RealBadAngel b35cdb7061 Upload
2013-11-03 17:01:44 +01:00

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XML

<?xml version="1.0"?>
<!--
Setup of the PostProcessManager (render target textures)
parameters for RenderTarget:
****************************
id: unique path or name of the render target texture
colorFormat: ECOLOR_FORMAT of the render target texture
width: width of the render target texture
height: height of the render target texture
scale: scale of the texture (dimesion=ScreenSize*scale)
if scale is given then width and height are ignored
**********************
colorFormat:
**********************
ECF_A1R5G5B5 = 0,
ECF_R5G6B5 = 1,
ECF_R8G8B8 = 2,
ECF_A8R8G8B8 = 3,
ECF_R16F = 4,
ECF_G16R16F = 5,
ECF_A16B16G16R16F = 6,
ECF_R32F = 7,
ECF_G32R32F = 8,
ECF_A32B32G32R32F = 9,
ECF_UNKNOWN = 10,
-->
<Setup>
<!-- default auxiliary buffers (auxIn, auxOut and rttDepth)-->
<RenderTarget id="auxIn" colorFormat="10" scale="1.0" />
<RenderTarget id="auxOut" colorFormat="10" scale="1.0" />
<RenderTarget id="rttDepth" colorFormat="6" scale="1.0" />
<!-- additional render target textures adaptive bloom-->
<RenderTarget id="rtt0" colorFormat="10" scale="0.5"/>
<RenderTarget id="rtt1" colorFormat="10" scale="0.5"/>
<RenderTarget id="rtt2" colorFormat="10" scale="0.25"/>
<RenderTarget id="rtt3" colorFormat="10" scale="0.25"/>
<RenderTarget id="rtt4" colorFormat="10" scale="0.125"/>
<RenderTarget id="rtt5" colorFormat="10" scale="0.125"/>
<RenderTarget id="rtt6" colorFormat="10" scale="0.0625"/>
<RenderTarget id="rtt7" colorFormat="10" scale="0.0625"/>
<RenderTarget id="rtt_lg0" colorFormat="4" width="256" height="256" />
<RenderTarget id="rtt_lg1" colorFormat="4" width="64" height="64" />
<RenderTarget id="rtt_lg2" colorFormat="4" width="16" height="16" />
<RenderTarget id="rtt_lg3" colorFormat="4" width="4" height="4" />
<RenderTarget id="rtt_lg4" colorFormat="4" width="1" height="1" />
<RenderTarget id="prevLum" colorFormat="4" width="1" height="1" />
<RenderTarget id="finalLum" colorFormat="4" width="1" height="1" />
<!-- GUI -->
<RenderTarget id="prevLumGUI" colorFormat="4" width="1" height="1" />
<!-- motionblur -->
<RenderTarget id="prevBuffer" colorFormat="10" scale ="1.0" />
<!-- depth of field and blur-->
<RenderTarget id="blur0" colorFormat="10" scale="0.5" />
<RenderTarget id="blur1" colorFormat="10" scale="0.5" />
</Setup>