Delete deco_trees.lua

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Shad MOrdre 2019-09-04 09:56:32 -07:00 committed by GitHub
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-- Trees --
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-- See textures/image-credits.txt
-- Change leafdecay ratings
minetest.add_group("default:leaves", {leafdecay = 4})
minetest.add_group("default:jungleleaves", {leafdecay = 4})
minetest.add_group("default:pine_needles", {leafdecay = 5})
-- a list of tree descriptions
lib_ecology.treelist = {
{name="banana",
desc="Banana",
leaf="leaves",
leaf_desc="Leaves",
leaf_tile="banana_leaves",
fruit="banana",
fruit_desc="Banana",
drop_rarity=20,
selbox={-0.35, -0.5, -0.35, 0.35, 0.5, 0.35},
health=3,
trunk_dia=0.75},
{name="birch",
desc="Birch",
leaf="leaves",
leaf_desc="Leaves",
leaf_tile="birch_leaves",
drop_rarity=20,
trunk_dia=0.5},
{name="cherry_blossom",
desc="Cherry Blossom",
leaf="leaves",
leaf_desc="Leaves",
leaf_tile="cherry_blossom_leaves",
drop_rarity=20,
trunk_dia=0.5},
{name="fir",
desc="Fir",
leaf="needles",
leaf_desc="Needles",
leaf_tile="fir_leaves",
drop_rarity=20,
trunk_dia=1.0},
}
for _, tree in ipairs(lib_ecology.treelist) do
-- a standard node description
local node_d = {
description = tree.desc.." Tree",
tiles = {
"vmg_"..tree.name.."_tree_top.png",
"vmg_"..tree.name.."_tree_top.png",
"vmg_"..tree.name.."_tree.png"
},
paramtype2 = "facedir",
is_ground_content = true,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
}
-- Some trunks aren't a meter wide.
if tree.trunk_dia and tree.trunk_dia ~= 1 then
local radius = tree.trunk_dia / 2
node_d.paramtype = "light"
node_d.drawtype = "nodebox"
node_d.node_box = { type = "fixed",
fixed = { {-radius, -0.5, -radius, radius, 0.5, radius}, }
}
end
minetest.register_node("lib_ecology:"..tree.name.."_tree", node_d)
if tree.name ~= "banana" then
-- planks that come from the tree
minetest.register_node("lib_ecology:"..tree.name.."_wood", {
description = tree.desc.." Planks",
tiles = {"vmg_"..tree.name.."_wood.png"},
is_ground_content = true,
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
-- how to get the planks
minetest.register_craft({
output = "lib_ecology:"..tree.name.."_wood 5",
recipe = {
{"lib_ecology:"..tree.name.."_tree"}
}
})
-- appropriate wooden stairs and slabs
-- -- if minetest.get_modpath("stairs") then
-- -- stairs.register_stair_and_slab(
-- -- "vmg_"..tree.name.."_tree",
-- -- "lib_ecology:"..tree.name.."_tree",
-- -- {snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2 },
-- -- { "vmg_"..tree.name.."_tree_top.png",
-- -- "vmg_"..tree.name.."_tree_top.png",
-- -- "vmg_"..tree.name.."_tree.png"
-- -- },
-- -- tree.desc.." Tree Stair",
-- -- tree.desc.." Tree Slab",
-- -- default.node_sound_wood_defaults()
-- -- )
-- -- stairs.register_stair_and_slab(
-- -- "vmg_"..tree.name.."_wood",
-- -- "lib_ecology:"..tree.name.."_wood",
-- -- { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3 },
-- -- {"vmg_"..tree.name.."_wood.png" },
-- -- tree.desc.." Planks Stair",
-- -- tree.desc.." Planks Slab",
-- -- default.node_sound_wood_defaults()
-- -- )
-- -- end
end
-- the tree's sapling form
minetest.register_node("lib_ecology:"..tree.name.."_sapling", {
description = tree.desc.." Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"vmg_"..tree.name.."_sapling.png"},
inventory_image = "vmg_"..tree.name.."_sapling.png",
wield_image = "vmg_"..tree.name.."_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
})
-- leaves for the tree
minetest.register_node("lib_ecology:"..tree.name.."_"..tree.leaf.."", {
description = tree.desc.." "..tree.leaf_desc.."",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = { "vmg_"..tree.leaf_tile..".png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, leafdecay=4, flammable=2, leaves=1, leafdecay=1},
drop = {
max_items = 1,
items = {
{items = {"lib_ecology:"..tree.name.."_sapling"}, rarity = tree.drop_rarity },
{items = {"lib_ecology:"..tree.name.."_"..tree.leaf..""} }
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
-- appropriate fruit
if tree.fruit then
minetest.register_node("lib_ecology:"..tree.fruit.."", {
description = tree.fruit_desc,
drawtype = "plantlike",
visual_scale = 1.0,
tiles = { "vmg_"..tree.fruit..".png" },
inventory_image = "vmg_"..tree.fruit..".png",
wield_image = "vmg_"..tree.fruit..".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = tree.selbox
},
groups = {fleshy=3,dig_immediate=3,flammable=2, leafdecay=3,leafdecay_drop=1},
-- Fruit makes you healthy.
on_use = minetest.item_eat(tree.health),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name="lib_ecology:"..tree.fruit.."", param2=1})
end
end,
})
end
end
-- list of all lib_ecology-specific saplings
lib_ecology.saplings = {
{sapling="lib_ecology:banana_sapling",
schematics=lib_ecology.schematics.banana_plants},
{sapling="lib_ecology:cherry_blossom_sapling",
schematics=lib_ecology.schematics.cherry_trees},
{sapling="lib_ecology:birch_sapling",
schematics=lib_ecology.schematics.birch_trees},
}
-- create a list of just the node names
local sapling_list = {}
for _, sap in pairs(lib_ecology.saplings) do
push(sapling_list, sap.sapling)
end
-- This abm can handle all saplings.
minetest.register_abm({
nodenames = sapling_list,
interval = 10,
chance = 50,
action = function(pos, node)
local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
if not node_under or
minetest.get_item_group(node_under.name, "soil") == 0 then
return
end
for _, sap in lib_ecology.saplings do
if node.name == sap.sapling then
minetest.log("action", "A sapling grows into a tree at "..
minetest.pos_to_string(pos))
local schem = sap.schematics[math.random(1,#sap.schematics)]
local adj = {x = pos.x - math.floor(schem.size.x / 2),
y = pos.y - 1,
z = pos.z - math.floor(schem.size.z / 2)}
minetest.place_schematic(adj, schem, 'random', nil, true)
break
end
end
end,
})
-- tree creation code
dofile(lib_ecology.path.."/valleys_c/deco_deciduous.lua")
dofile(lib_ecology.path.."/valleys_c/deco_conifer.lua")
dofile(lib_ecology.path.."/valleys_c/deco_jungle.lua")
dofile(lib_ecology.path.."/valleys_c/deco_banana.lua")
if lib_ecology.glow then
dofile(lib_ecology.path.."/valleys_c/deco_lumin.lua")
end