RealBadAngel b35cdb7061 Upload
2013-11-03 17:01:44 +01:00

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// nvidia shader library
// http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html
uniform sampler2D SceneBuffer : register(s0);
uniform float Desaturation;
float4 main(float2 texCoord : TEXCOORD0) : COLOR0
{
// digital ITU Recommendations
const float3 ITU_R_601 = float3(0.2990, 0.5870, 0.1140);
const float3 ITU_R_709 = float3(0.2126, 0.7152, 0.0722);
float4 texColor = tex2D(SceneBuffer, texCoord);
float3 gray = dot(texColor.rgb, ITU_R_601);
float3 result = lerp(texColor, gray.xxx, Desaturation);
return float4(result, 1.0);
}