84 lines
3.3 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include <map>
#include <gk/core/IntTypes.hpp>
#include "Network.hpp"
std::string Network::commandToString(Network::Command command) {
std::map<Network::Command, std::string> commandNames = {
{Network::Command::ClientConnect, "ClientConnect"},
{Network::Command::ClientDisconnect, "ClientDisconnect"},
{Network::Command::ClientOk, "ClientOk"},
{Network::Command::ClientRefused, "ClientRefused"},
{Network::Command::ChunkData, "ChunkData"},
{Network::Command::ChunkRequest, "ChunkRequest"},
{Network::Command::PlayerPlaceBlock, "PlayerPlaceBlock"},
{Network::Command::PlayerDigBlock, "PlayerDigBlock"},
{Network::Command::PlayerInvUpdate, "PlayerInvUpdate"},
{Network::Command::PlayerPosUpdate, "PlayerPosUpdate"},
{Network::Command::PlayerSpawn, "PlayerSpawn"},
{Network::Command::PlayerInventory, "PlayerInventory"},
{Network::Command::PlayerCreativeWindow, "PlayerCreativeWindow"},
{Network::Command::PlayerChangeDimension, "PlayerChangeDimension"},
{Network::Command::BlockUpdate, "BlockUpdate"},
{Network::Command::BlockActivated, "BlockActivated"},
{Network::Command::BlockGUIData, "BlockGUIData"},
{Network::Command::BlockInvUpdate, "BlockInvUpdate"},
{Network::Command::BlockDataUpdate, "BlockDataUpdate"},
{Network::Command::RegistryData, "RegistryData"},
{Network::Command::ChatMessage, "ChatMessage"},
{Network::Command::EntitySpawn, "EntitySpawn"},
{Network::Command::EntityDespawn, "EntityDespawn"},
{Network::Command::EntityPosition, "EntityPosition"},
{Network::Command::EntityRotation, "EntityRotation"},
{Network::Command::EntityAnimation, "EntityRotation"},
{Network::Command::EntityDrawableDef, "EntityDrawableDef"},
};
return commandNames[command];
}
sf::Packet &operator<<(sf::Packet &packet, Network::Command command) {
return packet << static_cast<u16>(command);
}
sf::Packet &operator>>(sf::Packet &packet, Network::Command &command) {
u16 tmp;
packet >> tmp;
command = static_cast<Network::Command>(tmp);
return packet;
}