62 lines
2.4 KiB
XML
62 lines
2.4 KiB
XML
<?xml version="1.0"?>
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<!--
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Setup of the PostProcessManager (render target textures)
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parameters for RenderTarget:
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****************************
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id: unique path or name of the render target texture
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colorFormat: ECOLOR_FORMAT of the render target texture
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width: width of the render target texture
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height: height of the render target texture
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scale: scale of the texture (dimesion=ScreenSize*scale)
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if scale is given then width and height are ignored
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**********************
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colorFormat:
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**********************
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ECF_A1R5G5B5 = 0,
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ECF_R5G6B5 = 1,
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ECF_R8G8B8 = 2,
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ECF_A8R8G8B8 = 3,
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ECF_R16F = 4,
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ECF_G16R16F = 5,
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ECF_A16B16G16R16F = 6,
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ECF_R32F = 7,
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ECF_G32R32F = 8,
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ECF_A32B32G32R32F = 9,
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ECF_UNKNOWN = 10,
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-->
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<Setup>
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<!-- default auxiliary buffers (auxIn, auxOut and rttDepth)-->
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<RenderTarget id="auxIn" colorFormat="10" scale="1.0" />
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<RenderTarget id="auxOut" colorFormat="10" scale="1.0" />
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<RenderTarget id="rttDepth" colorFormat="6" scale="1.0" />
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<!-- additional render target textures adaptive bloom-->
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<RenderTarget id="rtt0" colorFormat="10" scale="0.5"/>
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<RenderTarget id="rtt1" colorFormat="10" scale="0.5"/>
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<RenderTarget id="rtt2" colorFormat="10" scale="0.25"/>
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<RenderTarget id="rtt3" colorFormat="10" scale="0.25"/>
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<RenderTarget id="rtt4" colorFormat="10" scale="0.125"/>
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<RenderTarget id="rtt5" colorFormat="10" scale="0.125"/>
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<RenderTarget id="rtt6" colorFormat="10" scale="0.0625"/>
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<RenderTarget id="rtt7" colorFormat="10" scale="0.0625"/>
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<RenderTarget id="rtt_lg0" colorFormat="4" width="256" height="256" />
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<RenderTarget id="rtt_lg1" colorFormat="4" width="64" height="64" />
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<RenderTarget id="rtt_lg2" colorFormat="4" width="16" height="16" />
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<RenderTarget id="rtt_lg3" colorFormat="4" width="4" height="4" />
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<RenderTarget id="rtt_lg4" colorFormat="4" width="1" height="1" />
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<RenderTarget id="prevLum" colorFormat="4" width="1" height="1" />
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<RenderTarget id="finalLum" colorFormat="4" width="1" height="1" />
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<!-- GUI -->
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<RenderTarget id="prevLumGUI" colorFormat="4" width="1" height="1" />
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<!-- motionblur -->
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<RenderTarget id="prevBuffer" colorFormat="10" scale ="1.0" />
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<!-- depth of field and blur-->
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<RenderTarget id="blur0" colorFormat="10" scale="0.5" />
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<RenderTarget id="blur1" colorFormat="10" scale="0.5" />
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</Setup>
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