84 lines
3.3 KiB
C++
84 lines
3.3 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include <map>
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#include <gk/core/IntTypes.hpp>
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#include "Network.hpp"
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std::string Network::commandToString(Network::Command command) {
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std::map<Network::Command, std::string> commandNames = {
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{Network::Command::ClientConnect, "ClientConnect"},
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{Network::Command::ClientDisconnect, "ClientDisconnect"},
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{Network::Command::ClientOk, "ClientOk"},
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{Network::Command::ClientRefused, "ClientRefused"},
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{Network::Command::ChunkData, "ChunkData"},
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{Network::Command::ChunkRequest, "ChunkRequest"},
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{Network::Command::PlayerPlaceBlock, "PlayerPlaceBlock"},
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{Network::Command::PlayerDigBlock, "PlayerDigBlock"},
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{Network::Command::PlayerInvUpdate, "PlayerInvUpdate"},
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{Network::Command::PlayerPosUpdate, "PlayerPosUpdate"},
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{Network::Command::PlayerSpawn, "PlayerSpawn"},
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{Network::Command::PlayerInventory, "PlayerInventory"},
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{Network::Command::PlayerCreativeWindow, "PlayerCreativeWindow"},
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{Network::Command::PlayerChangeDimension, "PlayerChangeDimension"},
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{Network::Command::BlockUpdate, "BlockUpdate"},
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{Network::Command::BlockActivated, "BlockActivated"},
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{Network::Command::BlockGUIData, "BlockGUIData"},
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{Network::Command::BlockInvUpdate, "BlockInvUpdate"},
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{Network::Command::BlockDataUpdate, "BlockDataUpdate"},
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{Network::Command::RegistryData, "RegistryData"},
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{Network::Command::ChatMessage, "ChatMessage"},
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{Network::Command::EntitySpawn, "EntitySpawn"},
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{Network::Command::EntityDespawn, "EntityDespawn"},
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{Network::Command::EntityPosition, "EntityPosition"},
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{Network::Command::EntityRotation, "EntityRotation"},
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{Network::Command::EntityAnimation, "EntityRotation"},
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{Network::Command::EntityDrawableDef, "EntityDrawableDef"},
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};
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return commandNames[command];
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}
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sf::Packet &operator<<(sf::Packet &packet, Network::Command command) {
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return packet << static_cast<u16>(command);
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}
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sf::Packet &operator>>(sf::Packet &packet, Network::Command &command) {
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u16 tmp;
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packet >> tmp;
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command = static_cast<Network::Command>(tmp);
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return packet;
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}
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