TrueCraft/TrueCraft.API/Coordinates3D.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
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namespace TrueCraft.API
{
/// <summary>
/// Represents a tuple of 3D coordinates.
/// </summary>
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public struct Coordinates3D : IEquatable<Coordinates3D>
{
/// <summary>
/// The X component of the coordinates.
/// </summary>
public int X;
/// <summary>
/// The Y component of the coordinates.
/// </summary>
public int Y;
/// <summary>
/// The Z component of the coordinates.
/// </summary>
public int Z;
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/// <summary>
/// Creates a new trio of coordinates from the specified value.
/// </summary>
/// <param name="value">The value for the components of the coordinates.</param>
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public Coordinates3D(int value)
{
X = Y = Z = value;
}
/// <summary>
/// Creates a new trio of coordinates from the specified values.
/// </summary>
/// <param name="x">The X component of the coordinates.</param>
/// <param name="z">The Y component of the coordinates.</param>
/// <param name="z">The Z component of the coordinates.</param>
public Coordinates3D(int x = 0, int y = 0, int z = 0)
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{
X = x;
Y = y;
Z = z;
}
/// <summary>
/// Creates a new trio of coordinates by copying another.
/// </summary>
/// <param name="v">The coordinates to copy.</param>
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public Coordinates3D(Coordinates3D v)
{
X = v.X;
Y = v.Y;
Z = v.Z;
}
/// <summary>
/// Converts this Coordinates3D to a string in the format &lt;x, y, z&gt;.
/// </summary>
/// <returns></returns>
public override string ToString()
{
return string.Format("<{0},{1},{2}>", X, Y, Z);
}
#region Math
/// <summary>
/// Clamps the coordinates to within the specified value.
/// </summary>
/// <param name="value">Value.</param>
public void Clamp(int value)
{
// TODO: Fix for negative values
if (Math.Abs(X) > value)
X = value * (X < 0 ? -1 : 1);
if (Math.Abs(Y) > value)
Y = value * (Y < 0 ? -1 : 1);
if (Math.Abs(Z) > value)
Z = value * (Z < 0 ? -1 : 1);
}
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/// <summary>
/// Calculates the distance between two Coordinates3D objects.
/// </summary>
public double DistanceTo(Coordinates3D other)
{
return Math.Sqrt(Square(other.X - X) +
Square(other.Y - Y) +
Square(other.Z - Z));
}
/// <summary>
/// Calculates the square of a num.
/// </summary>
private int Square(int num)
{
return num * num;
}
/// <summary>
/// Finds the distance of this Coordinate3D from Coordinates3D.Zero
/// </summary>
public double Distance
{
get
{
return DistanceTo(Zero);
}
}
/// <summary>
/// Returns the component-wise minimum of two 3D coordinates.
/// </summary>
/// <param name="value1">The first coordinates.</param>
/// <param name="value2">The second coordinates.</param>
/// <returns></returns>
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public static Coordinates3D Min(Coordinates3D value1, Coordinates3D value2)
{
return new Coordinates3D(
Math.Min(value1.X, value2.X),
Math.Min(value1.Y, value2.Y),
Math.Min(value1.Z, value2.Z)
);
}
/// <summary>
/// Returns the component-wise maximum of two 3D coordinates.
/// </summary>
/// <param name="value1">The first coordinates.</param>
/// <param name="value2">The second coordinates.</param>
/// <returns></returns>
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public static Coordinates3D Max(Coordinates3D value1, Coordinates3D value2)
{
return new Coordinates3D(
Math.Max(value1.X, value2.X),
Math.Max(value1.Y, value2.Y),
Math.Max(value1.Z, value2.Z)
);
}
#endregion
#region Operators
public static bool operator !=(Coordinates3D a, Coordinates3D b)
{
return !a.Equals(b);
}
public static bool operator ==(Coordinates3D a, Coordinates3D b)
{
return a.Equals(b);
}
public static Coordinates3D operator +(Coordinates3D a, Coordinates3D b)
{
return new Coordinates3D(a.X + b.X, a.Y + b.Y, a.Z + b.Z);
}
public static Coordinates3D operator -(Coordinates3D a, Coordinates3D b)
{
return new Coordinates3D(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
}
public static Coordinates3D operator -(Coordinates3D a)
{
return new Coordinates3D(-a.X, -a.Y, -a.Z);
}
public static Coordinates3D operator *(Coordinates3D a, Coordinates3D b)
{
return new Coordinates3D(a.X * b.X, a.Y * b.Y, a.Z * b.Z);
}
public static Coordinates3D operator /(Coordinates3D a, Coordinates3D b)
{
return new Coordinates3D(a.X / b.X, a.Y / b.Y, a.Z / b.Z);
}
public static Coordinates3D operator %(Coordinates3D a, Coordinates3D b)
{
return new Coordinates3D(a.X % b.X, a.Y % b.Y, a.Z % b.Z);
}
public static Coordinates3D operator +(Coordinates3D a, int b)
{
return new Coordinates3D(a.X + b, a.Y + b, a.Z + b);
}
public static Coordinates3D operator -(Coordinates3D a, int b)
{
return new Coordinates3D(a.X - b, a.Y - b, a.Z - b);
}
public static Coordinates3D operator *(Coordinates3D a, int b)
{
return new Coordinates3D(a.X * b, a.Y * b, a.Z * b);
}
public static Coordinates3D operator /(Coordinates3D a, int b)
{
return new Coordinates3D(a.X / b, a.Y / b, a.Z / b);
}
public static Coordinates3D operator %(Coordinates3D a, int b)
{
return new Coordinates3D(a.X % b, a.Y % b, a.Z % b);
}
public static Coordinates3D operator +(int a, Coordinates3D b)
{
return new Coordinates3D(a + b.X, a + b.Y, a + b.Z);
}
public static Coordinates3D operator -(int a, Coordinates3D b)
{
return new Coordinates3D(a - b.X, a - b.Y, a - b.Z);
}
public static Coordinates3D operator *(int a, Coordinates3D b)
{
return new Coordinates3D(a * b.X, a * b.Y, a * b.Z);
}
public static Coordinates3D operator /(int a, Coordinates3D b)
{
return new Coordinates3D(a / b.X, a / b.Y, a / b.Z);
}
public static Coordinates3D operator %(int a, Coordinates3D b)
{
return new Coordinates3D(a % b.X, a % b.Y, a % b.Z);
}
#endregion
#region Conversion operators
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public static explicit operator Coordinates3D(Coordinates2D a)
{
return new Coordinates3D(a.X, 0, a.Z);
}
public static explicit operator Coordinates3D(Vector3 a)
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{
return new Coordinates3D((int)a.X,
(int)a.Y,
(int)a.Z);
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}
public static explicit operator Coordinates3D(Size s)
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{
return new Coordinates3D((int)s.Width,
(int)s.Height,
(int)s.Depth);
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}
#endregion
#region Constants
/// <summary>
/// A trio of 3D coordinates with components set to 0.0.
/// </summary>
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public static readonly Coordinates3D Zero = new Coordinates3D(0);
/// <summary>
/// A trio of 3D coordinates with components set to 0.0.
/// </summary>
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public static readonly Coordinates3D One = new Coordinates3D(1);
/// <summary>
/// A trio of 3D coordinates facing up.
/// </summary>
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public static readonly Coordinates3D Up = new Coordinates3D(0, 1, 0);
/// <summary>
/// A trio of 3D coordinates facing down.
/// </summary>
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public static readonly Coordinates3D Down = new Coordinates3D(0, -1, 0);
/// <summary>
/// A trio of 3D coordinates facing left.
/// </summary>
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public static readonly Coordinates3D Left = new Coordinates3D(-1, 0, 0);
/// <summary>
/// A trio of 3D coordinates facing right.
/// </summary>
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public static readonly Coordinates3D Right = new Coordinates3D(1, 0, 0);
/// <summary>
/// A trio of 3D coordinates facing backwards.
/// </summary>
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public static readonly Coordinates3D Backwards = new Coordinates3D(0, 0, -1);
/// <summary>
/// A trio of 3D coordinates facing forwards.
/// </summary>
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public static readonly Coordinates3D Forwards = new Coordinates3D(0, 0, 1);
/// <summary>
/// A trio of 3D coordinates facing to the east.
/// </summary>
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public static readonly Coordinates3D East = new Coordinates3D(1, 0, 0);
/// <summary>
/// A trio of 3D coordinates facing to the west.
/// </summary>
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public static readonly Coordinates3D West = new Coordinates3D(-1, 0, 0);
/// <summary>
/// A trio of 3D coordinates facing to the north.
/// </summary>
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public static readonly Coordinates3D North = new Coordinates3D(0, 0, -1);
/// <summary>
/// A trio of 3D coordinates facing to the south.
/// </summary>
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public static readonly Coordinates3D South = new Coordinates3D(0, 0, 1);
/// <summary>
/// A trio of 3D coordinates facing the X axis at unit length.
/// </summary>
public static readonly Coordinates3D OneX = new Coordinates3D(1, 0, 0);
/// <summary>
/// A trio of 3D coordinates facing the Y axis at unit length.
/// </summary>
public static readonly Coordinates3D OneY = new Coordinates3D(0, 1, 0);
/// <summary>
/// A trio of 3D coordinates facing the Z axis at unit length.
/// </summary>
public static readonly Coordinates3D OneZ = new Coordinates3D(0, 0, 1);
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#endregion
/// <summary>
/// Determines whether this 3D coordinates and another are equal.
/// </summary>
/// <param name="other">The other coordinates.</param>
/// <returns></returns>
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public bool Equals(Coordinates3D other)
{
return other.X.Equals(X) && other.Y.Equals(Y) && other.Z.Equals(Z);
}
/// <summary>
/// Determines whether this and another object are equal.
/// </summary>
/// <param name="obj">The other object.</param>
/// <returns></returns>
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public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (obj.GetType() != typeof(Coordinates3D)) return false;
return Equals((Coordinates3D)obj);
}
/// <summary>
/// Returns the hash code for this 3D coordinates.
/// </summary>
/// <returns></returns>
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public override int GetHashCode()
{
unchecked
{
int result = X.GetHashCode();
result = (result * 397) ^ Y.GetHashCode();
result = (result * 397) ^ Z.GetHashCode();
return result;
}
}
}
}