Add config setting for Parallax Mapping

master
RealBadAngel 2013-11-02 17:30:18 +01:00
parent 6352ac9d69
commit c9e8c8dfdb
4 changed files with 15 additions and 311 deletions

View File

@ -96,19 +96,19 @@ vec2 fragCoord = fragPos.xy;
vec2 nCoord = vec2(0.0); //normal coords
uv = worldPos.xz;
nCoord = uv * (scale * 0.05) + windDir * timer * (windSpeed*0.04);
vec3 normal0 = 2.0 * texture2D(normalTexture, nCoord + vec2(-timer*0.015,-timer*0.005)).rgb - 1.0;
vec3 normal0 = 2.0 * texture2D(normalSampler, nCoord + vec2(-timer*0.015,-timer*0.005)).rgb - 1.0;
nCoord = uv * (scale * 0.1) + windDir * timer * (windSpeed*0.08)-(normal0.xz)*choppy;
vec3 normal1 = 2.0 * texture2D(normalTexture, nCoord + vec2(+timer*0.020,+timer*0.015)).rgb - 1.0;
vec3 normal1 = 2.0 * texture2D(normalSampler, nCoord + vec2(+timer*0.020,+timer*0.015)).rgb - 1.0;
nCoord = uv * (scale * 0.25) + windDir * timer * (windSpeed*0.07)-(normal1.xz)*choppy;
vec3 normal2 = 2.0 * texture2D(normalTexture, nCoord + vec2(-timer*0.04,-timer*0.03)).rgb - 1.0;
vec3 normal2 = 2.0 * texture2D(normalSampler, nCoord + vec2(-timer*0.04,-timer*0.03)).rgb - 1.0;
nCoord = uv * (scale * 0.5) + windDir * timer * (windSpeed*0.09)-(normal2.xz)*choppy;
vec3 normal3 = 2.0 * texture2D(normalTexture, nCoord + vec2(+timer*0.03,+timer*0.04)).rgb - 1.0;
vec3 normal3 = 2.0 * texture2D(normalSampler, nCoord + vec2(+timer*0.03,+timer*0.04)).rgb - 1.0;
nCoord = uv * (scale* 1.0) + windDir * timer * (windSpeed*0.4)-(normal3.xz)*choppy;
vec3 normal4 = 2.0 * texture2D(normalTexture, nCoord + vec2(-timer*0.02,+timer*0.1)).rgb - 1.0;
vec3 normal4 = 2.0 * texture2D(normalSampler, nCoord + vec2(-timer*0.02,+timer*0.1)).rgb - 1.0;
nCoord = uv * (scale * 2.0) + windDir * timer * (windSpeed*0.7)-(normal4.xz)*choppy;
vec3 normal5 = 2.0 * texture2D(normalTexture, nCoord + vec2(+timer*0.1,-timer*0.06)).rgb - 1.0;
vec3 normal5 = 2.0 * texture2D(normalSampler, nCoord + vec2(+timer*0.1,-timer*0.06)).rgb - 1.0;
vec3 normal = normalize(normal0 * bigWaves.x + normal1 * bigWaves.y +
normal2 * midWaves.x + normal3 * midWaves.y +
@ -195,7 +195,7 @@ vec2 fragCoord = fragPos.xy;
//color = (cameraPos.z<0.0)?mix(color, watercolor*darkness, clamp(fog/ waterext,0.0,1.0)):color;
color = color+ specColor*specular;
float alpha = clamp((color.r+color.b+color.g)*1.2,0.1,0.7);
float alpha = clamp((color.r+color.b+color.g)*1.2,0.1,0.9);
vec4 col = vec4(color.r, color.g, color.b, alpha);
col *= gl_Color;

View File

@ -3,7 +3,7 @@ uniform sampler2D normalTexture;
uniform sampler2D useNormalmap;
uniform float enableBumpmapping;
uniform float enableParallaxmapping;
uniform float parallaxMappingMode;
uniform vec4 skyBgColor;
uniform float fogDistance;
@ -18,9 +18,8 @@ void main (void)
{
float use_normalmap = texelFetch(useNormalmap,ivec2(1,1),0).r;
float enable_bumpmapping = enableBumpmapping;
// 0 - parallax mapping off, 1 - parallax mapping, 2 - steep parallax mapping
float enable_parallaxmapping = 1;
float parallax_scale = 0.08;
float parallax_bias = 0.04;
@ -29,13 +28,13 @@ void main (void)
float height;
vec2 tsEye = -tsEyeVec.xy;
if ((enable_parallaxmapping==1) && (use_normalmap>0)) {
if ((parallaxMappingMode==1) && (use_normalmap>0)) {
float map_height = texture2D(normalTexture, uv).a;
float height = parallax_scale * map_height - parallax_bias;
uv = uv + height * tsEye * normal.z;
}
if ((enable_parallaxmapping==2) && (use_normalmap>0)) {
if ((parallaxMappingMode==2) && (use_normalmap>0)) {
const float numSteps = 40.0;
float height = 1.0;
float step = 1.0 / numSteps;

View File

@ -1,299 +0,0 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "settings.h"
#include "filesys.h"
#include "config.h"
void set_default_settings(Settings *settings)
{
// Client and server
settings->setDefault("port", "");
settings->setDefault("name", "");
// Client stuff
settings->setDefault("keymap_forward", "KEY_KEY_W");
settings->setDefault("keymap_backward", "KEY_KEY_S");
settings->setDefault("keymap_left", "KEY_KEY_A");
settings->setDefault("keymap_right", "KEY_KEY_D");
settings->setDefault("keymap_jump", "KEY_SPACE");
settings->setDefault("keymap_sneak", "KEY_LSHIFT");
settings->setDefault("keymap_drop", "KEY_KEY_Q");
settings->setDefault("keymap_inventory", "KEY_KEY_I");
settings->setDefault("keymap_special1", "KEY_KEY_E");
settings->setDefault("keymap_chat", "KEY_KEY_T");
settings->setDefault("keymap_cmd", "/");
settings->setDefault("keymap_console", "KEY_F10");
settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
settings->setDefault("keymap_freemove", "KEY_KEY_K");
settings->setDefault("keymap_fastmove", "KEY_KEY_J");
settings->setDefault("keymap_noclip", "KEY_KEY_H");
settings->setDefault("keymap_screenshot", "KEY_F12");
settings->setDefault("keymap_toggle_hud", "KEY_F1");
settings->setDefault("keymap_toggle_chat", "KEY_F2");
settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
settings->setDefault("keymap_toggle_debug", "KEY_F5");
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
settings->setDefault("keymap_increase_viewing_range_min", "+");
settings->setDefault("keymap_decrease_viewing_range_min", "-");
settings->setDefault("anaglyph", "false");
settings->setDefault("anaglyph_strength", "0.1");
settings->setDefault("aux1_descends", "false");
settings->setDefault("doubletap_jump", "false");
settings->setDefault("always_fly_fast", "true");
// Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
settings->setDefault("keymap_quicktune_next", "KEY_END");
settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
// Show debug info by default?
#ifdef NDEBUG
settings->setDefault("show_debug", "false");
#else
settings->setDefault("show_debug", "true");
#endif
settings->setDefault("wanted_fps", "30");
settings->setDefault("fps_max", "60");
// A bit more than the server will send around the player, to make fog blend well
settings->setDefault("viewing_range_nodes_max", "240");
settings->setDefault("viewing_range_nodes_min", "35");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("fullscreen", "false");
settings->setDefault("fullscreen_bpp", "24");
settings->setDefault("fsaa", "0");
settings->setDefault("vsync", "false");
settings->setDefault("address", "");
settings->setDefault("random_input", "false");
settings->setDefault("client_unload_unused_data_timeout", "600");
settings->setDefault("enable_fog", "true");
settings->setDefault("fov", "72");
settings->setDefault("view_bobbing", "true");
settings->setDefault("new_style_water", "false");
settings->setDefault("new_style_leaves", "true");
settings->setDefault("smooth_lighting", "true");
settings->setDefault("texture_path", "");
settings->setDefault("shader_path", "");
settings->setDefault("video_driver", "opengl");
settings->setDefault("free_move", "false");
settings->setDefault("noclip", "false");
settings->setDefault("continuous_forward", "false");
settings->setDefault("fast_move", "false");
settings->setDefault("invert_mouse", "false");
settings->setDefault("enable_clouds", "true");
settings->setDefault("screenshot_path", ".");
settings->setDefault("view_bobbing_amount", "1.0");
settings->setDefault("fall_bobbing_amount", "0.0");
settings->setDefault("enable_3d_clouds", "true");
settings->setDefault("cloud_height", "120");
settings->setDefault("menu_clouds", "true");
settings->setDefault("opaque_water", "false");
settings->setDefault("console_color", "(0,0,0)");
settings->setDefault("console_alpha", "200");
settings->setDefault("selectionbox_color", "(0,0,0)");
settings->setDefault("crosshair_color", "(255,255,255)");
settings->setDefault("crosshair_alpha", "255");
settings->setDefault("mouse_sensitivity", "0.2");
settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8");
settings->setDefault("desynchronize_mapblock_texture_animation", "true");
settings->setDefault("mip_map", "false");
settings->setDefault("anisotropic_filter", "false");
settings->setDefault("bilinear_filter", "false");
settings->setDefault("trilinear_filter", "false");
settings->setDefault("preload_item_visuals", "true");
settings->setDefault("enable_bumpmapping", "false");
settings->setDefault("enable_shaders", "true");
settings->setDefault("repeat_rightclick_time", "0.25");
settings->setDefault("enable_particles", "true");
settings->setDefault("media_fetch_threads", "8");
settings->setDefault("serverlist_url", "servers.minetest.net");
settings->setDefault("serverlist_file", "favoriteservers.txt");
settings->setDefault("server_announce", "false");
settings->setDefault("server_url", "");
settings->setDefault("server_address", "");
settings->setDefault("server_name", "");
settings->setDefault("server_description", "");
#if USE_FREETYPE
settings->setDefault("freetype", "true");
settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
settings->setDefault("font_size", "13");
settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
settings->setDefault("mono_font_size", "13");
settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
settings->setDefault("fallback_font_size", "13");
#else
settings->setDefault("freetype", "false");
settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "fontlucida.png"));
settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "fontdejavusansmono.png"));
#endif
// Server stuff
// "map-dir" doesn't exist by default.
settings->setDefault("default_game", "minetest");
settings->setDefault("motd", "");
settings->setDefault("max_users", "15");
settings->setDefault("strict_protocol_version_checking", "false");
settings->setDefault("creative_mode", "false");
settings->setDefault("enable_damage", "true");
settings->setDefault("only_peaceful_mobs", "false");
settings->setDefault("fixed_map_seed", "");
settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "interact, shout");
settings->setDefault("unlimited_player_transfer_distance", "true");
settings->setDefault("enable_pvp", "true");
settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false");
settings->setDefault("enable_rollback_recording", "false");
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");
settings->setDefault("active_object_send_range_blocks", "3");
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
settings->setDefault("max_simultaneous_block_sends_per_client", "4");
settings->setDefault("max_simultaneous_block_sends_server_total", "20");
settings->setDefault("max_block_send_distance", "9");
settings->setDefault("max_block_generate_distance", "7");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
settings->setDefault("time_send_interval", "5");
settings->setDefault("time_speed", "72");
settings->setDefault("year_days", "30");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("max_objects_per_block", "49");
settings->setDefault("server_map_save_interval", "5.3");
settings->setDefault("sqlite_synchronous", "2");
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
settings->setDefault("dedicated_server_step", "0.1");
settings->setDefault("ignore_world_load_errors", "false");
settings->setDefault("congestion_control_aim_rtt", "0.2");
settings->setDefault("congestion_control_max_rate", "400");
settings->setDefault("congestion_control_min_rate", "10");
settings->setDefault("remote_media", "");
settings->setDefault("debug_log_level", "2");
settings->setDefault("emergequeue_limit_total", "256");
settings->setDefault("emergequeue_limit_diskonly", "");
settings->setDefault("emergequeue_limit_generate", "");
settings->setDefault("num_emerge_threads", "1");
// physics stuff
settings->setDefault("movement_acceleration_default", "3");
settings->setDefault("movement_acceleration_air", "2");
settings->setDefault("movement_acceleration_fast", "10");
settings->setDefault("movement_speed_walk", "4");
settings->setDefault("movement_speed_crouch", "1.35");
settings->setDefault("movement_speed_fast", "20");
settings->setDefault("movement_speed_climb", "2");
settings->setDefault("movement_speed_jump", "6.5");
settings->setDefault("movement_liquid_fluidity", "1");
settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
settings->setDefault("movement_liquid_sink", "10");
settings->setDefault("movement_gravity", "9.81");
//liquid stuff
settings->setDefault("liquid_finite", "false");
settings->setDefault("liquid_loop_max", "1000");
settings->setDefault("liquid_update", "1.0");
settings->setDefault("liquid_relax", "2");
settings->setDefault("liquid_fast_flood", "1");
settings->setDefault("underground_springs", "1");
settings->setDefault("weather", "false");
//mapgen stuff
settings->setDefault("mg_name", "v6");
settings->setDefault("water_level", "1");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
settings->setDefault("mgv6_freq_desert", "0.45");
settings->setDefault("mgv6_freq_beach", "0.15");
settings->setDefault("mgv6_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6");
settings->setDefault("mgv6_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6");
settings->setDefault("mgv6_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7");
settings->setDefault("mgv6_np_height_select", "0.5, 1, (250, 250, 250), 4213, 5, 0.69");
settings->setDefault("mgv6_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55");
settings->setDefault("mgv6_np_beach", "0, 1, (250, 250, 250), 59420, 3, 0.50");
settings->setDefault("mgv6_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50");
settings->setDefault("mgv6_np_cave", "6, 6, (250, 250, 250), 34329, 3, 0.50");
settings->setDefault("mgv6_np_humidity", "0.5, 0.5, (500, 500, 500), 72384, 4, 0.66");
settings->setDefault("mgv6_np_trees", "0, 1, (125, 125, 125), 2, 4, 0.66");
settings->setDefault("mgv6_np_apple_trees", "0, 1, (100, 100, 100), 342902, 3, 0.45");
settings->setDefault("mgv7_np_terrain_base", "4, 70, (300, 300, 300), 82341, 6, 0.7");
settings->setDefault("mgv7_np_terrain_alt", "4, 25, (600, 600, 600), 5934, 5, 0.6");
settings->setDefault("mgv7_np_terrain_persist", "0.6, 0.1, (500, 500, 500), 539, 3, 0.6");
settings->setDefault("mgv7_np_height_select", "-0.5, 1, (250, 250, 250), 4213, 5, 0.69");
settings->setDefault("mgv7_np_filler_depth", "0, 1.2, (150, 150, 150), 261, 4, 0.7");
settings->setDefault("mgv7_np_mount_height", "100, 30, (500, 500, 500), 72449, 4, 0.6");
settings->setDefault("mgv7_np_ridge_uwater", "0, 1, (500, 500, 500), 85039, 4, 0.6");
settings->setDefault("mgv7_np_mountain", "0, 1, (250, 350, 250), 5333, 5, 0.68");
settings->setDefault("mgv7_np_ridge", "0, 1, (100, 120, 100), 6467, 4, 0.75");
settings->setDefault("mgindev_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10");
settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10");
settings->setDefault("mgindev_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10");
settings->setDefault("mgindev_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1");
settings->setDefault("mgindev_np_float_islands1", "0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5");
settings->setDefault("mgindev_np_float_islands2", "0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5");
settings->setDefault("mgindev_np_float_islands3", "0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5");
settings->setDefault("mgindev_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10");
settings->setDefault("mgindev_float_islands", "500");
settings->setDefault("mgmath_generator", "mandelbox");
settings->setDefault("curl_timeout", "5000");
// IPv6
settings->setDefault("enable_ipv6", "true");
settings->setDefault("ipv6_server", "false");
settings->setDefault("main_menu_script","");
settings->setDefault("main_menu_mod_mgr","1");
settings->setDefault("main_menu_game_mgr","0");
settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");
settings->setDefault("high_precision_fpu", "true");
settings->setDefault("language", "");
}
void override_default_settings(Settings *settings, Settings *from)
{
std::vector<std::string> names = from->getNames();
for(size_t i=0; i<names.size(); i++){
const std::string &name = names[i];
settings->setDefault(name, from->get(name));
}
}

View File

@ -817,6 +817,9 @@ public:
enable_bumpmapping = 1;
services->setPixelShaderConstant("enableBumpmapping", &enable_bumpmapping, 1);
float parallax_mapping_mode = g_settings->getFloat("parallax_mapping_mode");
services->setPixelShaderConstant("parallaxMappingMode", &parallax_mapping_mode, 1);
// Normal map texture layer
int layer1 = 1;
int layer2 = 2;
@ -829,6 +832,7 @@ public:
#else
services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
services->setPixelShaderConstant("reflectionTexture" , (irr::s32*)&layer3, 1);
#endif
}
};