Finalized readme file.
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readme.txt
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readme.txt
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voidfill
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========
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--------------------------------------------------------------------------------
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--
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-- Minetest Mod "Voidfill" Version 1.0 2014-08-25
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--
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-- By Racso Rhodes
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--
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-- voidfill/readme.txt
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--
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--------------------------------------------------------------------------------
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-- License of source code and textures: WTFPL V2
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--------------------------------------------------------------------------------
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-- Copyright (C) 2014 Racso Rhodes <racso_rhodes@comcast.net>
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-- This work is free. You can redistribute it and/or modify it under the
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-- terms of the Do What The Fuck You Want To Public License, Version 2,
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-- as published by Sam Hocevar. See the COPYING file for more details.
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--------------------------------------------------------------------------------
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-- TOC
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--------------------------------------------------------------------------------
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--
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-- 1 Changelog
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--
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-- 2 About Voidfill
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--
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-- 2.1 Description
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--
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-- 2.2 Intended Purpose
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--
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-- 2.3 Limitations
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--
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-- 2.4 Development
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--
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-- 2.5 Software
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--
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-- 3 Install
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--
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-- 4 Textures
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--
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-- 5 Nodes
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--
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-- 5.1 voidfill:seed
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--
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-- A Recipe
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-- B Refund
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--
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-- 5.2 voidfill:active_crystal
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--
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-- 5.3 voidfill:inert_crystal
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--
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--------------------------------------------------------------------------------
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Minetest mod that allows player to place a crystal seed that will expand to fill in a cave.
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--------------------------------------------------------------------------------
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1 Changelog
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--------------------------------------------------------------------------------
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1.0 2014-08-25
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! Initial release.
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--------------------------------------------------------------------------------
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2 About Travelpoints
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--------------------------------------------------------------------------------
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2.1 Description
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This mod is intended for Singleplayer usage.
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It allows the player to make Crystal Seeds that can be placed in a cave
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that you wish to fill in.
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The placed Crystal Seed will "expand", filling open space around it with
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Active Crystals which will expand further.
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These crystals will expand out until they consume all open space, until
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they reach a light source, until they expand too far from the player or
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until they reach sea level. When expansion stops for any of these
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reasons the crystals become inert.
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If you later tunnel through a filled in cavern, you will recognize it by
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the Inert Crystals, which when dug will drop default:obsidian_shard.
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2.2 Intended Purpose
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After clearing a cavern of minerals, it may be useful to fill in the
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cave so you know it has been mined and it will no longer be visible when
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exploring in "no-clipping" mode.
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Most might do this with WorldEdit, but this mod fills only the confines
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of the given cavern and will not overwrite undug nodes. It may also add
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a fun or role play element.
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2.3 Limitations
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Crystals expand in darkness, below sea level.
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Crystals become inert when they can expand no further, coming into
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contact with anything other than air.
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Crystals become inert within 3 to 5 blocks of a light source, such as a
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torch or lava.
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Like any other active node, such as a furnace, if the player is too far
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from the Active Crystals they will become inert. Under default conf
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settings the Crystals go inert around 40 nodes away from the player.
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You can either fill a cave in segments, or use no-clipping mode to
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follow the expanding crystals.
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2.4 Development
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I thought about making this off and on for months, but just assumed it
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would be more complicated than it actually was. Only took a few hours
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to do once I set my mind to do it, including the texture, testing and
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tweaking.
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First project I'm using GitHub with.
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2.5 Software
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Notepad++ For all Lua and text files.
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The Gimp For node texture creation.
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Git/GitHub For versioning and cloud storage.
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--------------------------------------------------------------------------------
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3 Install Mod
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--------------------------------------------------------------------------------
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This mod was written with Minetest 0.4.10, but may work with builds as far
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back as 0.4.8 at least, as with future builds.
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Extract or move the extracted directory "voidfill" into the "mods" directory
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of your Minetest installation.
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--------------------------------------------------------------------------------
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4 Textures
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--------------------------------------------------------------------------------
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This mod ships with 16x16 textures. Additional resolutions can be found on
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GitHub:
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32x32
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https://github.com/RacsoRhodes/voidfill-textures-32
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64x64
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https://github.com/RacsoRhodes/voidfill-textures-64
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128x128
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https://github.com/RacsoRhodes/voidfill-textures-128
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256x256
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https://github.com/RacsoRhodes/voidfill-textures-256
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512x512
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https://github.com/RacsoRhodes/voidfill-textures-512
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Install you chosen textures by moving or copying the images from the
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extracted zip file to the directory of your active Minetest texture pack.
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Example:
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If you are using "HDX 128", you would move these files to the
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textures/HDX_128px directory in your Mintest installation directory.
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--------------------------------------------------------------------------------
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5 Nodes
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--------------------------------------------------------------------------------
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----------------------------------------------------------------------------
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5.1 voidfill:seed
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----------------------------------------------------------------------------
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Once placed under the correct conditions it will begin to "expand" by
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placing Active Crystals into adjacent spaces.
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When placed under light, above sea level, in water or lava the Crystal
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Seed will go inert.
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A Recipe
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OB default:obsidian 4
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MC default:mese_crystal 2
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DI default:diamond 2
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ST default:stone 1
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OB MC OB
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DI ST DI
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OB MC OB
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B Refund
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Crystal Seed can be converted to default:diamond x4.
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----------------------------------------------------------------------------
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5.2 voidfill:active_crystal
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----------------------------------------------------------------------------
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Placed by Crystal Seed, and other Active Crystals.
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Each Crystal Seed goes inert after attempting to expand one node from each
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of its six faces. Light, depth, lack of room, and distance from player
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will also cause Active Crystals to go inert.
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When dug Active Crystals will drop default:obsidian.
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----------------------------------------------------------------------------
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5.3 voidfill:inert_crystal
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----------------------------------------------------------------------------
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When a Crystal Seed or Active Crystal finishes expanding or is haulted
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for another reason it will become an Inert Crystal.
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When dug Inert Crystals will drop default:obsidian_shard.
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--------------------------------------------------------------------------------
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-- EOF
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--------------------------------------------------------------------------------
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