RealBadAngel b35cdb7061 Upload
2013-11-03 17:01:44 +01:00

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uniform sampler2D SceneBuffer : register(s0);
float4 main(float2 texCoord : TEXCOORD0) : COLOR0
{
return float4(1.0-tex2D(SceneBuffer, texCoord).rgb, 1.0);
}