RealBadAngel b35cdb7061 Upload
2013-11-03 17:01:44 +01:00

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uniform sampler2D SceneBuffer : register(s0);
uniform sampler2D PrevBuffer : register(s1);
uniform float EffectStrength;
float4 main(float2 texCoord : TEXCOORD0) : COLOR0
{
return lerp(
tex2D(SceneBuffer, texCoord),
tex2D(PrevBuffer, texCoord),
EffectStrength);
}