9 Commits

Author SHA1 Message Date
Drew DeVault
74849b0b56 Implement player persistence
This saves your health, inventory, position, and look values.
2015-04-18 17:11:09 -06:00
Drew DeVault
7c4c2ef5fc Implement crafting benches 2015-02-07 17:14:41 -07:00
Drew DeVault
079f8b9188 Flesh out EntityManager to sync entities w/clients
This makes sure that you get new entities as you move to chunks that
have them, and that entities are despawned as you move further away from
them.
2015-02-01 21:43:25 -07:00
Drew DeVault
8feefbbbbf Implement entity physics and item drops 2015-02-01 10:38:55 -07:00
Drew DeVault
99775ef54e Implement block placement properly 2014-12-28 20:13:23 -07:00
Drew DeVault
152c268fbd Add player chat 2014-12-28 19:04:42 -07:00
Drew DeVault
c7a11b320d Give players an inventory and send it to clients
This also gives the player a stack of stone to play with on login, but
that's a temporary change.
2014-12-28 12:09:55 -07:00
Drew DeVault
4d3d5ee8e0 Send initial slew of chunks to connected clients 2014-12-27 18:19:42 -07:00
Drew DeVault
e26e31f432 Initial commit 2014-12-27 00:21:19 -07:00