Commit Graph

  • f3f4af3fb9 Fix android build master est31 2016-02-23 01:14:00 +01:00
  • e17fbb31d6 Reset block send timer when invoking setBlock(s)NotSent() orwell96 2016-02-01 19:29:53 +01:00
  • a26970cdd4 Android: hardcode leveldb revision est31 2016-02-22 17:43:42 +01:00
  • 9961185550 Fix getting pointed node RealBadAngel 2016-02-20 10:58:40 +01:00
  • 31e0667a4a Add Lua interface to HTTPFetchRequest Jeija 2016-02-18 11:38:47 +01:00
  • a3892f5a66 Fix HTTPFetchRequest performing a GET request if post_data is supplied Jeija 2016-02-17 20:36:51 +01:00
  • b2aabdfe07 Camera: remove auto tune FPS, single view range setting RealBadAngel 2016-02-20 04:42:35 +01:00
  • 2f4cf0bcca Remove preload_item_visuals code RealBadAngel 2016-02-20 03:37:26 +01:00
  • 354635f9fb Dont make fastface if tile is not seamless RealBadAngel 2016-02-20 06:53:56 +01:00
  • ecc8b70182 Restore simple settings tab and add advanced settings as dialog BlockMen 2016-02-19 10:03:02 +01:00
  • c6d7d2097c Little collision.cpp cleanups Loic Blot 2016-02-20 09:44:22 +01:00
  • 60dc01dc25 Fix jumping at node edge gregorycu 2015-01-27 23:33:54 +11:00
  • a44393e43a Don't print locale directory error message when GetText is disabled ShadowNinja 2016-02-19 19:55:31 -05:00
  • 1b9aef43c9 Ignore spaces in secure.trusted_mods setting Jeija 2016-02-19 21:14:38 +01:00
  • 5f4ed94d90 Minimap: show player markers RealBadAngel 2016-02-18 17:17:17 +01:00
  • 5dbaa68967 Camera: Don't count camera offset twice for Nametagged CAOs RealBadAngel 2016-02-19 14:13:21 +01:00
  • 4827ee1258 Require request_insecure_environment to be called from the mod's main scope ShadowNinja 2016-02-18 16:06:07 -05:00
  • 997be666e3 Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16 paramat 2016-02-17 02:39:21 +00:00
  • 1ec1a605d6 HOTFIX: fix too agressive block culling RealBadAngel 2016-02-13 23:39:37 +01:00
  • c3b279750e Move object nametags to camera RealBadAngel 2016-02-15 14:01:01 +01:00
  • 4c654557ec Clientiface: remove "value is dummy" from docs est31 2016-02-16 23:58:30 +01:00
  • 08517244f7 Mapblock mesh: Eliminate meshgen lags RealBadAngel 2016-02-16 03:51:57 +01:00
  • 7ea40e45b1 Use vertices with tangents only when its needed. RealBadAngel 2016-02-12 12:25:20 +01:00
  • 3a74b84007 Player::accelerateHorizontal/Vertical should be member of LocalPlayer Loic Blot 2016-02-14 17:45:06 +01:00
  • cfc8e44759 Use proper variable types for uniform sampler layers RealBadAngel 2016-02-14 09:00:34 +01:00
  • c17c40a0f5 Formspec: fix broken irrlicht 1.7 build RealBadAngel 2016-02-13 22:08:58 +01:00
  • 5ca48a35a6 Formspec: recreate item_image_button pressed state for its image and label RealBadAngel 2016-02-09 10:43:38 +01:00
  • bd43933828 Remove unused 'm_selection_active' field est31 2016-02-13 01:45:06 +01:00
  • fefa148d69 v2d & aabbox3d<f32> & sky cleanups nerzhul 2016-02-11 15:21:21 +01:00
  • 24b312cc08 Drop luaentity_common.h which is not included anywhere Loic Blot 2016-02-11 00:10:05 +01:00
  • 9357294cfc Use single box for halo mesh RealBadAngel 2016-02-11 04:57:01 +01:00
  • c1044b9a4a Set proper GLSL pixel shader version RealBadAngel 2016-02-11 07:22:15 +01:00
  • f253ff9f1a Dump shader programs on compile errors RealBadAngel 2016-02-10 04:27:45 +01:00
  • 7e5eea9ad5 Documentation: Remove now unused 'vertical spawn range' paramat 2016-02-11 03:40:50 +00:00
  • 13dd7959db Initialize facedir and wallmounted tables only once. Diego Martinez 2016-02-09 21:46:22 -03:00
  • 0f03547b03 Log /clearobjects mode Kahrl 2016-02-09 08:56:40 +01:00
  • b1428ab4bb Add '/clearobjects quick' Kahrl 2016-02-08 22:20:04 +01:00
  • 47464c9344 Fix backface culling when connecting to new servers. Auke Kok 2016-01-23 19:53:27 -08:00
  • ba8fa9e889 Fix inverted conditions in shader.cpp Loic Blot 2016-02-09 23:46:20 +01:00
  • 4e3fe460e3 shader.cpp: don't test twice if shader programs are present Loic Blot 2016-02-09 23:03:54 +01:00
  • baa7c8f8ad FormSpec: Add StaticTextSpec and superimpose over item image buttons RealBadAngel 2016-02-09 06:06:10 +01:00
  • eb3840a3f8 Filmic HDR tone mapping RealBadAngel 2016-01-25 13:33:22 +01:00
  • 180893e79d Remove ClientMap::m_camera_mutex Kahrl 2016-02-07 04:24:24 +01:00
  • 4adbd69a37 FindSpawnPos: Let mapgens decide what spawn altitude is suitable paramat 2016-02-04 01:03:31 +00:00
  • 38e7122600 Use inventory_image in the first place for inventory item mesh RealBadAngel 2016-02-08 01:40:05 +01:00
  • b44da4916a Cleanup selection mesh code, add shaders for halo and selection boxes RealBadAngel 2016-02-07 04:08:43 +01:00
  • 430195381d builtin: Fix print crashing on nil "holes". Diego Martinez 2016-02-04 09:58:44 -03:00
  • 16c7008771 small drawItemStack cleanup est31 2016-02-07 20:27:50 +01:00
  • 6cd2b3b445 Use meshes to display inventory items RealBadAngel 2016-01-24 14:19:17 +01:00
  • bf884e37a0 Use tangent space meshes only when shaders are enabled RealBadAngel 2016-02-06 05:49:12 +01:00
  • 0e75eb4324 Add admin command which says who the administator is for the server. Splizard 2016-02-03 19:09:13 +13:00
  • c4e0d95c87 Implement OSX Travis builds Pavel Puchkin 2016-01-29 16:15:58 +02:00
  • 99c905c563 Mgvalleys: fix riverbeds below sea level Duane Robertson 2016-02-01 02:09:43 -06:00
  • 0a8af88147 Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves paramat 2016-01-31 04:23:46 +00:00
  • 80c7612e76 Mgvalleys: use standard caves Duane Robertson 2016-01-31 02:59:15 -06:00
  • 83583aa2d5 Fix OSX building issue caused by ad884f2 Pavel Puchkin 2016-01-29 16:43:29 +02:00
  • 4e93ba06a7 Don't pass non-const references to collision methods est31 2016-01-25 00:06:01 +01:00
  • ad884f23d4 New timer design. Auke Kok 2016-01-21 01:07:38 -08:00
  • 4ac1e9bccb Clocksource: use a better clock if available. Auke Kok 2016-01-23 23:06:26 -08:00
  • 860d70bd0e Don't print whole json data buffer to errorstream on error est31 2016-01-28 23:53:58 +01:00
  • e52ebda8b2 Translated using Weblate (Italian) Paolo DGZ 2016-01-24 15:00:55 +01:00
  • 0097e0308d Translated using Weblate (Hungarian) Kisbenedek Márton 2016-01-25 00:59:19 +01:00
  • c07a242d8b Translated using Weblate (Dutch) Tobyplowy 2016-01-23 04:35:25 +01:00
  • d0d7122c00 Translated using Weblate (Portuguese (Brazil)) Ian giestas pauli 2016-01-14 20:25:46 +01:00
  • e24de58b4d Translated using Weblate (Portuguese (Brazil)) Ian giestas pauli 2016-01-14 18:32:23 +01:00
  • e3e75a43db Translated using Weblate (Portuguese) Ian giestas pauli 2016-01-14 18:20:14 +01:00
  • 42dc568f16 Translated using Weblate (Japanese) Rui 2016-01-14 08:53:58 +01:00
  • d486ca064c Translated using Weblate (Japanese) Rui 2016-01-13 08:54:13 +01:00
  • 1bd48e4298 Translated using Weblate (Danish) Peter Mikkelsen 2016-01-13 09:23:08 +01:00
  • 73838a982f Translated using Weblate (Chinese (China)) Jun Zhang 2015-12-30 16:01:36 +01:00
  • a594963a7d Fix world config menu ignoring name in mod.conf. Diego Martinez 2015-12-07 00:49:01 -03:00
  • 735e3b7059 Backface culling: Ignore setting in tiledef from old servers. Auke Kok 2016-01-21 14:40:24 -08:00
  • ef779b0ab6 Fix compilation warning if compiling for android with c++11 est31 2016-01-23 06:26:58 +01:00
  • 52eea79928 Fix texture tear issue RealBadAngel 2016-01-21 16:04:41 +01:00
  • e50c784e2c Fix C++11 compilability est31 2016-01-23 05:45:00 +01:00
  • 0459eca8eb Liquid flow: Prevent water spreading on ignore paramat 2016-01-17 05:11:35 +00:00
  • 882a89d65a Allow per-tiles culling. Auke Kok 2016-01-18 20:44:46 -08:00
  • 9f988e3b96 EmergeManager: Do not queue duplicate block requests kwolekr 2015-11-14 03:07:21 -05:00
  • b67eab3b00 Fix Settings::remove() always returning true Kahrl 2016-01-19 10:15:01 +01:00
  • 87291ea44a Show infotext with description for item entities RealBadAngel 2016-01-08 15:59:36 +01:00
  • eb6e2c11b1 Correct overflowing rivers in Valleys mapgen. Duane Robertson 2016-01-18 01:55:08 -06:00
  • 13e7589fec Fix wield item glitch RealBadAngel 2016-01-18 06:08:54 +01:00
  • 22bc66d3a7 corrected minetest.pos_to_string() Pinky Snow 2016-01-16 05:23:00 -05:00
  • 487ab593d0 Fix error message in settings tab overlapping 'save' button Rogier 2016-01-08 09:29:39 +01:00
  • 752d820206 Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace. Duane Robertson 2016-01-16 03:53:02 -06:00
  • a58c0f458d Make ItemStack:set_count(0) clear the item stack sfan5 2016-01-15 13:40:59 +01:00
  • da686160c3 Make all mesh manipulators in mesh.cpp work with any vertex type Kahrl 2016-01-15 02:16:21 +01:00
  • 3c6b2ffb10 Add Valleys mapgen. Duane Robertson 2016-01-13 21:57:02 -06:00
  • b4cbcaea26 Mgv7/flat/fractal: Place biome top node on tunnel entrance floor paramat 2016-01-11 05:46:41 +00:00
  • 8fc8cb819b Mapgen: Various fixes and improvements paramat 2016-01-11 00:30:03 +00:00
  • 3e0ea3c6ed Mgflat: Set blank default spflags. Unhide paramat 2016-01-10 03:27:32 +00:00
  • 31ac53dfd0 Fix the checking of flags values in the settings tab Rogier 2016-01-07 20:59:35 +01:00
  • 58babf8b19 Improve parsing of setting types from settingtypes.txt for settings tab Rogier 2016-01-07 12:33:26 +01:00
  • 106d4b7d05 Cache disable_anticheat and check it for "interacted_too_far" ASL97 2015-12-07 17:39:48 +08:00
  • 711808343d Actually add Doxygen main page ShadowNinja 2016-01-09 15:11:43 -05:00
  • 9943ae3f1a New 3D Mode: Pageflip Dalai Felinto 2015-12-14 19:01:32 -02:00
  • fe3f6be4d2 Simplify custom games packaging Pavel Puchkin 2015-03-13 13:09:58 +02:00
  • 7510e0b551 Fix screenshot links in AppData file sfan5 2016-01-09 16:13:37 +01:00
  • 2800ff0660 fixed spelling Pinky Snow 2016-01-08 20:31:53 -05:00
  • 9c77725653 Replace instance of readsome with read in decompressZlib Make decompressZlib more robust gregorycu 2016-01-04 18:02:12 +11:00