137 lines
4.8 KiB
C#
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using System;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
namespace TrueCraft.Client.Linux.Rendering
{
public class BlockRenderer
{
private static BlockRenderer DefaultRenderer = new BlockRenderer();
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private static BlockRenderer[] Renderers = new BlockRenderer[0x100];
public static VertexPositionNormalTexture[] RenderBlock(Vector3 offset, Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
{
return DefaultRenderer.Render(offset, textureMap, indiciesOffset, out indicies);
}
public virtual VertexPositionNormalTexture[] Render(Vector3 offset, Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
{
return CreateUniformCube(offset, textureMap, indiciesOffset, out indicies);
}
protected VertexPositionNormalTexture[] CreateUniformCube(Vector3 offset, Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
{
var texCoords = new Vector2(textureMap.Item1, textureMap.Item2);
var texture = new[]
{
texCoords + Vector2.UnitX + Vector2.UnitY,
texCoords + Vector2.UnitY,
texCoords,
texCoords + Vector2.UnitX
};
for (int i = 0; i < texture.Length; i++)
texture[i] *= new Vector2(16f / 256f);
indicies = new int[6 * 6];
var verticies = new VertexPositionNormalTexture[4 * 6];
int[] _indicies;
for (int _side = 0; _side < 6; _side++)
{
var side = (CubeFace)_side;
var quad = CreateQuad(side, offset, texture, indiciesOffset, out _indicies);
Array.Copy(quad, 0, verticies, _side * 4, 4);
Array.Copy(_indicies, 0, indicies, _side * 6, 6);
}
return verticies;
}
protected static VertexPositionNormalTexture[] CreateQuad(CubeFace face, Vector3 offset, Vector2[] texture, int indiciesOffset, out int[] indicies)
{
indicies = new[] { 0, 1, 3, 1, 2, 3 };
for (int i = 0; i < indicies.Length; i++)
indicies[i] += ((int)face * 4) + indiciesOffset;
var quad = new VertexPositionNormalTexture[4];
var unit = CubeMesh[(int)face];
var normal = CubeNormals[(int)face];
for (int i = 0; i < 4; i++)
{
quad[i] = new VertexPositionNormalTexture(offset + unit[i], normal, texture[i]);
}
return quad;
}
protected enum CubeFace
{
PositiveZ = 0,
NegativeZ = 1,
PositiveX = 2,
NegativeX = 3,
PositiveY = 4,
NegativeY = 5
}
protected static readonly Vector3[][] CubeMesh;
protected static readonly Vector3[] CubeNormals =
{
new Vector3(0, 0, 1),
new Vector3(0, 0, -1),
new Vector3(1, 0, 0),
new Vector3(-1, 0, 0),
new Vector3(0, 1, 0),
new Vector3(0, -1, 0)
};
static BlockRenderer()
{
CubeMesh = new Vector3[6][];
CubeMesh[0] = new[] // Positive Z face
{
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f)
};
CubeMesh[1] = new[] // Negative Z face
{
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(0.5f, -0.5f, -0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, -0.5f)
};
CubeMesh[2] = new[] // Positive X face
{
new Vector3(0.5f, -0.5f, -0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f)
};
CubeMesh[3] = new[] // Negative X face
{
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f)
};
CubeMesh[4] = new[] // Positive Y face
{
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(0.5f, 0.5f, -0.5f)
};
CubeMesh[5] = new[] // Negative Y face
{
new Vector3(0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f)
};
}
}
}