Drew DeVault
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a3b8dabc32
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Pull in Craft.Net window management
Windows are handled somewhat differently in beta 1.7.3, so this may
eventually have to change a bit.
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2014-12-28 11:48:20 -07:00 |
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Drew DeVault
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b70cd25556
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Fix some errors in the protocol implementation
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2014-12-28 11:45:05 -07:00 |
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Drew DeVault
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fac5d28935
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Implement simple server-side digging logic
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2014-12-28 11:17:14 -07:00 |
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Drew DeVault
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557a6ffe4c
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Send cilents more chunks over time
This also implements movement between chunks
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2014-12-27 22:53:22 -07:00 |
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Drew DeVault
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6f87efd519
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Bring in some Craft.Net entity code
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2014-12-27 22:53:22 -07:00 |
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Drew DeVault
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bde68c635b
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Update README
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2014-12-27 22:53:22 -07:00 |
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Drew DeVault
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adf3304f14
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Implement keep alive
This prevents clients from disconnecting after a while.
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2014-12-27 22:53:22 -07:00 |
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Drew DeVault
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4d3d5ee8e0
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Send initial slew of chunks to connected clients
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2014-12-27 18:19:42 -07:00 |
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Drew DeVault
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05e132850c
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Implement scheduled events
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2014-12-27 18:19:41 -07:00 |
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Drew DeVault
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427329f06c
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Add worlds and logging to server
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2014-12-27 18:19:41 -07:00 |
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Drew DeVault
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09163f36ee
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Update (un-update?) world implementation to b1.7.3
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2014-12-27 12:51:45 -07:00 |
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Drew DeVault
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96ecbc708c
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Adapt Craft.Net.Anvil for world support
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2014-12-27 12:34:55 -07:00 |
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Drew DeVault
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51a50d8a03
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Add some resources to readme
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2014-12-27 00:24:31 -07:00 |
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Drew DeVault
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e26e31f432
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Initial commit
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2014-12-27 00:21:19 -07:00 |
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