OpenMiner/source/common/resource/TextureLoader.cpp
2020-05-15 00:27:12 +02:00

56 lines
2.1 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include <SFML/Graphics/Texture.hpp>
#include <gk/core/XMLFile.hpp>
#include <gk/gl/OpenGL.hpp>
#include <gk/resource/ResourceHandler.hpp>
#include "TextureLoader.hpp"
void TextureLoader::load(const char *xmlFilename, gk::ResourceHandler &handler) {
gk::XMLFile doc(xmlFilename);
tinyxml2::XMLElement *textureElement = doc.FirstChildElement("textures").FirstChildElement("texture").ToElement();
while (textureElement) {
std::string name = textureElement->Attribute("name");
std::string path = textureElement->Attribute("path");
auto &texture = handler.add<sf::Texture>("texture-" + name);
texture.loadFromFile(path);
// sf::Texture::bind(&texture);
// glGenerateMipmap(GL_TEXTURE_2D);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 4);
// sf::Texture::bind(nullptr);
textureElement = textureElement->NextSiblingElement("texture");
}
}