Working population and more desert_stone
parent
3d467ddaea
commit
f026252e77
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@ -1 +1,2 @@
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default
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flowers
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3
init.lua
3
init.lua
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@ -693,7 +693,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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data[vi] = planets[nixyz]
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--simple population
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local pop = set.pop[planets[nixyz]]
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if pop and planets[nixyz-side_length] == c_air and math.random(1,10000) < pop.rarity then
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if pop and y < maxp.y and planets[nixyz+side_length] == c_air
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and math.random(1,10000) < pop.rarity then
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local num = math.random(1,pop.rand_max)
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local cum = 0
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for i=#pop,1,-1 do
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16
settings.lua
16
settings.lua
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@ -91,7 +91,7 @@ local sand_sandstone = {
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}
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local desert_sand = {
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rarity = 6,
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crust_thickness = 1,
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crust_thickness = 3,
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filling_material = "default:desert_sand",
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crust_top_material = "default:desert_sand",
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crust_material = "default:desert_stone",
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@ -183,7 +183,7 @@ local long_grass = {
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}
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local grass_pop = {
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node = "default:grass",
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node = "default:dirt_with_grass",
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population_chance = 0.5,
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red_flower,green_flower,blue_flower,yellow_flower,white_flower,
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purple_flower,orange_flower,long_grass,
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@ -197,7 +197,7 @@ local jungle_grass = {
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local jungle_pop = {
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node = "default:jungleleaves",
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population_chance = 0.2,
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population_chance = 0.08,
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jungle_grass,
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}
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@ -213,7 +213,7 @@ local sand_pop = {
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reeds,long_grass,
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}
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local reeds = {
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local dry_shrub = {
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node = "default:dry_shrub",
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rarity = 1,
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}
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@ -231,13 +231,13 @@ local red_shroom = {
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}
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local brown_shroom = {
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node = "flower:mushroom_brown",
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node = "flowers:mushroom_brown",
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rarity = 1,
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}
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local stone_pop = {
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node = "default:stone",
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population_chance = 0.1,
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population_chance = 0.01,
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brown_shroom,red_shroom,
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}
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@ -248,8 +248,8 @@ local drygrass = {
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}
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local drygrass_pop = {
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node = "default:grass",
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population_chance = 0.5,
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node = "default:dirt_with_dry_grass",
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population_chance = 0.3,
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drygrass,
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}
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