordinates into diff files 2015-02-07 19:56:04 +02:00
Cuber
aa91d23a5c Expand Size struct, modify Vector3
Size:
* Added operators
* Implemented IEquatable<Size>
* Overrode Object.Equals, .ToString and .GetHashcode
Vector3:
* Object.Equals override: The `is` operator is faster than doing (x.GetType() != typeof (y))
2015-02-02 22:13:17 +02:00
Drew DeVault
775adf685a Significant improvements to entity physics
No more jitter! Collisions actually work all the time!
2015-02-02 01:24:43 -07:00
Drew DeVault
e26e31f432 Initial commit 2014-12-27 00:21:19 -07:00