12 Commits

Author SHA1 Message Date
Drew DeVault
311e7cbc25 Fix multiple lighting issues
- Factor in lighting for snow and similar blocks
- Set default lighting value to 15

The second one is a bit of a temporary fix - the default should be 15,
but we should also be revisiting and rerendering chunks once we have the
neighboring chunk for this and other reasons.
2016-04-06 19:41:56 -04:00
William Moorehouse
b7603a8ca1 Fixed multiple issues with lighting 2015-11-24 12:15:07 -05:00
William Moorehouse
ae31f323ed Remove testing artifact 2015-11-07 17:42:13 -05:00
William Moorehouse
dc803f382e Added block brightness modifier 2015-11-07 17:41:07 -05:00
William Moorehouse
f90d3717c0 Added base block face brightness modifier 2015-11-07 17:23:46 -05:00
Drew DeVault
02146108ba Fix highlighted block, add crosshairs 2015-09-27 17:14:04 -04:00
Drew DeVault
3722468d01 Create DebugInfoModule
Provides F2 debugging info
2015-09-24 22:28:44 -04:00
Drew DeVault
8f2a4e54a9 Add highlighted block model and VoxelCast class 2015-09-24 08:28:16 -04:00
Drew DeVault
35bac852e6 Make block renderers aware of visible faces
This doesn't work entirely right, so it's disabled for the most part.
2015-09-20 16:34:06 -04:00
Drew DeVault
2d0ce96cc0 Avoid rendering unseen blocks at chunk boundaries 2015-09-20 15:49:31 -04:00
Drew DeVault
f3fc43fbf9 Implement biome coloring for grass/vegitation/etc
Fixes #147
2015-06-19 17:36:39 -04:00
Drew DeVault
df566e6d76 TrueCraft.Client.Linux -> TrueCraft.Client 2015-05-16 21:50:10 -06:00