Drew DeVault
311e7cbc25
Fix multiple lighting issues
...
- Factor in lighting for snow and similar blocks
- Set default lighting value to 15
The second one is a bit of a temporary fix - the default should be 15,
but we should also be revisiting and rerendering chunks once we have the
neighboring chunk for this and other reasons.
2016-04-06 19:41:56 -04:00
William Moorehouse
b7603a8ca1
Fixed multiple issues with lighting
2015-11-24 12:15:07 -05:00
William Moorehouse
ae31f323ed
Remove testing artifact
2015-11-07 17:42:13 -05:00
William Moorehouse
dc803f382e
Added block brightness modifier
2015-11-07 17:41:07 -05:00
William Moorehouse
f90d3717c0
Added base block face brightness modifier
2015-11-07 17:23:46 -05:00
Drew DeVault
02146108ba
Fix highlighted block, add crosshairs
2015-09-27 17:14:04 -04:00
Drew DeVault
3722468d01
Create DebugInfoModule
...
Provides F2 debugging info
2015-09-24 22:28:44 -04:00
Drew DeVault
8f2a4e54a9
Add highlighted block model and VoxelCast class
2015-09-24 08:28:16 -04:00
Drew DeVault
35bac852e6
Make block renderers aware of visible faces
...
This doesn't work entirely right, so it's disabled for the most part.
2015-09-20 16:34:06 -04:00
Drew DeVault
2d0ce96cc0
Avoid rendering unseen blocks at chunk boundaries
2015-09-20 15:49:31 -04:00
Drew DeVault
f3fc43fbf9
Implement biome coloring for grass/vegitation/etc
...
Fixes #147
2015-06-19 17:36:39 -04:00
Drew DeVault
df566e6d76
TrueCraft.Client.Linux -> TrueCraft.Client
2015-05-16 21:50:10 -06:00