89 lines
3.1 KiB
C++
89 lines
3.1 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef INVENTORY_HPP_
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#define INVENTORY_HPP_
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#include <vector>
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#include <gk/core/Vector3.hpp>
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#include "ItemStack.hpp"
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#include "ISerializable.hpp"
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class Inventory : public ISerializable {
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public:
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Inventory() = default;
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Inventory(u16 width, u16 height, const std::string &name = "")
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: m_name(name), m_width(width), m_height(height) { m_items.resize(width * height); }
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const ItemStack &getStack(u16 x, u16 y) const { return m_items.at(x + y * m_width); }
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ItemStack &getStackRef(u16 x, u16 y) { return m_items.at(x + y * m_width); }
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void setStack(u16 x, u16 y, const std::string &stringID, u16 amount = 1);
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bool addStack(const std::string &stringID, u16 amount = 1, u16 offset = 0, u16 size = 0);
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bool addStack2(const std::string &stringID, u16 amount = 1); // Needed for Lua
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void clearStack(u16 x, u16 y);
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void serialize(sf::Packet &packet) const override;
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void deserialize(sf::Packet &packet) override;
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const std::string &name() const { return m_name; }
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u16 width() const { return m_width; }
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u16 height() const { return m_height; }
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void resize(u16 width, u16 height) { m_width = width; m_height = height; m_items.resize(width * height); }
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const std::vector<ItemStack> &items() const { return m_items; }
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bool inBlock() const { return m_inBlock; }
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void setInBlock(bool inBlock) { m_inBlock = inBlock; }
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const gk::Vector3i &blockPos() const { return m_blockPos; }
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void setBlockPos(const gk::Vector3i &blockPos) { m_blockPos = blockPos; }
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bool hasChanged() const { return m_hasChanged; }
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void setChanged(bool hasChanged) { m_hasChanged = hasChanged; }
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bool isUnlimited() const { return m_isUnlimited; }
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void setUnlimited(bool isUnlimited) { m_isUnlimited = isUnlimited; }
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private:
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std::string m_name;
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u16 m_width = 0;
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u16 m_height = 0;
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std::vector<ItemStack> m_items;
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bool m_inBlock = false;
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gk::Vector3i m_blockPos{0, 0, 0};
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bool m_hasChanged = false; // Used to send inventory update packets
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bool m_isUnlimited = false;
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};
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#endif // INVENTORY_HPP_
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