RealBadAngel b35cdb7061 Upload
2013-11-03 17:01:44 +01:00

28 lines
827 B
Plaintext

uniform sampler2D SceneBuffer : register(s0);
uniform sampler2D NormalTex : register(s1);
uniform sampler2D DepthSampler : register(s2);
uniform float4 WaterColor;
uniform float BlendFactor;
uniform float EffectStrength;
uniform float ElapsedTime;
uniform float Speed;
float getDepth(float2 coords)
{
float4 texDepth = tex2D(DepthSampler, coords);
return texDepth.a;
}
float4 main(float2 texCoord : TEXCOORD0) : COLOR0
{
texCoord.x += sin(ElapsedTime+texCoord.x*10.0)*0.005;
texCoord.y += cos(ElapsedTime+texCoord.y*10.0)*0.005;
float4 normalCol = 2.0*(tex2D(NormalTex, texCoord*0.2+ElapsedTime*Speed)-0.5);
float4 sceneCol = tex2D(SceneBuffer, texCoord+normalCol.xy*EffectStrength);
float4 finalCol = BlendFactor*WaterColor + (1.0-BlendFactor)*sceneCol;
return finalCol;
}