56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include <SFML/Graphics/Texture.hpp>
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#include <gk/core/XMLFile.hpp>
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#include <gk/gl/OpenGL.hpp>
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#include <gk/resource/ResourceHandler.hpp>
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#include "TextureLoader.hpp"
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void TextureLoader::load(const char *xmlFilename, gk::ResourceHandler &handler) {
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gk::XMLFile doc(xmlFilename);
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tinyxml2::XMLElement *textureElement = doc.FirstChildElement("textures").FirstChildElement("texture").ToElement();
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while (textureElement) {
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std::string name = textureElement->Attribute("name");
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std::string path = textureElement->Attribute("path");
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auto &texture = handler.add<sf::Texture>("texture-" + name);
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texture.loadFromFile(path);
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// sf::Texture::bind(&texture);
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// glGenerateMipmap(GL_TEXTURE_2D);
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// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
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// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 4);
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// sf::Texture::bind(nullptr);
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textureElement = textureElement->NextSiblingElement("texture");
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}
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}
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