TrueCraft/TrueCraft.Client/Modules/PlayerControlModule.cs

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9.3 KiB
C#
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using System;
using System.Diagnostics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using TrueCraft.Client.Input;
using TVector3 = TrueCraft.API.Vector3;
using XVector3 = Microsoft.Xna.Framework.Vector3;
using TrueCraft.API;
using TrueCraft.Core.Logic;
using TrueCraft.Core.Networking.Packets;
namespace TrueCraft.Client.Modules
{
public class PlayerControlModule : IInputModule
{
private TrueCraftGame Game { get; set; }
private DateTime NextAnimation { get; set; }
private XVector3 Delta { get; set; }
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private bool Capture { get; set; }
public PlayerControlModule(TrueCraftGame game)
{
Game = game;
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Capture = true;
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Game.StartDigging = DateTime.MinValue;
Game.EndDigging = DateTime.MaxValue;
Game.TargetBlock = -Coordinates3D.One;
NextAnimation = DateTime.MaxValue;
}
public bool KeyDown(GameTime gameTime, KeyboardKeyEventArgs e)
{
switch (e.Key)
{
// Exit game
case Keys.Escape:
Process.GetCurrentProcess().Kill();
return true;
// Take a screenshot.
case Keys.F2:
Game.TakeScreenshot();
return true;
// Move to the left.
case Keys.A:
case Keys.Left:
Delta += XVector3.Left;
return true;
// Move to the right.
case Keys.D:
case Keys.Right:
Delta += XVector3.Right;
return true;
// Move forwards.
case Keys.W:
case Keys.Up:
Delta += XVector3.Forward;
return true;
// Move backwards.
case Keys.S:
case Keys.Down:
Delta += XVector3.Backward;
return true;
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case Keys.I:
Game.Client.Position = Game.Client.Position.Floor();
return true;
case Keys.Tab:
Capture = !Capture;
return true;
case Keys.Space:
if (Math.Floor(Game.Client.Position.Y) == Game.Client.Position.Y)
Game.Client.Velocity += TrueCraft.API.Vector3.Up * 0.3;
return true;
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case Keys.D1:
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case Keys.NumPad1:
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Game.Client.HotbarSelection = 0;
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return true;
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case Keys.D2:
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case Keys.NumPad2:
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Game.Client.HotbarSelection = 1;
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return true;
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case Keys.D3:
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case Keys.NumPad3:
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Game.Client.HotbarSelection = 2;
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return true;
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case Keys.D4:
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case Keys.NumPad4:
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Game.Client.HotbarSelection = 3;
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return true;
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case Keys.D5:
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case Keys.NumPad5:
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Game.Client.HotbarSelection = 4;
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return true;
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case Keys.D6:
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case Keys.NumPad6:
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Game.Client.HotbarSelection = 5;
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return true;
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case Keys.D7:
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case Keys.NumPad7:
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Game.Client.HotbarSelection = 6;
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return true;
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case Keys.D8:
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case Keys.NumPad8:
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Game.Client.HotbarSelection = 7;
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return true;
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case Keys.D9:
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case Keys.NumPad9:
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Game.Client.HotbarSelection = 8;
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return true;
}
return false;
}
public bool KeyUp(GameTime gameTime, KeyboardKeyEventArgs e)
{
switch (e.Key)
{
// Stop moving to the left.
case Keys.A:
case Keys.Left:
Delta -= XVector3.Left;
return true;
// Stop moving to the right.
case Keys.D:
case Keys.Right:
Delta -= XVector3.Right;
return true;
// Stop moving forwards.
case Keys.W:
case Keys.Up:
Delta -= XVector3.Forward;
return true;
// Stop moving backwards.
case Keys.S:
case Keys.Down:
Delta -= XVector3.Backward;
return true;
}
return false;
}
public void MouseMove(GameTime gameTime, MouseMoveEventArgs e)
{
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if (!Capture)
return;
var centerX = Game.GraphicsDevice.Viewport.Width / 2;
var centerY = Game.GraphicsDevice.Viewport.Height / 2;
Mouse.SetPosition(centerX, centerY);
var look = new Vector2((centerX - e.X), (centerY - e.Y))
* (float)(gameTime.ElapsedGameTime.TotalSeconds * 30);
Game.Client.Yaw -= look.X;
Game.Client.Pitch -= look.Y;
Game.Client.Yaw %= 360;
Game.Client.Pitch = MathHelper.Clamp(Game.Client.Pitch, -89.9f, 89.9f);
}
public bool MouseButtonDown(GameTime gameTime, MouseButtonEventArgs e)
{
switch (e.Button)
{
case MouseButton.Left:
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if (Game.StartDigging == DateTime.MinValue) // Would like to start digging a block
{
var target = Game.HighlightedBlock;
if (target != -Coordinates3D.One)
BeginDigging(target);
}
else // Currently digging a block
{
var target = Game.HighlightedBlock;
if (target == -Coordinates3D.One) // Cancel
{
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Game.StartDigging = DateTime.MinValue;
Game.EndDigging = DateTime.MaxValue;
Game.TargetBlock = -Coordinates3D.One;
}
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else if (target != Game.TargetBlock) // Change target
BeginDigging(target);
}
return true;
}
return false;
}
private void BeginDigging(Coordinates3D target)
{
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// TODO: Adjust digging time to compensate for latency
var block = Game.Client.World.GetBlockID(target);
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Game.TargetBlock = target;
Game.StartDigging = DateTime.UtcNow;
short damage;
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Game.EndDigging = Game.StartDigging.AddMilliseconds(
BlockProvider.GetHarvestTime(block, 0, out damage));
Game.Client.QueuePacket(new PlayerDiggingPacket(
PlayerDiggingPacket.Action.StartDigging,
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Game.TargetBlock.X, (sbyte)Game.TargetBlock.Y, Game.TargetBlock.Z,
Game.HighlightedBlockFace));
NextAnimation = DateTime.UtcNow.AddSeconds(0.25);
}
public bool MouseButtonUp(GameTime gameTime, MouseButtonEventArgs e)
{
switch (e.Button)
{
case MouseButton.Left:
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Game.StartDigging = DateTime.MinValue;
Game.EndDigging = DateTime.MaxValue;
Game.TargetBlock = -Coordinates3D.One;
return true;
}
return false;
}
public void Update(GameTime gameTime)
{
if (Delta != XVector3.Zero)
{
var lookAt = XVector3.Transform(-Delta,
Matrix.CreateRotationY(MathHelper.ToRadians(-(Game.Client.Yaw - 180) + 180)));
lookAt.X *= (float)(gameTime.ElapsedGameTime.TotalSeconds * 4.3717);
lookAt.Z *= (float)(gameTime.ElapsedGameTime.TotalSeconds * 4.3717);
Game.Bobbing += Math.Max(Math.Abs(lookAt.X), Math.Abs(lookAt.Z));
Game.Client.Velocity = new TVector3(lookAt.X, Game.Client.Velocity.Y, lookAt.Z);
}
else
Game.Client.Velocity *= new TVector3(0, 1, 0);
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if (Game.EndDigging != DateTime.MaxValue)
{
if (NextAnimation < DateTime.UtcNow)
{
NextAnimation = DateTime.UtcNow.AddSeconds(0.25);
Game.Client.QueuePacket(new AnimationPacket(Game.Client.EntityID,
AnimationPacket.PlayerAnimation.SwingArm));
}
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if (DateTime.UtcNow > Game.EndDigging && Game.HighlightedBlock == Game.TargetBlock)
{
Game.Client.QueuePacket(new PlayerDiggingPacket(
PlayerDiggingPacket.Action.StopDigging,
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Game.TargetBlock.X, (sbyte)Game.TargetBlock.Y, Game.TargetBlock.Z,
Game.HighlightedBlockFace));
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Game.EndDigging = DateTime.MaxValue;
}
}
}
}
}