Drew DeVault
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99775ef54e
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Implement block placement properly
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2014-12-28 20:13:23 -07:00 |
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Drew DeVault
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b0e168077f
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Implement /give command
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2014-12-28 19:40:32 -07:00 |
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Drew DeVault
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f230ab3345
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Generate classes for all blocks
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2014-12-28 18:55:46 -07:00 |
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Drew DeVault
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2b7d721326
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Add block provider interfaces
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2014-12-28 15:38:58 -07:00 |
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Drew DeVault
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c7a11b320d
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Give players an inventory and send it to clients
This also gives the player a stack of stone to play with on login, but
that's a temporary change.
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2014-12-28 12:09:55 -07:00 |
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Drew DeVault
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f02dcd9004
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TrueCraft-ify the Craft.Net window implementation
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2014-12-28 12:03:54 -07:00 |
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Drew DeVault
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b70cd25556
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Fix some errors in the protocol implementation
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2014-12-28 11:45:05 -07:00 |
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Drew DeVault
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fac5d28935
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Implement simple server-side digging logic
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2014-12-28 11:17:14 -07:00 |
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Drew DeVault
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4d3d5ee8e0
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Send initial slew of chunks to connected clients
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2014-12-27 18:19:42 -07:00 |
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Drew DeVault
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427329f06c
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Add worlds and logging to server
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2014-12-27 18:19:41 -07:00 |
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Drew DeVault
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09163f36ee
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Update (un-update?) world implementation to b1.7.3
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2014-12-27 12:51:45 -07:00 |
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Drew DeVault
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96ecbc708c
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Adapt Craft.Net.Anvil for world support
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2014-12-27 12:34:55 -07:00 |
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Drew DeVault
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e26e31f432
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Initial commit
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2014-12-27 00:21:19 -07:00 |
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