Drew DeVault
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74849b0b56
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Implement player persistence
This saves your health, inventory, position, and look values.
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2015-04-18 17:11:09 -06:00 |
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Drew DeVault
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7c4c2ef5fc
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Implement crafting benches
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2015-02-07 17:14:41 -07:00 |
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Drew DeVault
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079f8b9188
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Flesh out EntityManager to sync entities w/clients
This makes sure that you get new entities as you move to chunks that
have them, and that entities are despawned as you move further away from
them.
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2015-02-01 21:43:25 -07:00 |
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Drew DeVault
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8feefbbbbf
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Implement entity physics and item drops
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2015-02-01 10:38:55 -07:00 |
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Drew DeVault
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99775ef54e
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Implement block placement properly
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2014-12-28 20:13:23 -07:00 |
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Drew DeVault
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152c268fbd
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Add player chat
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2014-12-28 19:04:42 -07:00 |
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Drew DeVault
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c7a11b320d
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Give players an inventory and send it to clients
This also gives the player a stack of stone to play with on login, but
that's a temporary change.
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2014-12-28 12:09:55 -07:00 |
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Drew DeVault
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b70cd25556
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Fix some errors in the protocol implementation
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2014-12-28 11:45:05 -07:00 |
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Drew DeVault
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4d3d5ee8e0
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Send initial slew of chunks to connected clients
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2014-12-27 18:19:42 -07:00 |
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Drew DeVault
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96ecbc708c
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Adapt Craft.Net.Anvil for world support
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2014-12-27 12:34:55 -07:00 |
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Drew DeVault
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e26e31f432
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Initial commit
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2014-12-27 00:21:19 -07:00 |
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