Drew DeVault
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f3fc43fbf9
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Implement biome coloring for grass/vegitation/etc
Fixes #147
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2015-06-19 17:36:39 -04:00 |
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Drew DeVault
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76d0af7e36
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Move GraphicsDevice references to main thread
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2015-06-19 01:11:14 -04:00 |
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Drew DeVault
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5c52b7634e
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Remove references to GraphicsDevice on workers
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2015-06-19 00:58:30 -04:00 |
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William Moorehouse
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df927e6c0f
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Fixed a crash in singleplayer when attempting to render a chunk with no transparent blocks in it
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2015-06-18 11:43:20 -04:00 |
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William Moorehouse
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5c3c035019
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Fixes for client crashing when not run through the launcher
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2015-06-17 13:24:39 -04:00 |
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William Moorehouse
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3272056b8f
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Refactored and expanded Mesh
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2015-06-16 15:53:28 -04:00 |
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Drew DeVault
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2994b7c65e
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Fix cross-thread voliations in chunk rendering
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2015-06-03 16:12:43 -06:00 |
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Drew DeVault
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3d3709a14a
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Refactor mesh generation a bit
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2015-05-29 15:46:44 -06:00 |
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Mitchell Kutchuk
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1c35eb3466
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Do not use Thread.Abort
- Thread.Abort should be avoided as much as possible. Replaced it with a
CancellationToken instead.
- Mesh now implements IDisposable
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2015-05-25 08:05:38 -07:00 |
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Drew DeVault
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b308252b88
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Improve use of concurrent .NET patterns
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2015-05-17 16:52:16 -06:00 |
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Drew DeVault
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df566e6d76
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TrueCraft.Client.Linux -> TrueCraft.Client
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2015-05-16 21:50:10 -06:00 |
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