Drew DeVault
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f927f86d43
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Raise PathComplete event from IMobEntity
...when the current path is completed
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2015-07-15 20:25:01 -06:00 |
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Drew DeVault
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ed7a14b871
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Rewrite physics engine
This time it sucks slightly less
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2015-07-06 19:30:51 -06:00 |
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Drew DeVault
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7578d5980a
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Add mob wandering AI
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2015-07-02 22:46:20 -06:00 |
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Drew DeVault
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4f66305ad9
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Partially implement sand, fully implement stairs
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2015-02-10 23:15:48 -07:00 |
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Drew DeVault
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775adf685a
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Significant improvements to entity physics
No more jitter! Collisions actually work all the time!
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2015-02-02 01:24:43 -07:00 |
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Drew DeVault
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e3051a673c
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Implement special cases for block drops
This does not include things that require certain tools, such as
cobblestone.
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2015-02-01 14:30:02 -07:00 |
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Drew DeVault
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8feefbbbbf
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Implement entity physics and item drops
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2015-02-01 10:38:55 -07:00 |
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Drew DeVault
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d9986e247e
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Implement client entity tracking
We multiplayer now
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2015-01-31 19:22:10 -07:00 |
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Drew DeVault
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6f87efd519
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Bring in some Craft.Net entity code
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2014-12-27 22:53:22 -07:00 |
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Drew DeVault
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4d3d5ee8e0
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Send initial slew of chunks to connected clients
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2014-12-27 18:19:42 -07:00 |
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