terrainTest/TerrainTest.cbp
RealBadAngel b35cdb7061 Upload
2013-11-03 17:01:44 +01:00

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="TerrainTest" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="TerrainTest" prefix_auto="1" extension_auto="1" />
<Option working_dir="../TerrainTest" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="TerrainTest" prefix_auto="1" extension_auto="1" />
<Option working_dir="../TerrainTest" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="/home/omikronn/Projects/irrlicht_test/trunk/include" />
</Compiler>
<Linker>
<Add library="Irrlicht" />
<Add library="GL" />
<Add library="GLU" />
<Add library="Xxf86vm" />
<Add directory="/home/omikronn/Projects/irrlicht_test/trunk/lib/Linux" />
</Linker>
<Unit filename="IPostProcess.h" />
<Unit filename="PostProcessManager.cpp" />
<Unit filename="PostProcessManager.h" />
<Unit filename="ShaderMaterial.cpp" />
<Unit filename="ShaderMaterial.h" />
<Unit filename="ShaderPostProcess.cpp" />
<Unit filename="ShaderPostProcess.h" />
<Unit filename="TerrainTexturing.cpp" />
<Unit filename="TerrainTexturing.h" />
<Unit filename="WaterSceneNode.cpp" />
<Unit filename="WaterSceneNode.h" />
<Unit filename="main.cpp" />
<Unit filename="shaders/glsl/material/depth.psh" />
<Unit filename="shaders/glsl/material/depth.vsh" />
<Unit filename="shaders/glsl/material/water.psh" />
<Unit filename="shaders/glsl/material/water.vsh" />
<Unit filename="shaders/glsl/postprocess/accumulate.psh" />
<Unit filename="shaders/glsl/postprocess/brightpass.psh" />
<Unit filename="shaders/glsl/postprocess/color.psh" />
<Unit filename="shaders/glsl/postprocess/depthoffield.psh" />
<Unit filename="shaders/glsl/postprocess/desaturate.psh" />
<Unit filename="shaders/glsl/postprocess/displacement.psh" />
<Unit filename="shaders/glsl/postprocess/downscale2x2.psh" />
<Unit filename="shaders/glsl/postprocess/dreamvision.psh" />
<Unit filename="shaders/glsl/postprocess/embossed.psh" />
<Unit filename="shaders/glsl/postprocess/finalpass_fxaa.psh" />
<Unit filename="shaders/glsl/postprocess/grayscale.psh" />
<Unit filename="shaders/glsl/postprocess/hblur.psh" />
<Unit filename="shaders/glsl/postprocess/invert.psh" />
<Unit filename="shaders/glsl/postprocess/luminance_adapt.psh" />
<Unit filename="shaders/glsl/postprocess/luminance_init.psh" />
<Unit filename="shaders/glsl/postprocess/luminance_iter.psh" />
<Unit filename="shaders/glsl/postprocess/motionblur.psh" />
<Unit filename="shaders/glsl/postprocess/nightvision.psh" />
<Unit filename="shaders/glsl/postprocess/pencil.psh" />
<Unit filename="shaders/glsl/postprocess/posterize.psh" />
<Unit filename="shaders/glsl/postprocess/pulsing.vsh" />
<Unit filename="shaders/glsl/postprocess/radialblur.psh" />
<Unit filename="shaders/glsl/postprocess/scratched.psh" />
<Unit filename="shaders/glsl/postprocess/screenquad.psh" />
<Unit filename="shaders/glsl/postprocess/sepia.psh" />
<Unit filename="shaders/glsl/postprocess/shake.vsh" />
<Unit filename="shaders/glsl/postprocess/sharpen.psh" />
<Unit filename="shaders/glsl/postprocess/simplebloom.psh" />
<Unit filename="shaders/glsl/postprocess/tiling.psh" />
<Unit filename="shaders/glsl/postprocess/underwater.psh" />
<Unit filename="shaders/glsl/postprocess/underwater.vsh" />
<Unit filename="shaders/glsl/postprocess/vblur.psh" />
<Unit filename="shaders/glsl/postprocess/vertex.vsh" />
<Unit filename="shaders/glsl/postprocess/vignette.psh" />
<Unit filename="shaders/glsl/postprocess/water.psh" />
<Unit filename="shaders/glsl/terrain.psh" />
<Unit filename="shaders/glsl/terrain.vsh" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>