614 Commits

Author SHA1 Message Date
Drew DeVault
a3b8dabc32 Pull in Craft.Net window management
Windows are handled somewhat differently in beta 1.7.3, so this may
eventually have to change a bit.
2014-12-28 11:48:20 -07:00
Drew DeVault
b70cd25556 Fix some errors in the protocol implementation 2014-12-28 11:45:05 -07:00
Drew DeVault
fac5d28935 Implement simple server-side digging logic 2014-12-28 11:17:14 -07:00
Drew DeVault
557a6ffe4c Send cilents more chunks over time
This also implements movement between chunks
2014-12-27 22:53:22 -07:00
Drew DeVault
6f87efd519 Bring in some Craft.Net entity code 2014-12-27 22:53:22 -07:00
Drew DeVault
bde68c635b Update README 2014-12-27 22:53:22 -07:00
Drew DeVault
adf3304f14 Implement keep alive
This prevents clients from disconnecting after a while.
2014-12-27 22:53:22 -07:00
Drew DeVault
4d3d5ee8e0 Send initial slew of chunks to connected clients 2014-12-27 18:19:42 -07:00
Drew DeVault
05e132850c Implement scheduled events 2014-12-27 18:19:41 -07:00
Drew DeVault
427329f06c Add worlds and logging to server 2014-12-27 18:19:41 -07:00
Drew DeVault
09163f36ee Update (un-update?) world implementation to b1.7.3 2014-12-27 12:51:45 -07:00
Drew DeVault
96ecbc708c Adapt Craft.Net.Anvil for world support 2014-12-27 12:34:55 -07:00
Drew DeVault
51a50d8a03 Add some resources to readme 2014-12-27 00:24:31 -07:00
Drew DeVault
e26e31f432 Initial commit 2014-12-27 00:21:19 -07:00