minetest-mapper-cpp/TileGenerator.cpp

2476 lines
78 KiB
C++

/*
* =====================================================================
* Version: 1.0
* Created: 23.08.2012 12:35:53
* Author: Miroslav Bendík
* Company: LinuxOS.sk
* =====================================================================
*/
#include <cstdio>
#include <cstdlib>
#include <climits>
#include <fstream>
#include <gdfontmb.h>
#include <gdfonts.h>
#include <gdfontt.h>
#include <iostream>
#include <iomanip>
#include <sstream>
#include <stdexcept>
#include <cerrno>
#include <cstring>
#include "config.h"
#include "Settings.h"
#include "PlayerAttributes.h"
#include "TileGenerator.h"
#include "ZlibDecompressor.h"
#if USE_SQLITE3
#include "db-sqlite3.h"
#endif
#if USE_POSTGRESQL
#include "db-postgresql.h"
#endif
#if USE_LEVELDB
#include "db-leveldb.h"
#endif
#if USE_REDIS
#include "db-redis.h"
#endif
#define MESSAGE_WIDTH 25
#define MAX_NOPREFETCH_VOLUME (1LL<<24)
#define MIN_NOPREFETCH_VOLUME (1LL<<16)
#define MAX_NOPREFETCH_VOLUME_EXAMPLE "16384x256x16384"
using namespace std;
static inline void checkDataLimit(const char *type, size_t offset, size_t length, size_t dataLength)
{
if (offset + length > dataLength)
throw TileGenerator::UnpackError(type, offset, length, dataLength);
}
static inline uint8_t readU8(const unsigned char *data, size_t offset, size_t dataLength)
{
checkDataLimit("uint8", offset, 1, dataLength);
return data[offset];
}
static inline uint16_t readU16(const unsigned char *data, size_t offset, size_t dataLength)
{
checkDataLimit("uint16", offset, 2, dataLength);
return data[offset] << 8 | data[offset + 1];
}
static inline void readString(string &str, const unsigned char *data, size_t offset, size_t length, size_t dataLength)
{
checkDataLimit("string", offset, length, dataLength);
str = string(reinterpret_cast<const char *>(data) + offset, length);
}
static inline void checkBlockNodeDataLimit(int version, size_t dataLength)
{
int datapos = 16 * 16 * 16;
if (version >= 24) {
size_t index = datapos << 1;
checkDataLimit("node:24", index, 2, dataLength);
}
else if (version >= 20) {
checkDataLimit("node:20", datapos + 0x2000, 1, dataLength);
}
else {
std::ostringstream oss;
oss << "Unsupported map version " << version;
throw std::runtime_error(oss.str());
}
}
static inline int readBlockContent(const unsigned char *mapData, int version, int datapos)
{
if (version >= 24) {
size_t index = datapos << 1;
return (mapData[index] << 8) | mapData[index + 1];
}
else if (version >= 20) {
if (mapData[datapos] <= 0x80) {
return mapData[datapos];
}
else {
return (int(mapData[datapos]) << 4) | (int(mapData[datapos + 0x2000]) >> 4);
}
}
else {
std::ostringstream oss;
oss << "Unsupported map version " << version;
throw std::runtime_error(oss.str());
}
}
static const ColorEntry nodeColorNotDrawnObject;
const ColorEntry *TileGenerator::NodeColorNotDrawn = &nodeColorNotDrawnObject;
const BlockPos TileGenerator::BlockPosLimitMin(MAPBLOCK_MIN, MAPBLOCK_MIN, MAPBLOCK_MIN);
const BlockPos TileGenerator::BlockPosLimitMax(MAPBLOCK_MAX, MAPBLOCK_MAX, MAPBLOCK_MAX);
struct HeightMapColor
{
int height[2];
Color color[2];
};
TileGenerator::TileGenerator():
verboseCoordinates(0),
verboseReadColors(0),
verboseStatistics(0),
progressIndicator(false),
m_silenceSuggestions(0),
m_heightMap(false),
m_heightMapYScale(1),
m_seaLevel(0),
m_bgColor(255, 255, 255),
m_blockDefaultColor(0, 0, 0, 0),
m_scaleColor(0, 0, 0),
m_originColor(255, 0, 0),
m_playerColor(255, 0, 0),
m_tileBorderColor(0, 0, 0),
m_drawOrigin(false),
m_drawPlayers(false),
m_drawScale(DRAWSCALE_NONE),
m_drawAlpha(false),
m_drawAir(false),
m_drawIgnore(false),
m_shading(true),
m_backend(DEFAULT_BACKEND),
m_requestedBackend(DEFAULT_BACKEND),
m_scanEntireWorld(false),
m_shrinkGeometry(true),
m_blockGeometry(false),
m_scaleFactor(1),
m_chunkSize(0),
m_sideScaleMajor(0),
m_sideScaleMinor(0),
m_heightScaleMajor(0),
m_heightScaleMinor(0),
m_generateNoPrefetch(0),
m_databaseFormatSet(false),
m_databaseFormat(BlockPos::Unknown),
m_reportDatabaseFormat(false),
m_image(0),
m_xMin(INT_MAX/16-1),
m_xMax(INT_MIN/16+1),
m_zMin(INT_MAX/16-1),
m_zMax(INT_MIN/16+1),
m_yMin(INT_MAX/16-1),
m_yMax(INT_MIN/16+1),
m_reqXMin(MAPBLOCK_MIN),
m_reqXMax(MAPBLOCK_MAX),
m_reqYMin(MAPBLOCK_MIN),
m_reqYMax(MAPBLOCK_MAX),
m_reqZMin(MAPBLOCK_MIN),
m_reqZMax(MAPBLOCK_MAX),
m_reqYMinNode(0),
m_reqYMaxNode(15),
m_YMinMapped(MAPBLOCK_MAX),
m_YMaxMapped(MAPBLOCK_MIN),
m_emptyMapArea(0),
m_mapXStartNodeOffset(0),
m_mapYStartNodeOffset(0),
m_mapXEndNodeOffset(0),
m_mapYEndNodeOffset(0),
m_tileXOrigin(TILECENTER_AT_WORLDCENTER),
m_tileZOrigin(TILECENTER_AT_WORLDCENTER),
m_tileWidth(0),
m_tileHeight(0),
m_tileBorderSize(1),
m_tileMapXOffset(0),
m_tileMapYOffset(0),
m_surfaceHeight(INT_MIN),
m_surfaceDepth(INT_MAX),
m_gdStringConv(NULL)
{
// Libgd requires ISO8859-2 :-(
// Internally, we use UTF-8. Assume minetest does the same... (if not, it's probably broken)
m_gdStringConv = CharEncodingConverter::createStandardConverter("ISO8859-2", "UTF-8");
memset(&m_databaseFormatFound, 0, sizeof(m_databaseFormatFound));
// Load default grey colors.
m_heightMapColors.push_back(HeightMapColor(INT_MIN, Color(0,0,0), -129, Color(0,0,0)));
m_heightMapColors.push_back(HeightMapColor(-128, Color(0,0,0), 127, Color(255,255,255)));
m_heightMapColors.push_back(HeightMapColor(128, Color(255,255,255), INT_MAX, Color(255,255,255)));
}
TileGenerator::~TileGenerator()
{
closeDb();
}
void TileGenerator::setSilenceSuggestion(unsigned flags)
{
m_silenceSuggestions |= flags;
}
void TileGenerator::setGenerateNoPrefetch(int enable)
{
m_generateNoPrefetch = enable;
}
void TileGenerator::setDBFormat(BlockPos::StrFormat format, bool query)
{
m_databaseFormat = format;
m_databaseFormatSet = true;
m_reportDatabaseFormat = query;
}
void TileGenerator::setHeightMap(bool enable)
{
m_heightMap = enable;
}
void TileGenerator::setHeightMapYScale(float scale)
{
m_heightMapYScale = scale;
}
void TileGenerator::setSeaLevel(int level)
{
m_seaLevel = level;
}
void TileGenerator::setBgColor(const Color &bgColor)
{
m_bgColor = bgColor;
}
void TileGenerator::setBlockDefaultColor(const Color &color)
{
m_blockDefaultColor = color;
// Any value will do, except for 0
m_blockDefaultColor.a = 1;
}
void TileGenerator::setShrinkGeometry(bool shrink)
{
m_shrinkGeometry = shrink;
}
void TileGenerator::setBlockGeometry(bool block)
{
m_blockGeometry = block;
}
void TileGenerator::setScaleColor(const Color &scaleColor)
{
m_scaleColor = scaleColor;
}
void TileGenerator::setOriginColor(const Color &originColor)
{
m_originColor = originColor;
}
void TileGenerator::setPlayerColor(const Color &playerColor)
{
m_playerColor = playerColor;
}
void TileGenerator::setHeightMapColor(const Color &color0, const Color &color1)
{
m_heightMapColors.clear();
m_heightMapColors.push_back(HeightMapColor(INT_MIN, color0, -129, color0));
m_heightMapColors.push_back(HeightMapColor(-128, color0, 127, color1));
m_heightMapColors.push_back(HeightMapColor(128, color1, INT_MAX, color1));
}
void TileGenerator::setTileBorderColor(const Color &tileBorderColor)
{
m_tileBorderColor = tileBorderColor;
}
void TileGenerator::setTileBorderSize(int size)
{
m_tileBorderSize = size;
}
void TileGenerator::setTileSize(int width, int heigth)
{
m_tileWidth = width;
m_tileHeight = heigth;
}
void TileGenerator::setTileOrigin(int x, int y)
{
m_tileXOrigin = x;
m_tileZOrigin = y;
m_tileXCentered = false;
m_tileYCentered = false;
}
void TileGenerator::setTileCenter(int x, int y)
{
m_tileXOrigin = x;
m_tileZOrigin = y;
m_tileXCentered = true;
m_tileYCentered = true;
}
void TileGenerator::setScaleFactor(int f)
{
m_scaleFactor = f;
}
void TileGenerator::setDrawOrigin(bool drawOrigin)
{
m_drawOrigin = drawOrigin;
}
void TileGenerator::setDrawPlayers(bool drawPlayers)
{
m_drawPlayers = drawPlayers;
}
void TileGenerator::setDrawScale(int scale)
{
m_drawScale = (scale & DRAWSCALE_MASK) | (m_drawScale & DRAWHEIGHTSCALE_MASK & ((~scale & DRAWSCALE_MASK) << 4));
}
void TileGenerator::setDrawHeightScale(int scale)
{
unsigned s = scale;
int bits = 0;
for (; s; s >>= 1)
if ((s & 0x1)) bits++;
if (bits > 1)
throw std::runtime_error(std::string("Multiple height scale positions requested"));
m_drawScale = (scale & DRAWHEIGHTSCALE_MASK) | (m_drawScale & DRAWSCALE_MASK & ((~scale & DRAWHEIGHTSCALE_MASK) >> 4));
}
void TileGenerator::setSideScaleInterval(int major, int minor)
{
m_sideScaleMajor = major;
m_sideScaleMinor = minor;
}
void TileGenerator::setHeightScaleInterval(int major, int minor)
{
m_heightScaleMajor = major;
m_heightScaleMinor = minor;
}
void TileGenerator::setDrawAlpha(bool drawAlpha)
{
m_drawAlpha = drawAlpha;
}
void TileGenerator::setDrawAir(bool drawAir)
{
m_drawAir = drawAir;
}
void TileGenerator::setDrawIgnore(bool drawIgnore)
{
m_drawIgnore = drawIgnore;
}
void TileGenerator::setShading(bool shading)
{
m_shading = shading;
}
void TileGenerator::enableProgressIndicator(void)
{
progressIndicator = true;
}
void TileGenerator::setGeometry(const NodeCoord &corner1, const NodeCoord &corner2)
{
if (corner1.x() > 0) {
m_reqXMin = corner1.x() / 16;
}
else {
m_reqXMin = (corner1.x() - 15) / 16;
}
if (corner1.y() > 0) {
m_reqZMin = corner1.y() / 16;
}
else {
m_reqZMin = (corner1.y() - 15) / 16;
}
m_mapXStartNodeOffsetOrig = m_mapXStartNodeOffset = corner1.x() - m_reqXMin * 16;
m_mapYEndNodeOffsetOrig = m_mapYEndNodeOffset = m_reqZMin * 16 - corner1.y();
if (corner2.x() > 0) {
m_reqXMax = corner2.x() / 16;
}
else {
m_reqXMax = (corner2.x() - 15) / 16;
}
if (corner2.y() > 0) {
m_reqZMax = corner2.y() / 16;
}
else {
m_reqZMax = (corner2.y() - 15) / 16;
}
m_mapXEndNodeOffsetOrig = m_mapXEndNodeOffset = corner2.x() - (m_reqXMax * 16 + 15);
m_mapYStartNodeOffsetOrig = m_mapYStartNodeOffset = (m_reqZMax * 16 + 15) - corner2.y();
}
void TileGenerator::setMinY(int y)
{
if (y > 0) {
m_reqYMin = y / 16;
}
else {
m_reqYMin = (y - 15) / 16;
}
m_reqYMinNode = y - 16 * m_reqYMin;
}
void TileGenerator::setMaxY(int y)
{
if (y > 0) {
m_reqYMax = y / 16;
}
else {
m_reqYMax = (y - 15) / 16;
}
m_reqYMaxNode = y - 16 * m_reqYMax;
}
void TileGenerator::parseNodeColorsFile(const std::string &fileName)
{
m_nodeColors.clear();
parseDataFile(fileName, 0, "map colors", &TileGenerator::parseNodeColorsLine);
}
void TileGenerator::parseHeightMapNodesFile(const std::string &fileName)
{
m_nodeColors.clear();
parseDataFile(fileName, 0, "heightmap nodes", &TileGenerator::parseHeightMapNodesLine);
}
void TileGenerator::parseHeightMapColorsFile(const std::string &fileName)
{
m_heightMapColors.clear();
parseDataFile(fileName, 0, "heightmap colors", &TileGenerator::parseHeightMapColorsLine);
}
void TileGenerator::parseDataFile(const std::string &fileName, int depth, const char *type,
void (TileGenerator::*parseLine)(const std::string &line, std::string name,
istringstream &iline, int linenr, const std::string &filename))
{
if (depth > 100)
throw std::runtime_error(std::string("Excessive inclusion depth of ") + type + " files - suspected recursion (i.e. cycle); current file: '" + fileName + "'");
if (depth == 0 && verboseReadColors >= 2)
cout << "Checking for " << type << " file: " << fileName << std::endl;
ifstream in;
in.open(fileName.c_str(), ifstream::in);
if (!in.is_open()) {
throw std::runtime_error(std::string("Failed to open ") + type + " file '" + fileName + "'");
return;
}
if (verboseReadColors >= 1)
cout << "Reading " << type << " file: " << fileName << std::endl;
parseDataStream(in, fileName, depth, type, parseLine);
in.close();
}
void TileGenerator::setBackend(std::string backend)
{
m_requestedBackend = backend;
}
void TileGenerator::setScanEntireWorld(bool enable)
{
m_scanEntireWorld = enable;
}
void TileGenerator::setChunkSize(int size)
{
m_chunkSize = size;
}
void TileGenerator::sanitizeParameters(void)
{
if (m_scaleFactor > 1) {
int dx0 = m_mapXStartNodeOffset % m_scaleFactor;
int dx1 = -m_mapXEndNodeOffset % m_scaleFactor;
int dy0 = m_mapYStartNodeOffset % m_scaleFactor;
int dy1 = -m_mapYEndNodeOffset % m_scaleFactor;
if (dx0 || dx1 || dy0 || dy1) {
m_mapXStartNodeOffsetOrig = m_mapXStartNodeOffset;
m_mapXEndNodeOffsetOrig = m_mapXEndNodeOffset;
m_mapYStartNodeOffsetOrig = m_mapYStartNodeOffset;
m_mapYEndNodeOffsetOrig = m_mapYEndNodeOffset;
m_mapXStartNodeOffset -= dx0;
m_mapXEndNodeOffset += dx1;
m_mapYStartNodeOffset -= dy0;
m_mapYEndNodeOffset += dy1;
std::cerr << "NOTE: rounding requested map boundaries to a multiple of the scale factor"
<< "(changes -" << dx0 << ",+" << dx1 << " x -" << dy1 << ",+" << dy0 << ")" << std::endl;
}
dx0 = dy0 = 0;
if (m_tileWidth != TILESIZE_CHUNK)
dx0 = m_tileWidth % m_scaleFactor;
if (dx0) dx0 = m_scaleFactor - dx0;
if (m_tileHeight != TILESIZE_CHUNK)
dy0 = m_tileHeight % m_scaleFactor;
if (dy0) dy0 = m_scaleFactor - dy0;
if (dx0 || dy0) {
m_tileWidth += dx0;
m_tileHeight += dy0;
std::cerr << "NOTE: rounding requested tile size up to nearest multiple of the scale factor: "
<< m_tileWidth << " x " << m_tileHeight << std::endl;
}
}
}
void TileGenerator::generate(const std::string &input, const std::string &output)
{
string input_path = input;
if (input_path[input.length() - 1] != PATH_SEPARATOR) {
input_path += PATH_SEPARATOR;
}
openDb(input_path);
sanitizeParameters();
loadBlocks();
if (m_xMin > m_xMax || m_yMin > m_yMax || m_zMin > m_zMax) {
std::cout << "World is empty: no map generated" << std::endl;
return;
}
computeMapParameters(input);
createImage();
renderMap();
if ((m_drawScale & DRAWSCALE_MASK)) {
renderScale();
}
if (m_heightMap && (m_drawScale & DRAWHEIGHTSCALE_MASK)) {
renderHeightScale();
}
if (m_drawOrigin) {
renderOrigin();
}
if (m_drawPlayers) {
renderPlayers(input_path);
}
if (!m_drawObjects.empty()) {
renderDrawObjects();
}
closeDb();
if (progressIndicator)
cout << "Writing image...\r" << std::flush;
writeImage(output);
if (progressIndicator)
cout << std::setw(20) << " " << "\r" << std::flush;
printUnknown();
}
void TileGenerator::parseDataStream(std::istream &in, const std::string &filename, int depth, const char *type,
void (TileGenerator::*parseLine)(const std::string &line, std::string name,
istringstream &iline, int linenr, const std::string &filename))
{
string line;
int linenr = 0;
for (std::getline(in,line); in.good(); std::getline(in,line)) {
linenr++;
size_t comment = line.find_first_of('#');
if (comment != string::npos)
line.erase(comment);
istringstream iline;
iline.str(line);
iline >> std::skipws;
string name;
iline >> name >> std::ws;
if (name.length() == 0)
continue;
if (name == "@include") {
string includeFile;
getline(iline,includeFile);
size_t lastChar = includeFile.find_last_not_of(" \t\r\n");
if (lastChar != string::npos)
includeFile.erase(lastChar + 1);
if (includeFile == "") {
std::cerr << filename << ":" << linenr << ": include filename missing in colors file (" << line << ")" << std::endl;
continue;
}
#if ! (MSDOS || __OS2__ || __NT__ || _WIN32)
// This same feature seems needlessly complicated on windows - so it is not supported
if (includeFile[0] != '/') {
string includePath = filename;
size_t offset = includePath.find_last_of('/');
if (offset != string::npos) {
includePath.erase(offset);
includeFile = includePath + '/' + includeFile;
}
}
#endif
parseDataFile(includeFile, depth + 1, type, parseLine);
}
else {
(this->*parseLine)(line, name, iline, linenr, filename);
}
}
if (!in.eof()) {
std::cerr << filename << ": error reading colors file after line " << linenr << std::endl;
}
}
void TileGenerator::parseNodeColorsLine(const std::string &line, std::string name, istringstream &iline, int linenr, const std::string &filename)
{
iline >> std::ws >> std::skipws;
if (iline.good() && iline.peek() == '-') {
char c;
iline >> c >> std::ws;
if (iline.fail() || !iline.eof()) {
std::cerr << filename << ":" << linenr << ": bad line in colors file (" << line << ")" << std::endl;
return;
}
m_nodeColors.erase(name);
}
else {
int r, g, b, a, t, f;
std::string flags;
ColorEntry color;
iline >> r;
iline >> g;
iline >> b;
if (iline.fail()) {
std::cerr << filename << ":" << linenr << ": bad line in colors file (" << line << ")" << std::endl;
return;
}
a = 0xff;
iline >> std::ws;
if (iline.good() && isdigit(iline.peek()))
iline >> a >> std::ws;
t = 0;
if (iline.good() && isdigit(iline.peek()))
iline >> t >> std::ws;
if (iline.good() && !isdigit(iline.peek()))
iline >> flags >> std::ws;
f = 0;
if (!iline.fail() && flags != "") {
for(size_t i = 0; i < flags.length(); i++) {
if (flags[i] == ',')
flags[i]= ' ';
}
istringstream iflags(flags);
std::string flag;
iflags >> flag;
while (!iflags.fail()) {
if (flag == "ignore")
f |= ColorEntry::FlagIgnore;
else if (flag == "air")
f |= ColorEntry::FlagAir;
iflags >> flag;
}
}
color = ColorEntry(r,g,b,a,t,f);
if ((m_drawAlpha && a == 0xff) || (!m_drawAlpha && a != 0xff)) {
// If drawing alpha, and the colors file contains both
// an opaque entry and a non-opaque entry for a name, prefer
// the non-opaque entry
// If not drawing alpha, and the colors file contains both
// an opaque entry and a non-opaque entry for a name, prefer
// the opaque entry
// Otherwise, any later entry overrides any previous entry
NodeColorMap::iterator it = m_nodeColors.find(name);
if (it != m_nodeColors.end()) {
if (m_drawAlpha && (a == 0xff && it->second.a != 0xff)) {
// drawing alpha: don't use opaque color to override
// non-opaque color
return;
}
if (!m_drawAlpha && (a != 0xff && it->second.a == 0xff)) {
// not drawing alpha: don't use non-opaque color to
// override opaque color
return;
}
}
}
m_nodeColors[name] = color;
}
}
void TileGenerator::parseHeightMapColorsLine(const std::string &line, std::string name, istringstream &iline, int linenr, const std::string &filename)
{
(void) name;
int height[2];
Color color[2];
iline.str(line); // Reset
for (int i = 0; i < 2; i++) {
iline >> std::ws;
char c = iline.peek();
iline >> height[i];
if (iline.fail()) {
std::string value;
iline.clear();
iline >> std::ws;
iline >> value >> std::ws;
if (!iline.fail()) {
if (value == "-oo" || (c == '-' && value=="oo"))
height[i] = INT_MIN;
else if (value == "oo" || value == "+oo")
height[i] = INT_MAX;
else {
iline.clear(ios::failbit); // Set to failed
break;
}
}
}
}
for (int i = 0; i < 2; i++) {
int r, g, b;
iline >> r;
iline >> g;
iline >> b;
color[i] = Color(r,g,b);
}
if (height[0] > height[1]) {
{
int tmp = height[0];
height[0] = height[1];
height[1] = tmp;
}
{
Color tmp = color[0];
color[0] = color[1];
color[1] = tmp;
}
}
iline >> std::ws;
if (iline.fail() || !iline.eof()) {
std::cerr << filename << ":" << linenr << ": bad line in heightmap colors file (" << line << ")" << std::endl;
return;
}
m_heightMapColors.push_back(HeightMapColor(height[0], color[0], height[1], color[1]));
}
void TileGenerator::parseHeightMapNodesLine(const std::string &line, std::string name, istringstream &iline, int linenr, const std::string &filename)
{
if (name == "-") {
iline >> std::ws >> name >> std::ws;
m_nodeColors.erase(name);
}
else {
m_nodeColors[name] = ColorEntry(0,0,0,255,1,0); // Dummy entry - but must not be transparent
}
// Don't care if not at eof (== really eol). We might be reading a colors.txt file...
if (iline.fail()) {
std::cerr << filename << ":" << linenr << ": bad line in heightmap nodes file (" << line << ")" << std::endl;
return;
}
}
std::string TileGenerator::getWorldDatabaseBackend(const std::string &input)
{
Settings world_mt(input + PATH_SEPARATOR + "world.mt");
return world_mt.get("backend", "sqlite3");
}
int TileGenerator::getMapChunkSize(const std::string &input)
{
int chunkSize = -1;
std::string worldFile = input + PATH_SEPARATOR + "map_meta.txt";
ifstream in;
in.open(worldFile.c_str(), ifstream::in);
if (!in.is_open()) {
cerr << "Could not obtain world chunk size: failed to open map_meta.txt - using default size ("
<< CHUNK_SIZE_DEFAULT << ")" << std::endl;
return CHUNK_SIZE_DEFAULT;
}
std::string line;
int linenr = 0;
for (std::getline(in,line); in.good(); std::getline(in,line)) {
linenr++;
istringstream iline;
iline.str(line);
iline >> std::skipws;
string variable;
char eq;
iline >> variable;
if (variable != "chunksize")
continue;
iline >> std::ws >> eq;
iline >> chunkSize;
if (in.fail() || eq != '=') {
cerr << "Could not obtain world chunk size: error parsing configuration line - using default size ("
<< CHUNK_SIZE_DEFAULT << ")" << std::endl;
return CHUNK_SIZE_DEFAULT;
}
if (chunkSize <= 0) {
cerr << "Invalid chunk size found in map_meta.txt (" << chunkSize << ") - using default size ("
<< CHUNK_SIZE_DEFAULT << ")" << std::endl;
return CHUNK_SIZE_DEFAULT;
}
}
in.close();
if (chunkSize < 0) return CHUNK_SIZE_DEFAULT;
else return chunkSize;
}
void TileGenerator::openDb(const std::string &input)
{
m_backend = m_requestedBackend;
bool unsupported = false;
if (m_backend == "auto")
m_backend = getWorldDatabaseBackend(input);
if(m_backend == "sqlite3") {
#if USE_SQLITE3
DBSQLite3 *db;
m_db = db = new DBSQLite3(input);
m_scanEntireWorld = true;
#else
unsupported = true;
#endif
}
else if (m_backend == "postgresql") {
#if USE_POSTGRESQL
DBPostgreSQL *db;
m_db = db = new DBPostgreSQL(input);
#else
unsupported = true;
#endif
}
else if (m_backend == "leveldb") {
#if USE_LEVELDB
m_db = new DBLevelDB(input);
m_scanEntireWorld = true;
#else
unsupported = true;
#endif
}
else if (m_backend == "redis") {
#if USE_REDIS
m_db = new DBRedis(input);
m_scanEntireWorld = true;
#else
unsupported = true;
#endif
}
else if (m_requestedBackend == "auto")
throw std::runtime_error(((std::string) "World uses unrecognised database backend: ") + m_backend);
else
throw std::runtime_error(((std::string) "Internal error: unknown database backend: ") + m_requestedBackend);
if (unsupported)
throw std::runtime_error(((std::string) "World uses backend '") + m_backend + ", which was not enabled at compile-time.");
}
void TileGenerator::closeDb()
{
if (m_db) {
delete m_db;
m_db = NULL;
}
}
void TileGenerator::loadBlocks()
{
int mapXMin, mapXMax;
int mapYMin, mapYMax;
int mapZMin, mapZMax;
int geomYMin, geomYMax;
long long map_blocks;
if (verboseCoordinates >= 2) {
bool partialBlocks = (m_mapXStartNodeOffset || m_mapXEndNodeOffset || m_mapYStartNodeOffset || m_mapYEndNodeOffset);
bool adjustedGeom = (m_mapXStartNodeOffsetOrig != m_mapXStartNodeOffset || m_mapYEndNodeOffsetOrig != m_mapYEndNodeOffset
|| m_mapXEndNodeOffsetOrig != m_mapXEndNodeOffset || m_mapYStartNodeOffsetOrig != m_mapYStartNodeOffset);
if (partialBlocks || !m_blockGeometry || adjustedGeom) {
cout
<< std::setw(MESSAGE_WIDTH) << std::left
<< (m_blockGeometry ? "Command-line Geometry:" : "Requested Geometry:")
<< std::right
<< std::setw(7) << m_reqXMin*16+m_mapXStartNodeOffsetOrig << ","
<< std::setw(7) << m_reqYMin*16+m_reqYMinNode << ","
<< std::setw(7) << m_reqZMin*16-m_mapYEndNodeOffsetOrig
<< " .. "
<< std::setw(7) << m_reqXMax*16+15+m_mapXEndNodeOffsetOrig << ","
<< std::setw(7) << m_reqYMax*16+m_reqYMaxNode << ","
<< std::setw(7) << m_reqZMax*16+15-m_mapYStartNodeOffsetOrig
<< " ("
<< std::setw(6) << m_reqXMin << ","
<< std::setw(6) << m_reqYMin << ","
<< std::setw(6) << m_reqZMin
<< " .. "
<< std::setw(6) << m_reqXMax << ","
<< std::setw(6) << m_reqYMax << ","
<< std::setw(6) << m_reqZMax
<< ")\n";
}
if (partialBlocks || m_blockGeometry) {
cout
<< std::setw(MESSAGE_WIDTH) << std::left
<< (m_blockGeometry ? "Requested Geometry:" : "Block-aligned Geometry:")
<< std::right
<< std::setw(7) << m_reqXMin*16 << ","
<< std::setw(7) << m_reqYMin*16+m_reqYMinNode << ","
<< std::setw(7) << m_reqZMin*16 <<
" .. "
<< std::setw(7) << m_reqXMax*16+15 << ","
<< std::setw(7) << m_reqYMax*16+m_reqYMaxNode << ","
<< std::setw(7) << m_reqZMax*16+15
<< " ("
<< std::setw(6) << m_reqXMin << ","
<< std::setw(6) << m_reqYMin << ","
<< std::setw(6) << m_reqZMin
<< " .. "
<< std::setw(6) << m_reqXMax << ","
<< std::setw(6) << m_reqYMax << ","
<< std::setw(6) << m_reqZMax
<< ")\n";
}
if (!m_blockGeometry && adjustedGeom) {
cout
<< std::setw(MESSAGE_WIDTH) << std::left
<< "Adjusted Geometry:"
<< std::right
<< std::setw(7) << m_reqXMin*16+m_mapXStartNodeOffset << ","
<< std::setw(7) << m_reqYMin*16+m_reqYMinNode << ","
<< std::setw(7) << m_reqZMin*16-m_mapYEndNodeOffset
<< " .. "
<< std::setw(7) << m_reqXMax*16+15+m_mapXEndNodeOffset << ","
<< std::setw(7) << m_reqYMax*16+m_reqYMaxNode << ","
<< std::setw(7) << m_reqZMax*16+15-m_mapYStartNodeOffset
<< " ("
<< std::setw(6) << m_reqXMin << ","
<< std::setw(6) << m_reqYMin << ","
<< std::setw(6) << m_reqZMin
<< " .. "
<< std::setw(6) << m_reqXMax << ","
<< std::setw(6) << m_reqYMax << ","
<< std::setw(6) << m_reqZMax
<< ")\n";
}
}
if (m_blockGeometry) {
m_mapXStartNodeOffset = 0;
m_mapXEndNodeOffset = 0;
m_mapYStartNodeOffset = 0;
m_mapYEndNodeOffset = 0;
}
mapXMin = MAPBLOCK_MAX;
mapXMax = MAPBLOCK_MIN;
mapYMin = MAPBLOCK_MAX;
mapYMax = MAPBLOCK_MIN;
mapZMin = MAPBLOCK_MAX;
mapZMax = MAPBLOCK_MIN;
geomYMin = MAPBLOCK_MAX;
geomYMax = MAPBLOCK_MIN;
m_worldBlocks = 0;
map_blocks = 0;
if (m_reportDatabaseFormat && m_backend != "leveldb") {
std::cerr << "WARNING: querying database format is only sensible when using the leveldb backend - querying disabled" << std::endl;
m_reportDatabaseFormat = false;
}
if (m_reportDatabaseFormat && m_generateNoPrefetch) {
std::cerr << "WARNING: querying database format: ignoring '--disable-blocklist-prefetch' and/or '--prescan-world=disabled'." << std::endl;
m_generateNoPrefetch = 0;
}
if (m_generateNoPrefetch && !m_databaseFormatSet && m_backend == "leveldb") {
throw(std::runtime_error("When using --disable-blocklist-prefetch with a leveldb backend, database format must be set (--database-format)"));
}
if (m_generateNoPrefetch) {
if (m_generateNoPrefetch == 1) {
long long volume = (long long)(m_reqXMax - m_reqXMin + 1) * (m_reqYMax - m_reqYMin + 1) * (m_reqZMax - m_reqZMin + 1);
if (volume > MAX_NOPREFETCH_VOLUME) {
std::ostringstream oss;
// Note: the 'force' variants of the options are intentionally undocumented.
oss << "Requested map volume is excessive for --disable-blocklist-prefetch or --prescan-world=disabled: " << std::endl
<< " Volume is: " << volume
<< " (" << (m_reqXMax - m_reqXMin + 1)
<< " x " << (m_reqYMax - m_reqYMin + 1)
<< " x " << (m_reqZMax - m_reqZMin + 1)
<< " blocks of 16x16x16 nodes);"
<< std::endl
<< " Mapping will be slow. Use '--disable-blocklist-prefetch=force' or '--prescan-world=disabled-force'" << std::endl
<< " to force this for more than " << MAX_NOPREFETCH_VOLUME << " blocks (i.e. " << MAX_NOPREFETCH_VOLUME_EXAMPLE << " nodes)";
throw(std::runtime_error(oss.str()));
}
}
if (m_shrinkGeometry) {
std::cerr << "WARNING: geometrymode 'shrink' not supported with '--disable-blocklist-prefetch'" << std::endl;
m_shrinkGeometry = false;
}
m_xMin = m_reqXMin;
m_xMax = m_reqXMax;
m_yMin = m_reqYMin;
m_yMax = m_reqYMax;
m_zMin = m_reqZMin;
m_zMax = m_reqZMax;
}
else {
if (progressIndicator)
cout << "Scanning world (reading block list)...\r" << std::flush;
const DB::BlockPosList *bp;
BlockPos posMin(m_reqXMin, m_reqYMin, m_reqZMin);
BlockPos posMax(m_reqXMax, m_reqYMax, m_reqZMax);
if (!m_scanEntireWorld && (posMin != BlockPosLimitMin || posMax != BlockPosLimitMax))
bp = &m_db->getBlockPosList(BlockPos(m_reqXMin, m_reqYMin, m_reqZMin), BlockPos(m_reqXMax, m_reqYMax, m_reqZMax));
else {
m_scanEntireWorld = true;
bp = &m_db->getBlockPosList();
}
const DB::BlockPosList &blocks = *bp;
for(DB::BlockPosList::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
m_worldBlocks++;
const BlockPos &pos = *it;
m_databaseFormatFound[pos.databaseFormat()]++;
if (pos.x() < mapXMin) {
mapXMin = pos.x();
}
if (pos.x() > mapXMax) {
mapXMax = pos.x();
}
if (pos.y() < mapYMin) {
mapYMin = pos.y();
}
if (pos.y() > mapYMax) {
mapYMax = pos.y();
}
if (pos.z() < mapZMin) {
mapZMin = pos.z();
}
if (pos.z() > mapZMax) {
mapZMax = pos.z();
}
if (pos.x() < m_reqXMin || pos.x() > m_reqXMax || pos.z() < m_reqZMin || pos.z() > m_reqZMax) {
continue;
}
if (pos.y() < geomYMin) {
geomYMin = pos.y();
}
if (pos.y() > geomYMax) {
geomYMax = pos.y();
}
if (pos.y() < m_reqYMin || pos.y() > m_reqYMax) {
continue;
}
map_blocks++;
if (pos.y() < m_yMin) {
m_yMin = pos.y();
}
if (pos.y() > m_yMax) {
m_yMax = pos.y();
}
if (pos.x() < m_xMin) {
m_xMin = pos.x();
}
if (pos.x() > m_xMax) {
m_xMax = pos.x();
}
if (pos.z() < m_zMin) {
m_zMin = pos.z();
}
if (pos.z() > m_zMax) {
m_zMax = pos.z();
}
m_positions.push_back(pos);
}
if (verboseCoordinates >= 1 && m_scanEntireWorld) {
if (mapXMin <= mapXMax || mapYMin <= mapYMax || mapZMin <= mapZMax) {
cout
<< std::setw(MESSAGE_WIDTH) << std::left
<< "World Geometry:" << std::right
<< std::setw(7) << mapXMin*16 << ","
<< std::setw(7) << mapYMin*16 << ","
<< std::setw(7) << mapZMin*16
<< " .. "
<< std::setw(7) << mapXMax*16+15 << ","
<< std::setw(7) << mapYMax*16+15 << ","
<< std::setw(7) << mapZMax*16+15
<< " ("
<< std::setw(6) << mapXMin << ","
<< std::setw(6) << mapYMin << ","
<< std::setw(6) << mapZMin
<< " .. "
<< std::setw(6) << mapXMax << ","
<< std::setw(6) << mapYMax << ","
<< std::setw(6) << mapZMax
<< ") blocks: "
<< std::setw(10) << m_worldBlocks << "\n";
}
else {
cout
<< std::setw(MESSAGE_WIDTH) << std::left
<< "World Geometry:" << std::right
<< std::setw(7) << "-" << ","
<< std::setw(7) << "-" << ","
<< std::setw(7) << "-"
<< " .. "
<< std::setw(7) << "-" << ","
<< std::setw(7) << "-" << ","
<< std::setw(7) << "-"
<< " ("
<< std::setw(6) << "-" << ","
<< std::setw(6) << "-" << ","
<< std::setw(6) << "-"
<< " .. "
<< std::setw(6) << "-" << ","
<< std::setw(6) << "-" << ","
<< std::setw(6) << "-"
<< ") blocks: "
<< std::setw(10) << m_worldBlocks << "\n";
}
}
if (m_shrinkGeometry) {
if (m_xMin != m_reqXMin) m_mapXStartNodeOffset = 0;
if (m_xMax != m_reqXMax) m_mapXEndNodeOffset = 0;
if (m_zMin != m_reqZMin) m_mapYEndNodeOffset = 0;
if (m_zMax != m_reqZMax) m_mapYStartNodeOffset = 0;
}
else {
if (verboseCoordinates >= 2) {
if (m_xMin <= m_xMax || m_yMin <= m_yMax || m_zMin <= m_zMax) {
cout
<< std::setw(MESSAGE_WIDTH) << std::left
<< "Minimal Map Geometry:" << std::right
<< std::setw(7) << m_xMin*16 << ","
<< std::setw(7) << m_yMin*16+m_reqYMinNode << ","
<< std::setw(7) << m_zMin*16
<< " .. "
<< std::setw(7) << m_xMax*16+15 << ","
<< std::setw(7) << m_yMax*16+m_reqYMaxNode << ","
<< std::setw(7) << m_zMax*16+15
<< " ("
<< std::setw(6) << m_xMin << ","
<< std::setw(6) << m_yMin << ","
<< std::setw(6) << m_zMin
<< " .. "
<< std::setw(6) << m_xMax << ","
<< std::setw(6) << m_yMax << ","
<< std::setw(6) << m_zMax
<< ")\n";
}
else {
cout
<< std::setw(MESSAGE_WIDTH) << std::left
<< "Minimal Map Geometry:" << std::right
<< std::setw(7) << "-" << ","
<< std::setw(7) << "-" << ","
<< std::setw(7) << "-"
<< " .. "
<< std::setw(7) << "-" << ","
<< std::setw(7) << "-" << ","
<< std::setw(7) << "-"
<< " ("
<< std::setw(6) << "-" << ","
<< std::setw(6) << "-" << ","
<< std::setw(6) << "-"
<< " .. "
<< std::setw(6) << "-" << ","
<< std::setw(6) << "-" << ","
<< std::setw(6) << "-"
<< ")\n";
}
}
m_xMin = m_reqXMin;
m_xMax = m_reqXMax;
m_zMin = m_reqZMin;
m_zMax = m_reqZMax;
}
if (verboseCoordinates >= 2) {
if (geomYMin <= geomYMax) {
cout
<< std::setw(MESSAGE_WIDTH) << std::left
<< "Map Vertical Limits:" << std::right
<< std::setw(7) << "x" << ","
<< std::setw(7) << geomYMin*16 << ","
<< std::setw(7) << "z"
<< " .. "
<< std::setw(7) << "x" << ","
<< std::setw(7) << geomYMax*16+15 << ","
<< std::setw(7) << "z"
<< " ("
<< std::setw(6) << "x" << ","
<< std::setw(6) << geomYMin << ","
<< std::setw(6) << "z"
<< " .. "
<< std::setw(6) << "x" << ","
<< std::setw(6) << geomYMax << ","
<< std::setw(6) << "z"
<< ")\n";
}
else {
cout
<< std::setw(MESSAGE_WIDTH) << std::left
<< "Map Vertical Limits:" << std::right
<< std::setw(7) << "x" << ","
<< std::setw(7) << "-" << ","
<< std::setw(7) << "z"
<< " .. "
<< std::setw(7) << "x" << ","
<< std::setw(7) << "-" << ","
<< std::setw(7) << "z"
<< " ("
<< std::setw(6) << "x" << ","
<< std::setw(6) << "-" << ","
<< std::setw(6) << "z"
<< " .. "
<< std::setw(6) << "x" << ","
<< std::setw(6) << "-" << ","
<< std::setw(6) << "z"
<< ")\n";
}
}
m_positions.sort();
}
if ((m_xMin <= m_xMax || m_zMin <= m_zMax) && m_yMin > m_yMax) {
m_yMin = MAPBLOCK_MIN;
m_yMax = MAPBLOCK_MAX;
}
if (verboseCoordinates >= 1) {
if (m_xMin <= m_xMax || m_zMin <= m_zMax) {
cout
<< std::setw(MESSAGE_WIDTH) << std::left
<< "Map Output Geometry:" << std::right
<< std::setw(7) << m_xMin*16+m_mapXStartNodeOffset << ","
<< std::setw(7) << m_yMin*16+m_reqYMinNode << ","
<< std::setw(7) << m_zMin*16-m_mapYEndNodeOffset
<< " .. "
<< std::setw(7) << m_xMax*16+15+m_mapXEndNodeOffset << ","
<< std::setw(7) << m_yMax*16+m_reqYMaxNode << ","
<< std::setw(7) << m_zMax*16+15-m_mapYStartNodeOffset
<< " ("
<< std::setw(6) << m_xMin << ","
<< std::setw(6) << m_yMin << ","
<< std::setw(6) << m_zMin
<< " .. "
<< std::setw(6) << m_xMax << ","
<< std::setw(6) << m_yMax << ","
<< std::setw(6) << m_zMax
<< ") blocks: "
<< std::setw(10) << map_blocks << "\n";
}
else {
cout
<< std::setw(MESSAGE_WIDTH) << std::left
<< "Map Output Geometry:" << std::right
<< std::setw(7) << "-" << ","
<< std::setw(7) << "-" << ","
<< std::setw(7) << "-"
<< " .. "
<< std::setw(7) << "-" << ","
<< std::setw(7) << "-" << ","
<< std::setw(7) << "-"
<< " ("
<< std::setw(6) << "-" << ","
<< std::setw(6) << "-" << ","
<< std::setw(6) << "-"
<< " .. "
<< std::setw(6) << "-" << ","
<< std::setw(6) << "-" << ","
<< std::setw(6) << "-"
<< ") blocks: "
<< std::setw(10) << map_blocks << "\n";
}
}
if (m_backend == "leveldb" && !m_generateNoPrefetch) {
if (m_databaseFormatFound[BlockPos::AXYZ] && m_databaseFormatFound[BlockPos::I64])
m_recommendedDatabaseFormat = "mixed";
else if (m_databaseFormatFound[BlockPos::AXYZ])
m_recommendedDatabaseFormat = "freeminer-axyz";
else if (m_databaseFormatFound[BlockPos::I64])
m_recommendedDatabaseFormat = "minetest-i64";
else
m_recommendedDatabaseFormat = "";
if (m_reportDatabaseFormat || verboseStatistics >= 3) {
cout
<< std::setw(MESSAGE_WIDTH) << std::left
<< "Database block format(s):" << std::endl
<< " " << std::setw(MESSAGE_WIDTH-4) << std::left << "Total blocks:"
<< std::setw(15) << std::right << m_worldBlocks
<< std::endl;
if (m_databaseFormatFound[BlockPos::Unknown]) {
cout
<< " " << std::setw(MESSAGE_WIDTH-4) << std::left << "Unknown:"
<< std::setw(15) << std::right << m_databaseFormatFound[BlockPos::Unknown]
<< std::endl;
}
cout
<< " " << std::setw(MESSAGE_WIDTH-4) << std::left << "Minetest-I64:"
<< std::setw(15) << std::right << m_databaseFormatFound[BlockPos::I64]
<< std::endl
<< " " << std::setw(MESSAGE_WIDTH-4) << std::left << "Freeminer-AXYZ:"
<< std::setw(15) << std::right << m_databaseFormatFound[BlockPos::AXYZ]
<< std::endl;
long long other_blocks = m_worldBlocks
- m_databaseFormatFound[BlockPos::Unknown]
- m_databaseFormatFound[BlockPos::I64]
- m_databaseFormatFound[BlockPos::AXYZ];
if (other_blocks) {
cout
<< " " << std::setw(MESSAGE_WIDTH-8) << std::left << "Miscounted:"
<< std::setw(15) << std::right << other_blocks
<< std::endl;
}
}
}
}
void TileGenerator::scalePixelRows(PixelAttributes &pixelAttributes, PixelAttributes &pixelAttributesScaled, int zPosLimit) {
int y;
for (y = pixelAttributes.getNextY(); y <= pixelAttributes.getLastY() && y < worldBlockZ2StoredY(m_zMin - 1) + m_mapYEndNodeOffset; y++) {
for (int x = m_mapXStartNodeOffset; x < worldBlockX2StoredX(m_xMax + 1) + m_mapXEndNodeOffset; x++) {
#define pixel pixelAttributes.attribute(y, x)
//PixelAttribute &pixel = pixelAttributes.attribute(y, x);
if (pixel.nextEmpty) {
pixelAttributesScaled.attribute(y / m_scaleFactor, x/m_scaleFactor).nextEmpty = true;
x += 15;
continue;
}
#ifdef DEBUG
int mapX = x - m_mapXStartNodeOffset;
int mapY = y - m_mapYStartNodeOffset;
{ int ix = mapX2ImageX(mapX / m_scaleFactor); assert(ix - borderLeft() >= 0 && ix - borderLeft() - borderRight() < m_pictWidth); }
{ int iy = mapY2ImageY(mapY / m_scaleFactor); assert(iy - borderTop() >= 0 && iy - borderTop() - borderBottom() < m_pictHeight); }
#endif
if (pixel.is_valid() || pixel.color().to_uint())
pixelAttributesScaled.attribute(y / m_scaleFactor, x / m_scaleFactor).add(pixel);
#undef pixel
}
}
for (y = pixelAttributesScaled.getNextY(); y <= pixelAttributesScaled.getLastY(); y++) {
for (int x = m_mapXStartNodeOffset / m_scaleFactor; x < (worldBlockX2StoredX(m_xMax + 1) + m_mapXEndNodeOffset) / m_scaleFactor; x++) {
#define pixel pixelAttributesScaled.attribute(y, x)
if (pixel.nextEmpty) {
x += 16 / m_scaleFactor - 1;
continue;
}
if (pixel.is_valid() || pixel.color().to_uint())
pixel.normalize();
#undef pixel
}
}
int yLimit = worldBlockZ2StoredY(zPosLimit);
if (y <= yLimit) {
pixelAttributes.scroll(yLimit);
}
}
void TileGenerator::pushPixelRows(PixelAttributes &pixelAttributes, int zPosLimit) {
if (m_shading)
// Make shading less pronounced when map is scaled down
// (the formula for the emphasis parameter was determined (tuned) experimentally...)
pixelAttributes.renderShading(m_scaleFactor < 3 ? 1 : 1 / sqrt(m_scaleFactor), m_drawAlpha);
int y;
for (y = pixelAttributes.getNextY(); y <= pixelAttributes.getLastY() && y < (worldBlockZ2StoredY(m_zMin - 1) + m_mapYEndNodeOffset) / m_scaleFactor; y++) {
for (int x = m_mapXStartNodeOffset / m_scaleFactor; x < (worldBlockX2StoredX(m_xMax + 1) + m_mapXEndNodeOffset) / m_scaleFactor; x++) {
int mapX = x - m_mapXStartNodeOffset / m_scaleFactor;
int mapY = y - m_mapYStartNodeOffset / m_scaleFactor;
#define pixel pixelAttributes.attribute(y, x)
//PixelAttribute &pixel = pixelAttributes.attribute(y, x);
if (pixel.nextEmpty) {
x += 16 / m_scaleFactor - 1;
continue;
}
#ifdef DEBUG
{ int ix = mapX2ImageX(mapX); assert(ix - borderLeft() >= 0 && ix - borderLeft() - borderRight() < m_pictWidth); }
{ int iy = mapY2ImageY(mapY); assert(iy - borderTop() >= 0 && iy - borderTop() - borderBottom() < m_pictHeight); }
#endif
if (pixel.is_valid() || pixel.color().to_uint())
m_image->tpixels[mapY2ImageY(mapY)][mapX2ImageX(mapX)] = pixel.color().to_libgd();
#undef pixel
}
}
int yLimit = worldBlockZ2StoredY(zPosLimit) / m_scaleFactor;
if (y <= yLimit) {
pixelAttributes.scroll(yLimit);
}
}
void TileGenerator::computeTileParameters(
// Input parameters
int minPos,
int maxPos,
int mapStartNodeOffset,
int mapEndNodeOffset,
int tileOrigin,
int tileSize,
// Output parameters
int &tileBorderCount,
int &tileMapStartOffset,
int &tileMapEndOffset,
// Behavior selection
bool ascending)
{
int start = minPos * 16 + mapStartNodeOffset - tileOrigin;
int limit = (maxPos+1) * 16 + mapEndNodeOffset - tileOrigin;
int shift;
// shift values, so that start = 0..tileSize-1
// (effect of tileOrigin is identical to (tileOrigin + tileSize)
// so any multiple of tileSize can be safely added)
if (start<0)
shift = - (start + 1) / tileSize + 1;
else
shift = - start / tileSize;
start += shift * tileSize;
limit += shift * tileSize;
int tileBorderStart = 0; // First border to draw
int tileBorderLimit = 0; // Last + 1 border to draw
if (ascending) {
// Prefer tile borders towards negative infinity
// 0 -> 0
// 1..tileSize -> 1
// (tileSize+1)..(2*tileSize) -> 2
// etc.
tileBorderStart = (start + tileSize - 1) / tileSize;
tileBorderLimit = (limit + tileSize - 1) / tileSize;
} else {
// Prefer tile borders towards positive infinity
// 0..(tileSize-1) -> 1
// tileSize..(2*tileSize-1) -> 2
// etc.
tileBorderStart = start / tileSize + 1;
tileBorderLimit = limit / tileSize + 1;
}
tileMapStartOffset = (tileSize - start) % tileSize;
tileMapEndOffset = limit - ((tileBorderLimit-tileBorderStart) * tileSize);
tileBorderCount = tileBorderLimit - tileBorderStart;
}
void TileGenerator::computeMapParameters(const std::string &input)
{
if (!m_chunkSize && (m_tileWidth == TILESIZE_CHUNK || m_tileHeight == TILESIZE_CHUNK))
m_chunkSize = getMapChunkSize(input);
if (m_tileWidth == TILESIZE_CHUNK)
m_tileWidth = m_chunkSize * BLOCK_SIZE;
if (m_tileHeight == TILESIZE_CHUNK)
m_tileHeight = m_chunkSize * BLOCK_SIZE;
m_storedWidth = (m_xMax - m_xMin + 1) * 16;
m_storedHeight = (m_zMax - m_zMin + 1) * 16;
int mapWidth = m_storedWidth - m_mapXStartNodeOffset + m_mapXEndNodeOffset;
int mapHeight = m_storedHeight - m_mapYStartNodeOffset + m_mapYEndNodeOffset;
#ifdef DEBUG
assert(mapWidth % m_scaleFactor == 0);
assert(mapHeight % m_scaleFactor == 0);
#else
mapWidth += mapWidth % m_scaleFactor;
mapHeight += mapHeight % m_scaleFactor;
#endif
m_blockPixelAttributes.setParameters(m_storedWidth, 16, m_mapYStartNodeOffset, 1, true);
m_blockPixelAttributesScaled.setParameters(m_storedWidth / m_scaleFactor, 16 / m_scaleFactor, m_mapYStartNodeOffset / m_scaleFactor, m_scaleFactor, false);
// Set special values for origin (which depend on other paramters)
if (m_tileWidth) {
switch (m_tileXOrigin) {
case TILECENTER_AT_WORLDCENTER:
m_tileXOrigin = -m_tileWidth / 2;
break;
case TILECORNER_AT_WORLDCENTER:
m_tileXOrigin = 0;
break;
case TILECENTER_AT_CHUNKCENTER:
m_tileXOrigin = ((m_chunkSize%2) ? BLOCK_SIZE / 2 : 0) - m_tileWidth / 2;
break;
case TILECENTER_AT_MAPCENTER:
m_tileXOrigin = m_xMin * 16 + m_mapXStartNodeOffset + mapWidth / 2 - m_tileWidth / 2;
break;
case TILECORNER_AT_MAPCENTER:
m_tileXOrigin = m_xMin * 16 + m_mapXStartNodeOffset + mapWidth / 2;
break;
default:
if (m_tileXCentered)
m_tileXOrigin -= m_tileWidth/2;
break;
}
if (m_tileXOrigin >= 0)
m_tileXOrigin -= m_tileXOrigin % m_scaleFactor;
else
m_tileXOrigin -= -m_tileXOrigin % m_scaleFactor;
}
if (m_tileHeight) {
switch (m_tileZOrigin) {
case TILECENTER_AT_WORLDCENTER:
m_tileZOrigin = -m_tileHeight / 2;
break;
case TILECORNER_AT_WORLDCENTER:
m_tileZOrigin = 0;
break;
case TILECENTER_AT_CHUNKCENTER:
m_tileZOrigin = ((m_chunkSize%2) ? BLOCK_SIZE / 2 : 0) - m_tileHeight / 2;
break;
case TILECENTER_AT_MAPCENTER:
m_tileZOrigin = (m_zMax + 1) * 16 - 1 - m_mapYStartNodeOffset - mapHeight / 2 - m_tileHeight / 2;
break;
case TILECORNER_AT_MAPCENTER:
m_tileZOrigin = (m_zMax + 1) * 16 - 1 - m_mapYStartNodeOffset - mapHeight / 2;
break;
default:
if (m_tileYCentered)
m_tileZOrigin -= m_tileHeight / 2;
break;
}
if (m_tileXOrigin >= 0)
m_tileZOrigin -= m_tileZOrigin % m_scaleFactor;
else
m_tileZOrigin -= -m_tileZOrigin % m_scaleFactor;
}
// Compute adjustments for tiles.
m_pictWidth = mapWidth;
m_pictHeight = mapHeight;
if (m_tileWidth && m_tileBorderSize) {
int tileMapXEndOffset; // Dummy
TileGenerator::computeTileParameters(
// Input parameters
m_xMin,
m_xMax,
m_mapXStartNodeOffset,
m_mapXEndNodeOffset,
m_tileXOrigin,
m_tileWidth,
// Output parameters
m_tileBorderXCount,
m_tileMapXOffset,
tileMapXEndOffset,
// Behavior selection
true);
}
if (m_tileHeight && m_tileBorderSize) {
int tileMapYEndOffset; // Dummy
TileGenerator::computeTileParameters(
// Input parameters
m_zMin,
m_zMax,
-m_mapYEndNodeOffset,
-m_mapYStartNodeOffset,
m_tileZOrigin,
m_tileHeight,
// Output parameters
m_tileBorderYCount,
tileMapYEndOffset,
m_tileMapYOffset,
// Behavior selection
false);
}
m_pictWidth /= m_scaleFactor;
m_pictWidth += m_tileBorderXCount * m_tileBorderSize;
m_pictHeight /= m_scaleFactor;
m_pictHeight += m_tileBorderYCount * m_tileBorderSize;
// Print some useful messages in cases where it may not be possible to generate the image...
long long pixels = static_cast<long long>(m_pictWidth + borderLeft() + borderRight()) * (m_pictHeight + borderTop() + borderBottom());
// Study the libgd code to known why the maximum is the following:
long long max_pixels = INT_MAX - INT_MAX % m_pictHeight;
if (pixels > max_pixels) {
cerr << "WARNING: Image will have " << pixels << " pixels; the PNG graphics library will refuse to handle more than approximately " << INT_MAX << std::endl;
cerr << " (If map generation fails, consider using --scalefactor to reduce the image size by a factor 2)" << std::endl;
}
// Estimated approximate maximum was determined by trial and error...
// (24100x24100 succeeded; 24200x24200 failed)
#define ESTIMATED_MAX_PIXELS_32BIT (24100*24100L)
else if (sizeof(void *) == 4 && pixels > ESTIMATED_MAX_PIXELS_32BIT) {
cerr << "WARNING: Image will have " << pixels << " pixels; The maximum achievable on a 32-bit system is approximately " << ESTIMATED_MAX_PIXELS_32BIT << std::endl;
cerr << " (If map generation fails, consider using --scalefactor to reduce the image size by a factor 2 or 4)" << std::endl;
}
#undef ESTIMATED_MAX_PIXELS_32BIT
}
void TileGenerator::createImage()
{
int totalPictHeight = m_pictHeight + borderTop() + borderBottom();
int totalPictWidth = m_pictWidth + borderLeft() + borderRight();
m_image = gdImageCreateTrueColor(totalPictWidth, totalPictHeight);
if (!m_image) {
ostringstream oss;
oss << "Failed to allocate " << totalPictWidth << "x" << totalPictHeight << " image";
throw std::runtime_error(oss.str());
}
// Background
gdImageFilledRectangle(m_image, 0, 0, totalPictWidth - 1, totalPictHeight -1, m_bgColor.to_libgd());
// Draw tile borders
if (m_tileWidth && m_tileBorderSize) {
int borderColor = m_tileBorderColor.to_libgd();
for (int i = 0; i < m_tileBorderXCount; i++) {
int xPos = m_tileMapXOffset / m_scaleFactor + i * (m_tileWidth / m_scaleFactor + m_tileBorderSize);
#ifdef DEBUG
int xPos2 = mapX2ImageX(m_tileMapXOffset / m_scaleFactor + i * m_tileWidth / m_scaleFactor) - borderLeft() - m_tileBorderSize;
assert(xPos == xPos2);
#endif
gdImageFilledRectangle(m_image, xPos + borderLeft(), borderTop(), xPos + (m_tileBorderSize-1) + borderLeft(), m_pictHeight + borderTop() - 1, borderColor);
}
}
if (m_tileHeight && m_tileBorderSize) {
int borderColor = m_tileBorderColor.to_libgd();
for (int i = 0; i < m_tileBorderYCount; i++) {
int yPos = m_tileMapYOffset / m_scaleFactor + i * (m_tileHeight / m_scaleFactor + m_tileBorderSize);
#ifdef DEBUG
int yPos2 = mapY2ImageY(m_tileMapYOffset / m_scaleFactor + i * m_tileHeight / m_scaleFactor) - borderTop() - m_tileBorderSize;
assert(yPos == yPos2);
#endif
gdImageFilledRectangle(m_image, borderLeft(), yPos + borderTop(), m_pictWidth + borderLeft() - 1, yPos + (m_tileBorderSize-1) + borderTop(), borderColor);
}
}
}
void TileGenerator::processMapBlock(const DB::Block &block)
{
const BlockPos &pos = block.first;
const unsigned char *data = block.second.c_str();
size_t length = block.second.length();
uint8_t version = readU8(data, 0, length);
//uint8_t flags = readU8(data, 1, length);
size_t dataOffset = 0;
if (version >= 22) {
dataOffset = 4;
}
else {
dataOffset = 2;
}
// Zlib header: 2; Deflate header: >=1
checkDataLimit("zlib", dataOffset, 3, length);
ZlibDecompressor decompressor(data, length);
decompressor.setSeekPos(dataOffset);
ustring mapData = decompressor.decompress();
ustring mapMetadata = decompressor.decompress();
dataOffset = decompressor.seekPos();
// Skip unused data
if (version <= 21) {
dataOffset += 2;
}
if (version == 23) {
dataOffset += 1;
}
if (version == 24) {
uint8_t ver = readU8(data, dataOffset++, length);
if (ver == 1) {
uint16_t num = readU16(data, dataOffset, length);
dataOffset += 2;
dataOffset += 10 * num;
}
}
// Skip unused static objects
dataOffset++; // Skip static object version
int staticObjectCount = readU16(data, dataOffset, length);
dataOffset += 2;
for (int i = 0; i < staticObjectCount; ++i) {
dataOffset += 13;
uint16_t dataSize = readU16(data, dataOffset, length);
dataOffset += dataSize + 2;
}
dataOffset += 4; // Skip timestamp
// Read mapping
if (version >= 22) {
dataOffset++; // mapping version
uint16_t numMappings = readU16(data, dataOffset, length);
dataOffset += 2;
for (int i = 0; i < numMappings; ++i) {
uint16_t nodeId = readU16(data, dataOffset, length);
dataOffset += 2;
uint16_t nameLen = readU16(data, dataOffset, length);
dataOffset += 2;
string name;
readString(name, data, dataOffset, nameLen, length);
size_t end = name.find_first_of('\0');
if (end != std::string::npos)
name.erase(end);
// In case of a height map, it stores just dummy colors...
NodeColorMap::const_iterator color = m_nodeColors.find(name);
if (name == "air" && !(m_drawAir && color != m_nodeColors.end())) {
m_nodeIDColor[nodeId] = NodeColorNotDrawn;
}
else if (name == "ignore" && !(m_drawIgnore && color != m_nodeColors.end())) {
m_nodeIDColor[nodeId] = NodeColorNotDrawn;
}
else {
if (color != m_nodeColors.end()) {
// If the color is marked 'ignore', then treat it accordingly.
// Colors marked 'ignore' take precedence over 'air'
if ((color->second.f & ColorEntry::FlagIgnore)) {
if (m_drawIgnore)
m_nodeIDColor[nodeId] = &color->second;
else
m_nodeIDColor[nodeId] = NodeColorNotDrawn;
}
// If the color is marked 'air', then treat it accordingly.
else if ((color->second.f & ColorEntry::FlagAir)) {
if (m_drawAir)
m_nodeIDColor[nodeId] = &color->second;
else
m_nodeIDColor[nodeId] = NodeColorNotDrawn;
}
// Regular node.
else {
m_nodeIDColor[nodeId] = &color->second;
}
}
else {
m_nameMap[nodeId] = name;
m_nodeIDColor[nodeId] = NULL;
}
}
dataOffset += nameLen;
}
}
// Node timers
if (version >= 25) {
dataOffset++;
uint16_t numTimers = readU16(data, dataOffset, length);
dataOffset += 2;
dataOffset += numTimers * 10;
}
renderMapBlock(mapData, pos, version);
}
class MapBlockIterator
{
public:
virtual ~MapBlockIterator(void) {}
virtual MapBlockIterator &operator++(void) = 0;
virtual BlockPos &operator*(void) = 0;
virtual MapBlockIterator &operator=(const MapBlockIterator &i) = 0;
virtual bool operator==(const MapBlockIterator &i) const = 0;
bool operator!=(const MapBlockIterator &i) const { return !operator==(i); }
virtual void breakDim(int i) { (void) i; }
};
class MapBlockIteratorBlockList : public MapBlockIterator
{
public:
MapBlockIteratorBlockList(void) {}
MapBlockIteratorBlockList(const std::list<BlockPos>::iterator &i) : m_iter(i) {}
MapBlockIterator &operator++(void) override { m_iter++; return *this; }
BlockPos &operator*(void) override { return *m_iter; }
MapBlockIterator &operator=(const MapBlockIterator &i) override
{ const MapBlockIteratorBlockList &i2 = dynamic_cast<const MapBlockIteratorBlockList &>(i); m_iter = i2.m_iter; return *this; }
bool operator==(const MapBlockIterator &i) const override
{ const MapBlockIteratorBlockList &i2 = dynamic_cast<const MapBlockIteratorBlockList &>(i); return m_iter == i2.m_iter; }
// breakDim() might be implemented, but is not strictly necessary
private:
std::list<BlockPos>::iterator m_iter;
};
class MapBlockIteratorBlockPos : public MapBlockIterator
{
public:
MapBlockIteratorBlockPos(void) {}
MapBlockIteratorBlockPos(const BlockPosIterator &i) : m_iter(i) {}
MapBlockIterator &operator++(void) override { m_iter++; return *this; }
BlockPos &operator*(void) override { return *m_iter; }
MapBlockIterator &operator=(const MapBlockIterator &i) override
{ const MapBlockIteratorBlockPos &i2 = dynamic_cast<const MapBlockIteratorBlockPos &>(i); m_iter = i2.m_iter; return *this; }
bool operator==(const MapBlockIterator &i) const override
{ const MapBlockIteratorBlockPos &i2 = dynamic_cast<const MapBlockIteratorBlockPos &>(i); return m_iter == i2.m_iter; }
void breakDim(int i) override { m_iter.breakDim(i); }
private:
BlockPosIterator m_iter;
};
void TileGenerator::renderMap()
{
int unpackErrors = 0;
long long blocks_rendered = 0;
int area_rendered = 0;
BlockPos currentPos;
currentPos.x() = INT_MIN;
currentPos.y() = INT_MAX;
currentPos.z() = INT_MIN;
bool allReaded = false;
MapBlockIterator *position;
MapBlockIterator *begin;
MapBlockIterator *end;
if (m_generateNoPrefetch) {
position = new MapBlockIteratorBlockPos();
begin = new MapBlockIteratorBlockPos(BlockPosIterator(
BlockPos(m_xMin, m_yMax, m_zMax, m_databaseFormat),
BlockPos(m_xMax, m_yMin, m_zMin, m_databaseFormat)));
end = new MapBlockIteratorBlockPos(BlockPosIterator(
BlockPos(m_xMin, m_yMax, m_zMax, m_databaseFormat),
BlockPos(m_xMax, m_yMin, m_zMin, m_databaseFormat),
BlockPosIterator::End));
}
else {
position = new MapBlockIteratorBlockList(std::list<BlockPos>::iterator());
begin = new MapBlockIteratorBlockList(m_positions.begin());
end = new MapBlockIteratorBlockList(m_positions.end());
}
std::cout << std::flush;
std::cerr << std::flush;
for (*position = *begin; *position != *end; ++*position) {
const BlockPos &pos = **position;
if (currentPos.x() != pos.x() || currentPos.z() != pos.z()) {
area_rendered++;
if (currentPos.y() == m_yMin)
m_emptyMapArea++;
if (currentPos.z() != pos.z()) {
if (m_scaleFactor > 1) {
scalePixelRows(m_blockPixelAttributes, m_blockPixelAttributesScaled, pos.z());
pushPixelRows(m_blockPixelAttributesScaled, pos.z());
m_blockPixelAttributesScaled.setLastY(((m_zMax - pos.z()) * 16 + 15) / m_scaleFactor);
}
else {
pushPixelRows(m_blockPixelAttributes, pos.z());
}
m_blockPixelAttributes.setLastY((m_zMax - pos.z()) * 16 + 15);
if (progressIndicator)
cout << "Processing Z-coordinate: " << std::setw(6) << pos.z()*16
<< " (" << std::fixed << std::setprecision(0) << 100.0 * (m_zMax - pos.z()) / (m_zMax - m_zMin)
<< "%) \r" << std::flush;
}
for (int i = 0; i < 16; ++i) {
m_readedPixels[i] = 0;
}
allReaded = false;
currentPos = pos;
}
else if (allReaded) {
position->breakDim(1);
continue;
}
currentPos.y() = pos.y();
DB::Block block = m_db->getBlockOnPos(pos);
if (!block.second.empty()) {
try {
processMapBlock(block);
blocks_rendered++;
allReaded = true;
for (int i = 0; i < 16; ++i) {
if (m_readedPixels[i] != 0xffff) {
allReaded = false;
}
}
}
catch (UnpackError &e) {
std::cerr << "Failed to unpack map block " << pos.x() << "," << pos.y() << "," << pos.z()
<< " (id: " << pos.databasePosStr(BlockPos::I64) << "). Block corrupt ?"
<< std::endl
<< "\tCoordinates: " << pos.x()*16 << "," << pos.y()*16 << "," << pos.z()*16 << "+16+16+16"
<< "; Data: " << e.type << " at: " << e.offset << "(+" << e.length << ")/" << e.dataLength
<< std::endl;
unpackErrors++;
}
catch (ZlibDecompressor::DecompressError &e) {
std::cerr << "Failed to decompress data in map block " << pos.x() << "," << pos.y() << "," << pos.z()
<< " (id: " << pos.databasePosStr(BlockPos::I64) << "). Block corrupt ?"
<< std::endl
<< "\tCoordinates: " << pos.x()*16 << "," << pos.y()*16 << "," << pos.z()*16 << "+16+16+16"
<< "; Cause: " << e.message
<< std::endl;
unpackErrors++;
}
}
if (unpackErrors >= 100) {
throw(std::runtime_error("Too many block unpacking errors - bailing out"));
}
}
delete position;
delete begin;
delete end;
if (currentPos.z() != INT_MIN) {
if (currentPos.y() == m_yMin)
m_emptyMapArea++;
if (m_scaleFactor > 1) {
scalePixelRows(m_blockPixelAttributes, m_blockPixelAttributesScaled, currentPos.z() - 1);
pushPixelRows(m_blockPixelAttributesScaled, currentPos.z() - 1);
}
else {
pushPixelRows(m_blockPixelAttributes, currentPos.z() - 1);
}
}
bool eraseProgress = true;
if (verboseCoordinates >= 1) {
eraseProgress = false;
if (m_YMinMapped <= m_YMaxMapped) {
cout
<< std::setw(MESSAGE_WIDTH) << std::left
<< "Mapped Vertical Range:" << std::right
<< std::setw(7) << "x" << ","
<< std::setw(7) << m_YMinMapped*16 << ","
<< std::setw(7) << "z"
<< " .. "
<< std::setw(7) << "x" << ","
<< std::setw(7) << m_YMaxMapped*16+15 << ","
<< std::setw(7) << "z"
<< " ("
<< std::setw(6) << "x" << ","
<< std::setw(6) << m_YMinMapped << ","
<< std::setw(6) << "z"
<< " .. "
<< std::setw(6) << "x" << ","
<< std::setw(6) << m_YMaxMapped << ","
<< std::setw(6) << "z"
<< ")\n";
}
else {
cout
<< std::setw(MESSAGE_WIDTH) << std::left
<< "Mapped Vertical Range:" << std::right
<< std::setw(7) << "x" << ","
<< std::setw(7) << "-" << ","
<< std::setw(7) << "z"
<< " .. "
<< std::setw(7) << "x" << ","
<< std::setw(7) << "-" << ","
<< std::setw(7) << "z"
<< " ("
<< std::setw(6) << "x" << ","
<< std::setw(6) << "-" << ","
<< std::setw(6) << "z"
<< " .. "
<< std::setw(6) << "x" << ","
<< std::setw(6) << "-" << ","
<< std::setw(6) << "z"
<< ")\n";
}
}
if (!m_generateNoPrefetch && m_backend == "leveldb" && (m_reportDatabaseFormat || verboseStatistics >= 1)) {
cout
<< "Database format setting when using --disable-blocklist-prefetch: ";
if (m_recommendedDatabaseFormat != "")
cout << m_recommendedDatabaseFormat;
else
cout << "unknown - use 'mixed' to be safe";
cout << std::endl;
}
if (verboseStatistics >= 1) {
eraseProgress = false;
cout << "Statistics"
<< ": blocks read/queried: " << m_db->getBlocksReadCount()
<< " / " << m_db->getBlocksQueriedCount()
<< "; blocks rendered: " << blocks_rendered
<< "; area rendered: " << area_rendered
<< "/" << (m_xMax-m_xMin+1) * (m_zMax-m_zMin+1)
<< " (" << (long long)area_rendered*16*16 << " nodes)";
if (unpackErrors)
cout << " (" << unpackErrors << " errors)";
cout << std::endl;
}
if (progressIndicator && eraseProgress)
cout << std::setw(50) << "" << "\r";
if (m_generateNoPrefetch) {
double queryFactor = 1.0 * m_db->getBlocksQueriedCount() / m_db->getBlocksReadCount();
if (verboseStatistics >= 4) {
std::cout << std::fixed << std::setprecision(2);
std::cout << "disable-blocklist-prefetch statistics:" << std::endl
<< " Query factor: " << queryFactor << std::endl;
}
if (!(m_silenceSuggestions & SUGGESTION_PREFETCH) && queryFactor >= 10) {
std::cout << std::fixed << std::setprecision(2);
std::cout << "NOTE: amount of database blocks queried exceeds amount read by a factor " << queryFactor << "." << std::endl
<< " This makes --disable-blocklist-prefetch rather inefficient. Consider disabling it, or" << std::endl
<< " adjusting the vertical limits (e.g. --min-y=" << m_YMinMapped * 16 << " --max-y=" << m_YMaxMapped*16+15 << ")" << std::endl;
}
}
else {
double blocksFractionMapped = 1.0 * m_db->getBlocksReadCount() / m_worldBlocks;
long long worldVolumeMapped = (m_xMax-m_xMin+1) * (m_zMax-m_zMin+1) * (m_YMaxMapped-m_YMinMapped+1);
if (verboseStatistics >= 4) {
std::cout << std::fixed << std::setprecision(2);
std::cout << "disable-blocklist-prefetch statistics:" << std::endl
<< " World size (1M Blocks): " << m_worldBlocks / 1000.0 / 1000
<< " (" << MIN_NOPREFETCH_VOLUME / 1000.0 / 1000 << " .. "
<< MAX_NOPREFETCH_VOLUME / 1000.0 / 1000 << ")" << std::endl
<< " Fraction of world blocks mapped: "
<< 100 * blocksFractionMapped << "% (limit: 10%)" << std::endl
<< " Volume mapped: "
<< worldVolumeMapped / 10000.0 << "% (" << worldVolumeMapped << ")" << std::endl;
}
if (!(m_silenceSuggestions & SUGGESTION_PREFETCH)
&& m_worldBlocks >= MIN_NOPREFETCH_VOLUME
&& blocksFractionMapped < 0.1
&& worldVolumeMapped < MAX_NOPREFETCH_VOLUME) {
std::cout << "NOTE: Mapping speed may improve using the option --disable-blocklist-prefetch,"
<< " combined with vertical limits (" << m_YMinMapped * 16 << " .. " << m_YMaxMapped*16+15 << ")" << std::endl;
if (m_backend == "leveldb") {
std::cout << " The option --database-format=" << (m_recommendedDatabaseFormat != "" ? m_recommendedDatabaseFormat : "mixed")
<< " is also required for the (current) leveldb backend." << std::endl
<< " Use --verbose=2 or --database-format=query for details" << std::endl;
}
}
}
}
Color TileGenerator::computeMapHeightColor(int height)
{
int adjustedHeight = int((height - m_seaLevel) * m_heightMapYScale + 0.5);
float r = 0;
float g = 0;
float b = 0;
int n = 0;
for (HeightMapColorList::iterator i = m_heightMapColors.begin(); i != m_heightMapColors.end(); i++) {
HeightMapColor &colorSpec = *i;
if (adjustedHeight >= colorSpec.height[0] && adjustedHeight <= colorSpec.height[1]) {
float weight = (float) (colorSpec.height[1] - adjustedHeight + 1) / (colorSpec.height[1] - colorSpec.height[0] + 1);
for (int j = 0; j < 2; j++) {
r += colorSpec.color[j].r * weight;
g += colorSpec.color[j].g * weight;
b += colorSpec.color[j].b * weight;
weight = 1 - weight;
}
n++;
}
}
return Color(int(r / n + 0.5), int(g / n + 0.5), int(b / n + 0.5));
}
inline void TileGenerator::renderMapBlock(const ustring &mapBlock, const BlockPos &pos, int version)
{
checkBlockNodeDataLimit(version, mapBlock.length());
int xBegin = worldBlockX2StoredX(pos.x());
int zBegin = worldBlockZ2StoredY(pos.z());
const unsigned char *mapData = mapBlock.c_str();
int minY = (pos.y() < m_reqYMin) ? 16 : (pos.y() > m_reqYMin) ? 0 : m_reqYMinNode;
int maxY = (pos.y() > m_reqYMax) ? -1 : (pos.y() < m_reqYMax) ? 15 : m_reqYMaxNode;
bool renderedAnything = false;
for (int z = 0; z < 16; ++z) {
bool rowIsEmpty = true;
for (int x = 0; x < 16; ++x) {
if (m_readedPixels[z] & (1 << x)) {
continue;
}
// The #define of pixel performs *significantly* *better* than the definition of PixelAttribute &pixel ...
#define pixel m_blockPixelAttributes.attribute(zBegin + 15 - z,xBegin + x)
//PixelAttribute &pixel = m_blockPixelAttributes.attribute(zBegin + 15 - z,xBegin + x);
if (m_blockDefaultColor.to_uint() && !pixel.color().to_uint()) {
rowIsEmpty = false;
pixel = PixelAttribute(m_blockDefaultColor, NAN);
}
for (int y = maxY; y >= minY; --y) {
int position = x + (y << 4) + (z << 8);
int content = readBlockContent(mapData, version, position);
#define nodeColor (*m_nodeIDColor[content])
//const ColorEntry &nodeColor = *m_nodeIDColor[content];
if (m_nodeIDColor[content] == NodeColorNotDrawn) {
continue;
}
int height = pos.y() * 16 + y;
if (m_heightMap) {
if (m_nodeIDColor[content] && nodeColor.a != 0) {
if (!(m_readedPixels[z] & (1 << x))) {
if (height > m_surfaceHeight) m_surfaceHeight = height;
if (height < m_surfaceDepth) m_surfaceDepth = height;
}
rowIsEmpty = false;
renderedAnything = true;
pixel = PixelAttribute(computeMapHeightColor(height), height);
m_readedPixels[z] |= (1 << x);
break;
}
}
else if (m_nodeIDColor[content]) {
rowIsEmpty = false;
renderedAnything = true;
pixel.mixUnder(PixelAttribute(nodeColor, height));
if ((m_drawAlpha && nodeColor.a == 0xff) || (!m_drawAlpha && nodeColor.a != 0)) {
m_readedPixels[z] |= (1 << x);
break;
}
} else {
NodeID2NameMap::iterator blockName = m_nameMap.find(content);
if (blockName != m_nameMap.end())
m_unknownNodes.insert(blockName->second);
}
#undef nodeColor
}
#undef pixel
}
if (!rowIsEmpty)
m_blockPixelAttributes.attribute(zBegin + 15 - z,xBegin).nextEmpty = false;
}
if (renderedAnything) {
if (pos.y() < m_YMinMapped)
m_YMinMapped = pos.y();
if (pos.y() > m_YMaxMapped)
m_YMaxMapped = pos.y();
}
}
void TileGenerator::renderScale()
{
int color = m_scaleColor.to_libgd();
if ((m_drawScale & DRAWSCALE_LEFT) && (m_drawScale & DRAWSCALE_TOP)) {
gdImageString(m_image, gdFontGetMediumBold(), borderLeft() - 26, 0, reinterpret_cast<unsigned char *>(const_cast<char *>("X")), color);
gdImageString(m_image, gdFontGetMediumBold(), 2, borderTop() - 26, reinterpret_cast<unsigned char *>(const_cast<char *>("Z")), color);
}
int major = m_sideScaleMajor ? m_sideScaleMajor : 4 * 16 * m_scaleFactor;
int minor = m_sideScaleMinor;
string scaleText;
if ((m_drawScale & DRAWSCALE_TOP)) {
int start;
int extra_left = borderLeft() ? 0 : major;
int extra_right = borderRight() ? 0 : major;
if (m_xMin >= 0)
start = (m_xMin * 16 + m_mapXStartNodeOffset - 1 + major - 1 - extra_left) / major * major;
else
start = (m_xMin * 16 + m_mapXStartNodeOffset - 1 - extra_left) / major * major;
for (int i = start; i <= (m_xMax + 1) * 16 + m_mapXEndNodeOffset + extra_right; i += major) {
stringstream buf;
buf << i;
int xPos = worldX2ImageX(i);
scaleText = buf.str();
gdImageString(m_image, gdFontGetMediumBold(), xPos + 2, 0, reinterpret_cast<unsigned char *>(const_cast<char *>(scaleText.c_str())), color);
if ((major % 16) == 0) {
buf.str("");
buf << "(" << i / 16 << ")";
scaleText = buf.str();
gdImageString(m_image, gdFontGetTiny(), xPos + 2, 16, reinterpret_cast<unsigned char *>(const_cast<char *>(scaleText.c_str())), color);
}
gdImageLine(m_image, xPos, 0, xPos, borderTop() - 1, color);
}
if (minor) {
if (m_xMin >= 0)
start = (m_xMin * 16 + m_mapXStartNodeOffset + minor - 2) / minor * minor;
else
start = (m_xMin * 16 + m_mapXStartNodeOffset - 1) / minor * minor;
for (int i = start; i <= (m_xMax + 1) * 16 + m_mapXEndNodeOffset; i += minor) {
int xPos = worldX2ImageX(i);
gdImageLine(m_image, xPos, borderTop() - 5, xPos, borderTop() - 1, color);
}
}
}
if ((m_drawScale & DRAWSCALE_LEFT)) {
int start;
int extra_top = borderTop() ? 0 : major;
int extra_bottom = borderBottom() ? 0 : major;
if (m_zMax >= 0)
start = ((m_zMax + 1) * 16 - m_mapYStartNodeOffset + extra_top) / major * major;
else
start = ((m_zMax + 1) * 16 - m_mapYStartNodeOffset - major + 1 + extra_top) / major * major;
for (int i = start; i >= m_zMin * 16 - m_mapYEndNodeOffset - 1 - extra_bottom; i -= major) {
stringstream buf;
buf << i;
int yPos = worldZ2ImageY(i);
scaleText = buf.str();
gdImageString(m_image, gdFontGetMediumBold(), 2, yPos, reinterpret_cast<unsigned char *>(const_cast<char *>(scaleText.c_str())), color);
if ((major % 16) == 0) {
buf.str("");
buf << "(" << i / 16 << ")";
scaleText = buf.str();
gdImageString(m_image, gdFontGetTiny(), 2, yPos-10, reinterpret_cast<unsigned char *>(const_cast<char *>(scaleText.c_str())), color);
}
gdImageLine(m_image, 0, yPos, borderLeft() - 1, yPos, color);
}
if (minor) {
if (m_zMax >= 0)
start = ((m_zMax + 1) * 16 - m_mapYStartNodeOffset) / minor * minor;
else
start = ((m_zMax + 1) * 16 - m_mapYStartNodeOffset - minor + 1) / minor * minor;
for (int i = start; i >= m_zMin * 16 - m_mapYEndNodeOffset - 1; i -= minor) {
int yPos = worldZ2ImageY(i);
gdImageLine(m_image, borderLeft() - 5, yPos, borderLeft() - 1, yPos, color);
}
}
}
// DRAWSCALE_RIGHT and DRAWSCALE_BOTTOM not implemented - getting the text positioned right seems not trivial (??)
}
void TileGenerator::renderHeightScale()
{
int scaleColor = m_scaleColor.to_libgd();
int height_min = m_surfaceDepth - 16;
int height_limit = m_surfaceHeight + 16;
int xBorderOffset = borderLeft();
int yBorderOffset = borderTop() + m_pictHeight;
double height_step = (double)(height_limit - height_min) / m_pictWidth;
if (height_step < 1.0 / 16) {
height_step = 1.0 / 16;
}
double major;
int minor = m_heightScaleMinor;
if (m_heightScaleMajor) {
major = m_heightScaleMajor;
}
else {
major = 64;
while (major / height_step / 64 < 0.75)
major *= 2;
while (major / height_step / 64 > 1.5)
major /= 2;
}
double height = height_min;
for (int x = 0; height < height_limit; x++, height += height_step) {
Color color = computeMapHeightColor(int(height + 0.5));
gdImageLine(m_image, xBorderOffset + x, yBorderOffset + 8, xBorderOffset + x, yBorderOffset + borderBottom() - 20, color.to_libgd());
int iheight = static_cast<int>(height + (height > 0 ? 0.5 : -0.5));
int iheightMaj = static_cast<int>(trunc(iheight / major + (height > 0 ? 0.5 : -0.5)) * major);
if (fabs(height - iheightMaj) <= height_step / 2 && (height - iheightMaj) > -height_step / 2) {
if (iheightMaj / int(major) % 2 == 1 && fabs(height) > 9999 && major / height_step < 56) {
// Maybe not enough room for the number. Draw a tick mark instead
gdImageLine(m_image, xBorderOffset + x, yBorderOffset + borderBottom() - 19, xBorderOffset + x, yBorderOffset + borderBottom() - 16, scaleColor);
}
else {
stringstream buf;
buf << iheightMaj;
string scaleText = buf.str();
gdImageString(m_image, gdFontGetMediumBold(), xBorderOffset + x + 2, yBorderOffset + borderBottom() - 16,
reinterpret_cast<unsigned char *>(const_cast<char *>(scaleText.c_str())), scaleColor);
gdImageLine(m_image, xBorderOffset + x, yBorderOffset + borderBottom() - 19, xBorderOffset + x, yBorderOffset + borderBottom() - 1, scaleColor);
}
}
if (minor) {
int iheightMin = int(iheight / minor + (height > 0 ? 0.5 : -0.5)) * minor;
if (fabs(height - iheightMin) <= height_step / 2 && (height - iheightMin) > -height_step / 2) {
gdImageLine(m_image, xBorderOffset + x, yBorderOffset + borderBottom() - 19, xBorderOffset + x, yBorderOffset + borderBottom() - 16, scaleColor);
}
}
}
}
void TileGenerator::renderOrigin()
{
int imageX = worldX2ImageX(0);
int imageY = worldZ2ImageY(0);
gdImageArc(m_image, imageX, imageY, 12, 12, 0, 360, m_originColor.to_libgd());
}
void TileGenerator::renderPlayers(const std::string &inputPath)
{
int color = m_playerColor.to_libgd();
PlayerAttributes players(inputPath);
for (PlayerAttributes::Players::iterator player = players.begin(); player != players.end(); ++player) {
int imageX = worldX2ImageX(static_cast<int>(player->x / 10));
int imageY = worldZ2ImageY(static_cast<int>(player->z / 10));
std::string displayName = m_gdStringConv->convert(player->name);
gdImageArc(m_image, imageX, imageY, 5, 5, 0, 360, color);
gdImageString(m_image, gdFontGetMediumBold(), imageX + 2, imageY + 2, reinterpret_cast<unsigned char *>(const_cast<char *>(displayName.c_str())), color);
}
}
void TileGenerator::renderDrawObjects(void)
{
for (std::vector<DrawObject>::iterator o = m_drawObjects.begin(); o != m_drawObjects.end(); o++) {
// Hack to adjust the center of an ellipse with even dimensions to align it correctly
bool ellipseAdjustCenter[2] = { 0, 1 };
#ifdef DEBUG
assert(o->type != DrawObject::Unknown);
assert(o->haveDimensions || !o->haveCenter);
// Look for problems...
if (o->haveCenter)
o->corner1 = NodeCoord(NodeCoord::Invalid, NodeCoord::Invalid, NodeCoord::Invalid);
else
o->center = NodeCoord(NodeCoord::Invalid, NodeCoord::Invalid, NodeCoord::Invalid);
if (o->haveDimensions)
o->corner2 = NodeCoord(NodeCoord::Invalid, NodeCoord::Invalid, NodeCoord::Invalid);
else
o->dimensions = NodeCoord(NodeCoord::Invalid, NodeCoord::Invalid, NodeCoord::Invalid);
#else
// Avoid problems - the resulting image may still be incorrect though...
if (o->type == DrawObject::Unknown)
continue;
if (o->haveCenter)
o->corner1 = o->center;
else
o->center = o->corner1;
if (o->haveDimensions)
o->corner2 = o->dimensions;
else
o->dimensions = o->corner2;
if (!o->haveDimensions && o->haveCenter)
o->haveDimensions = true;
#endif
for (int i = 0; i < 2; i++) {
if (o->world) {
int (TileGenerator::*world2Image)(int val) const;
if (i==0)
world2Image = &TileGenerator::worldX2ImageX;
else
world2Image = &TileGenerator::worldZ2ImageY;
if (o->haveCenter)
o->center.dimension[i] = (this->*world2Image)(o->center.dimension[i]);
else
o->corner1.dimension[i] = (this->*world2Image)(o->corner1.dimension[i]);
if (!o->haveDimensions) {
o->corner2.dimension[i] = (this->*world2Image)(o->corner2.dimension[i]);
if (i == 1)
ellipseAdjustCenter[i] = !ellipseAdjustCenter[i];
}
else if (i==1) {
o->dimensions.dimension[i] = -o->dimensions.dimension[i];
ellipseAdjustCenter[i] = !ellipseAdjustCenter[i];
}
}
else {
if (o->haveCenter)
o->center.dimension[i] += i ? borderTop() : borderLeft();
else
o->corner1.dimension[i] += i ? borderTop() : borderLeft();
if (!o->haveDimensions)
o->corner2.dimension[i] += i ? borderTop() : borderLeft();
}
}
for (int i = 0; i < 2; i++) {
// Make sure all individual coordinates are ordered and dimensions are positive
// EXCEPT for lines: lines do not have reflection symmetry.
if (o->type != DrawObject::Line) {
if (!o->haveDimensions) {
if (o->corner1.dimension[i] > o->corner2.dimension[i]) {
int temp = o->corner1.dimension[i];
o->corner1.dimension[i] = o->corner2.dimension[i];
o->corner2.dimension[i] = temp;
ellipseAdjustCenter[i] = !ellipseAdjustCenter[i];
}
}
else if (o->dimensions.dimension[i] < 0) {
if (!o->haveCenter)
o->corner1.dimension[i] += o->dimensions.dimension[i] + 1;
else
// Even dimensions cause asymetry
o->center.dimension[i] += ((1 - o->dimensions.dimension[i]) % 2);
o->dimensions.dimension[i] = -o->dimensions.dimension[i];
ellipseAdjustCenter[i] = !ellipseAdjustCenter[i];
}
}
// Convert to the apropriate type of coordinates.
if (o->type == DrawObject::Ellipse) {
if (!o->haveDimensions) {
o->dimensions.dimension[i] = o->corner2.dimension[i] - o->corner1.dimension[i] + 1;
o->center.dimension[i] = o->corner1.dimension[i] + o->dimensions.dimension[i] / 2;
}
else if (!o->haveCenter) {
o->center.dimension[i] = o->corner1.dimension[i] + o->dimensions.dimension[i] / 2;
}
if (o->world && ellipseAdjustCenter[i] && o->dimensions.dimension[i] % 2 == 0)
o->center.dimension[i] -= 1;
}
else if (o->type == DrawObject::Line || o->type == DrawObject::Rectangle) {
if (o->haveCenter) {
o->corner1.dimension[i] = o->center.dimension[i] - o->dimensions.dimension[i] / 2;
if (o->dimensions.dimension[i] < 0)
o->corner2.dimension[i] = o->corner1.dimension[i] + o->dimensions.dimension[i] + 1;
else
o->corner2.dimension[i] = o->corner1.dimension[i] + o->dimensions.dimension[i] - 1;
}
else if (o->haveDimensions) {
if (o->dimensions.dimension[i] < 0)
o->corner2.dimension[i] = o->corner1.dimension[i] + o->dimensions.dimension[i] + 1;
else
o->corner2.dimension[i] = o->corner1.dimension[i] + o->dimensions.dimension[i] - 1;
}
}
#ifdef DEBUG
else
assert(o->type == DrawObject::Point || o->type == DrawObject::Text);
#endif
}
switch(o->type) {
case DrawObject::Point:
gdImageSetPixel(m_image, o->center.x(), o->center.y(), o->color.to_libgd());
break;
case DrawObject::Line:
gdImageLine(m_image, o->corner1.x(), o->corner1.y(), o->corner2.x(), o->corner2.y(), o->color.to_libgd());
break;
case DrawObject::Ellipse:
gdImageArc(m_image, o->center.x(), o->center.y(), o->dimensions.x(), o->dimensions.y(), 0, 360, o->color.to_libgd());
break;
case DrawObject::Rectangle:
gdImageRectangle(m_image, o->corner1.x(), o->corner1.y(), o->corner2.x(), o->corner2.y(), o->color.to_libgd());
break;
case DrawObject::Text: {
std::string displayText = m_gdStringConv->convert(o->text.c_str());
gdImageString(m_image, gdFontGetMediumBold(), o->center.x(), o->center.y(),
reinterpret_cast<unsigned char *>(const_cast<char *>(displayText.c_str())), o->color.to_libgd());
}
break;
default:
#ifdef DEBUG
assert(o->type != o->type);
#endif
break;
}
}
}
inline std::list<int> TileGenerator::getZValueList() const
{
std::list<int> zlist;
for (std::list<BlockPos>::const_iterator position = m_positions.begin(); position != m_positions.end(); ++position) {
zlist.push_back(position->z());
}
zlist.sort();
zlist.unique();
zlist.reverse();
return zlist;
}
void TileGenerator::writeImage(const std::string &output)
{
FILE *out;
out = fopen(output.c_str(), "wb");
if (!out) {
std::ostringstream oss;
oss << "Error opening '" << output.c_str() << "': " << std::strerror(errno);
throw std::runtime_error(oss.str());
}
gdImagePng(m_image, out);
fclose(out);
gdImageDestroy(m_image);
}
void TileGenerator::printUnknown()
{
if (m_unknownNodes.size() > 0) {
std::cerr << "Unknown nodes:" << std::endl;
for (std::set<std::string>::iterator node = m_unknownNodes.begin(); node != m_unknownNodes.end(); ++node) {
std::cerr << *node << std::endl;
}
}
}
// Adjust map coordinate for tiles and border
inline int TileGenerator::mapX2ImageX(int val) const
{
if (m_tileWidth && m_tileBorderSize)
val += ((val - m_tileMapXOffset / m_scaleFactor + m_tileWidth / m_scaleFactor) / (m_tileWidth / m_scaleFactor)) * m_tileBorderSize;
return val + borderLeft();
}
// Adjust map coordinate for tiles and border
inline int TileGenerator::mapY2ImageY(int val) const
{
if (m_tileHeight / m_scaleFactor && m_tileBorderSize)
val += ((val - m_tileMapYOffset / m_scaleFactor + m_tileHeight / m_scaleFactor) / (m_tileHeight / m_scaleFactor)) * m_tileBorderSize;
return val + borderTop();
}
// Convert world coordinate to image coordinate
inline int TileGenerator::worldX2ImageX(int val) const
{
val = (val - m_xMin * 16) - m_mapXStartNodeOffset;
return mapX2ImageX(val / m_scaleFactor);
}
// Convert world coordinate to image coordinate
inline int TileGenerator::worldZ2ImageY(int val) const
{
val = (m_zMax * 16 + 15 - val) - m_mapYStartNodeOffset;
return mapY2ImageY(val / m_scaleFactor);
}