Imported from trollstream "ContentDB"
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This mod replaces the default earthlike setting of Minetest with a generic moon of Saturn. Currently, this moon has not been named yet since I have not found a real moon of Saturn that is generic enough.
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The only ores on the moon so far are iron, copper, tin, gold, and ice. Dungeons are still present, but the mossy cobblestone looks like ice.
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This mod was an experiment to see the effects of changing a Minetest world into something otherworldly.
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Since this mod only uses default blocks, virtually all texture packs are supported.
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The code is licenced under LGPL 2.1 and the textures are licenced under CC-BY-SA. This mod was made by Red_King_Cyclops, but the textures are from Minetest Saturn by Foghrye4, the skybox code is modified code taken from https://forum.minetest.net/viewtopic.php?f=9&t=13775&hilit=skybox by emperor_genshin, and all of the ore registrations (except for the ice) are copied from default.
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default
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Replaces Minetest's earthlike setting with a generic moon of Saturn.
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--SKY--
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--Version 0.2
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pos = {x=0, y=0, z=0}
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local space = -31000 --value for space, change the value to however you like.
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--The skybox for space, feel free to change it to however you like.
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local spaceskybox = {
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"sky_pos_y.png^[transform3",
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"sky_neg_y.png^[transform1",
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"sky_pos_z.png",
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"sky_neg_z.png",
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"sky_neg_x.png",
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"sky_pos_x.png",
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}
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local time = 0
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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if time > 1 then for _, player in ipairs(minetest.get_connected_players()) do
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time = 0
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local name = player:get_player_name()
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local pos = player:getpos()
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--If the player has reached Space
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if minetest.get_player_by_name(name) and pos.y >= space then
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player:set_physics_override(1, 0.6, 0.2) -- speed, jump, gravity
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player:set_sky({}, "skybox", spaceskybox) -- Sets skybox
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player:set_clouds({density = 0})
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--If the player is on Earth
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elseif minetest.get_player_by_name(name) and pos.y < space then
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player:set_physics_override(1, 1, 1) -- speed, jump, gravity [default]
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player:set_sky({}, "regular", {}) -- Sets skybox, in this case it sets the skybox to it's default setting if and only if the player's Y value is less than the value of space.
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player:set_clouds({density = 0.4})
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end
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if name then
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player:set_sky({}, "regular", {})
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end
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end)
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--MAPGEN--
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--minetest.clear_registered_ores()
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minetest.clear_registered_biomes()
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minetest.clear_registered_decorations()
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minetest.override_item("default:mossycobble", {tiles = {"default_ice.png"}})
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minetest.register_biome({
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name = "saturn_moon",
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node_dust = "default:gravel",
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node_top = "default:stone",
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depth_top = 1,
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node_filler = "default:stone",
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depth_filler = 3,
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node_stone = "default:stone",
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node_water_top = "air",
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depth_water_top =1 ,
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node_water = "air",
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node_river_water = "air",
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y_min = -31000,
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y_max = 200,
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heat_point = 50,
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humidity_point = 50,
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})
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--[[
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--the following ores were taken from default
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-- Iron
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_iron",
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wherein = "default:stone",
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clust_scarcity = 9 * 9 * 9,
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clust_num_ores = 12,
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clust_size = 3,
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y_min = 1025,
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y_max = 31000,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_iron",
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wherein = "default:stone",
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clust_scarcity = 7 * 7 * 7,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = -31000,
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y_max = 0,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_iron",
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wherein = "default:stone",
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clust_scarcity = 24 * 24 * 24,
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clust_num_ores = 27,
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clust_size = 6,
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y_min = -31000,
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y_max = -64,
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})
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-- Copper
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_copper",
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wherein = "default:stone",
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clust_scarcity = 9 * 9 * 9,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = 1025,
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y_max = 31000,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_copper",
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wherein = "default:stone",
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clust_scarcity = 12 * 12 * 12,
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clust_num_ores = 4,
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clust_size = 3,
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y_min = -63,
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y_max = -16,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_copper",
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wherein = "default:stone",
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clust_scarcity = 9 * 9 * 9,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = -31000,
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y_max = -64,
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})
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-- Tin
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_tin",
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wherein = "default:stone",
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clust_scarcity = 10 * 10 * 10,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = 1025,
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y_max = 31000,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_tin",
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wherein = "default:stone",
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clust_scarcity = 13 * 13 * 13,
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clust_num_ores = 4,
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clust_size = 3,
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y_min = -127,
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y_max = -32,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_tin",
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wherein = "default:stone",
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clust_scarcity = 10 * 10 * 10,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = -31000,
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y_max = -128,
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})
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-- Gold
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_gold",
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wherein = "default:stone",
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clust_scarcity = 13 * 13 * 13,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = 1025,
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y_max = 31000,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_gold",
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wherein = "default:stone",
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clust_scarcity = 15 * 15 * 15,
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clust_num_ores = 3,
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clust_size = 2,
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y_min = -255,
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y_max = -64,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_gold",
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wherein = "default:stone",
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clust_scarcity = 13 * 13 * 13,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = -31000,
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y_max = -256,
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})
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]]
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--this is an original ore-- ice (although ice is taken from default)
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:ice",
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wherein = "default:stone",
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clust_scarcity = 9 * 9 * 9,
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clust_num_ores = 12,
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clust_size = 3,
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y_min = -31000,
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y_max = 31000,
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})
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After Width: | Height: | Size: 2.3 MiB |
After Width: | Height: | Size: 1024 KiB |
After Width: | Height: | Size: 1.1 MiB |
After Width: | Height: | Size: 713 KiB |
After Width: | Height: | Size: 1.0 MiB |
After Width: | Height: | Size: 1.1 MiB |
After Width: | Height: | Size: 1.1 MiB |