minetest_player_textures/init.lua

17 lines
528 B
Lua

local modname = minetest.get_current_modname()
minetest.register_on_joinplayer(function(player)
local playername = player:get_player_name() -- get player's name
local filename = minetest.get_modpath(modname).."/textures/player_"..playername..".png"
local f = io.open(filename)
if f then
f:close()
player_api.set_textures(player, {"player_"..playername..".png"})
end
end)
--if minetest.setting_getbool("log_mods") then
if minetest.settings:get("log_mods") then
minetest.log("action", "[".. modpath.. "] loaded.")
end