Update mods from minetest_game

Also move changes to default into a default_tweaks mod
master
ShadowNinja 2013-10-14 15:35:56 -04:00
parent 6985b63a35
commit 8e5ca01c2a
162 changed files with 238 additions and 157 deletions

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@ -44,6 +44,15 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
if pointed_thing.type ~= "node" then
return
end
-- Call on_rightclick if the pointed node defines it
if user and not user:get_player_control().sneak then
local n = minetest.get_node(pointed_thing.under)
local nn = n.name
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, user, itemstack) or itemstack
end
end
local place_liquid = function(pos, node, source, flowing, fullness)
if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then

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@ -137,6 +137,9 @@ Zeg9 (CC BY-SA 3.0):
default_gold_block.png
default_diamond_block.png
kaeza (WTFPL):
bubble.png
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/

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@ -292,9 +292,9 @@ minetest.register_craft({
minetest.register_craft({
output = 'default:furnace',
recipe = {
{'default:cobble', 'default:cobble', 'default:cobble'},
{'default:cobble', '', 'default:cobble'},
{'default:cobble', 'default:cobble', 'default:cobble'},
{'group:stone', 'group:stone', 'group:stone'},
{'group:stone', '', 'group:stone'},
{'group:stone', 'group:stone', 'group:stone'},
}
})

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@ -131,27 +131,13 @@ minetest.register_on_punchnode(on_punchnode)
--
default.cool_lava_source = function(pos)
if default.search_nearby_nodes(pos,"default:water_source")
or default.search_nearby_nodes(pos,"default:water_flowing") then
minetest.env:set_node(pos, {name="default:obsidian"})
end
minetest.set_node(pos, {name="default:obsidian"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end
default.cool_lava_flowing = function(pos)
if default.search_nearby_nodes(pos,"default:water_source")
or default.search_nearby_nodes(pos,"default:water_flowing") then
minetest.env:set_node(pos, {name="default:stone"})
end
end
default.search_nearby_nodes = function(pos, node)
if minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == node then return true end
if minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == node then return true end
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == node then return true end
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == node then return true end
if minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == node then return true end
if minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == node then return true end
return false
minetest.set_node(pos, {name="default:stone"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end
minetest.register_abm({
@ -161,7 +147,7 @@ minetest.register_abm({
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
end,
end,
})
minetest.register_abm({
@ -171,7 +157,7 @@ minetest.register_abm({
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
end,
end,
})
--

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@ -26,6 +26,7 @@ minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
minetest.register_alias("mapgen_mese", "default:mese")
minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
--
-- Ore generation
@ -270,6 +271,17 @@ if minetest.setting_get("mg_name") == "indev" then
})
end
minetest.register_ore({
ore_type = "scatter",
ore = "default:clay",
wherein = "default:sand",
clust_scarcity = 15*15*15,
clust_num_ores = 64,
clust_size = 5,
height_max = 0,
height_min = -10,
})
function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
minetest.log('action', "WARNING: default.generate_ore is deprecated")
@ -388,41 +400,6 @@ end
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y >= 2 and minp.y <= 0 then
-- Generate clay
-- Assume X and Z lengths are equal
local divlen = 4
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0+1,divs-1-1 do
for divz=0+1,divs-1-1 do
local cx = minp.x + math.floor((divx+0.5)*divlen)
local cz = minp.z + math.floor((divz+0.5)*divlen)
if minetest.get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
minetest.get_node({x=cx,y=0,z=cz}).name == "default:sand" then
local is_shallow = true
local num_water_around = 0
if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if num_water_around >= 2 then
is_shallow = false
end
if is_shallow then
for x1=-divlen,divlen do
for z1=-divlen,divlen do
if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
end
end
end
end
end
end
end
-- Generate papyrus
local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
-- Assume X and Z lengths are equal

View File

@ -48,7 +48,7 @@ minetest.register_node("default:stone_with_copper", {
})
minetest.register_node("default:stone_with_mese", {
description = "Mese Crystals in Stone",
description = "Mese Ore",
tiles = {"default_stone.png^default_mineral_mese.png"},
is_ground_content = true,
groups = {cracky=1},
@ -66,7 +66,7 @@ minetest.register_node("default:stone_with_gold", {
})
minetest.register_node("default:stone_with_diamond", {
description = "Diamonds in Stone",
description = "Diamond Ore",
tiles = {"default_stone.png^default_mineral_diamond.png"},
is_ground_content = true,
groups = {cracky=1},
@ -427,17 +427,20 @@ minetest.register_node("default:water_flowing", {
},
alpha = WATER_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
freezemelt = "default:snow",
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1},
})
minetest.register_node("default:water_source", {
@ -462,12 +465,14 @@ minetest.register_node("default:water_source", {
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
freezemelt = "default:ice",
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1},
groups = {water=3, liquid=3, puts_out_fire=1, freezes=1},
})
minetest.register_node("default:lava_flowing", {
@ -488,16 +493,19 @@ minetest.register_node("default:lava_flowing", {
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
@ -525,10 +533,12 @@ minetest.register_node("default:lava_source", {
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1},
@ -556,7 +566,7 @@ minetest.register_node("default:torch", {
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,hot=2},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
@ -598,24 +608,16 @@ minetest.register_node("default:sign_wall", {
})
default.chest_formspec =
"size[8,10]"..
"list[current_name;main;0,1;8,4;]"..
"list[current_player;main;0,6;8,4;]"..
"label[0,0;Wooden Chest]"..
"background[-0.19,-0.25;8.4,10.75;ui_form_bg.png]"..
"background[0,1;8,4;ui_wooden_chest_inventory.png]"..
"background[0,6;8,4;ui_main_inventory.png]"
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]"
function default.get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,10]"..
"list[nodemeta:".. spos .. ";main;0,1;8,4;]"..
"list[current_player;main;0,6;8,4;]"..
"label[0,0;Wooden Locked Chest]"..
"background[-0.19,-0.25;8.4,10.75;ui_form_bg.png]"..
"background[0,1;8,4;ui_wooden_chest_inventory.png]"..
"background[0,6;8,4;ui_main_inventory.png]"
"size[8,9]"..
"list[nodemeta:".. spos .. ";main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]"
return formspec
end
@ -746,32 +748,24 @@ minetest.register_node("default:chest_locked", {
function default.get_furnace_active_formspec(pos, percent)
local formspec =
"size[8,10]"..
"size[8,9]"..
"image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-percent)..":default_furnace_fire_fg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,6;8,4;]"..
"label[0,0;Furnace]"..
"background[-0.19,-0.25;8.4,10.75;ui_form_bg.png]"..
"background[0,6;8,4;ui_main_inventory.png]"..
"background[0,1;8,4;ui_furnace_inventory.png]"
"list[current_player;main;0,5;8,4;]"
return formspec
end
default.furnace_inactive_formspec =
"size[8,10]"..
"size[8,9]"..
"image[2,2;1,1;default_furnace_fire_bg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,6;8,4;]"..
"label[0,0;Furnace]"..
"background[-0.19,-0.25;8.4,10.75;ui_form_bg.png]"..
"background[0,6;8,4;ui_main_inventory.png]"..
"background[0,1;8,4;ui_furnace_inventory.png]"
"list[current_player;main;0,5;8,4;]"
minetest.register_node("default:furnace", {
description = "Furnace",
tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
@ -847,7 +841,7 @@ minetest.register_node("default:furnace_active", {
paramtype2 = "facedir",
light_source = 8,
drop = "default:furnace",
groups = {cracky=2, not_in_creative_inventory=1},
groups = {cracky=2, not_in_creative_inventory=1,hot=1},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
@ -1286,7 +1280,8 @@ minetest.register_node("default:ice", {
tiles = {"default_ice.png"},
is_ground_content = true,
paramtype = "light",
groups = {cracky=3},
freezemelt = "default:water_source",
groups = {cracky=3, melts=1},
sounds = default.node_sound_glass_defaults(),
})
@ -1298,14 +1293,16 @@ minetest.register_node("default:snow", {
is_ground_content = true,
paramtype = "light",
buildable_to = true,
leveled = 7,
drawtype = "nodebox",
freezemelt = "default:water_flowing",
node_box = {
type = "fixed",
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
},
},
groups = {crumbly=3,falling_node=1},
groups = {crumbly=3,falling_node=1, melts=1, float=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
dug = {name="default_snow_footstep", gain=0.75},
@ -1323,7 +1320,8 @@ minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
is_ground_content = true,
groups = {crumbly=3},
freezemelt = "default:water_source",
groups = {crumbly=3, melts=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
dug = {name="default_snow_footstep", gain=0.75},

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@ -0,0 +1,10 @@
default\_tweaks -- Mischelaneous tweaks to the default mod
==========================================================
Tweaks included:
----------------
1. Renewable lava
2. Lava doesn't cool diagonally
3. Background images for chests and furnaces
4. 32x textures

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@ -0,0 +1,2 @@
default

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@ -0,0 +1,83 @@
-------------------------
-- Make lava renewable --
-------------------------
minetest.registered_nodes["default:lava_source"].liquid_renewable = true
minetest.registered_nodes["default:lava_flowing"].liquid_renewable = true
minetest.register_node(":default:lava_source", minetest.registered_nodes["default:lava_source"])
minetest.register_node(":default:lava_flowing", minetest.registered_nodes["default:lava_flowing"])
----------------------------------------------------
-- Only cool lava that is actually touching water --
----------------------------------------------------
local function check_nearby_nodes(pos, nodename)
if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z }).name == nodename or
minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z }).name == nodename or
minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z }).name == nodename or
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z }).name == nodename or
minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == nodename or
minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == nodename then
return true
end
end
local old_cool_lava_source = default.cool_lava_source
function default.cool_lava_source(pos)
if check_nearby_nodes(pos, "default:water_source") or
check_nearby_nodes(pos, "default:water_flowing") then
old_cool_lava_source(pos)
end
end
local old_cool_lava_flowing = default.cool_lava_flowing
function default.cool_lava_flowing(pos)
if check_nearby_nodes(pos, "default:water_source") or
check_nearby_nodes(pos, "default:water_flowing") then
old_cool_lava_flowing(pos)
end
end
------------------------------------
-- Add backgrounds to wood chests --
------------------------------------
default.chest_formspec = default.chest_formspec
.."label[0,0;Wooden Chest]"
.."background[-0.19,-0.25;8.4,10.75;ui_form_bg.png]"
.."background[0,1;8,4;ui_wooden_chest_inventory.png]"
.."background[0,6;8,4;ui_main_inventory.png]"
local old_get_locked_chest_formspec = default.get_locked_chect_formspec
function default.get_locked_chest_formspec(pos)
return old_get_locked_chest_formspec(pos)
.."label[0,0;Wooden Locked Chest]"
.."background[-0.19,-0.25;8.4,10.75;ui_form_bg.png]"
.."background[0,1;8,4;ui_wooden_chest_inventory.png]"
.."background[0,6;8,4;ui_main_inventory.png]"
end
-----------------------
-- Same for furnaces --
-----------------------
default.furnace_inactive_formspec = default.furnace_inactive_formspec
.."label[0,0;Furnace]"
.."background[-0.19,-0.25;8.4,10.75;ui_form_bg.png]"
.."background[0,6;8,4;ui_main_inventory.png]"
.."background[0,1;8,4;ui_furnace_inventory.png]"
local old_get_furnace_active_formspec = default.get_furnace_active_formspec
function default.get_furnace_active_formspec(pos)
return old_get_furnace_active_formspec(pos)
.."label[0,0;Furnace Active]"
.."background[-0.19,-0.25;8.4,10.75;ui_form_bg.png]"
.."background[0,6;8,4;ui_main_inventory.png]"
.."background[0,1;8,4;ui_furnace_inventory.png]"
end

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