60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: Block.hpp
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*
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* Description:
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*
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* Created: 29/12/2014 04:56:02
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#ifndef BLOCK_HPP_
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#define BLOCK_HPP_
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#include <glm/glm.hpp>
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#include "BlockType.hpp"
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#include "IntTypes.hpp"
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class Chunk;
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class Player;
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class World;
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class Block {
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public:
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Block(u32 id, u32 textureID);
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virtual ~Block() = default;
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virtual void onTick(const glm::ivec3 &, Player &, Chunk &, World &) const {}
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virtual bool onBlockActivated(const glm::ivec3 &, Player &, World &) const { return false; }
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virtual void onNeighbourUpdate(const glm::ivec3 &, const glm::ivec3 &, Chunk &) const {}
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virtual glm::vec4 getTexCoords(int face) const;
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u16 id() const { return m_id & 0xffff; }
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u16 data() const { return (m_id >> 16) & 0xffff; }
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u32 textureID() const { return m_textureID; }
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s8 selectedFace() const { return m_selectedFace; }
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void setSelected(bool isSelected, s8 face) { m_isSelected = isSelected; m_selectedFace = face; }
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bool isOpaque() const { return m_id != 0 && m_id != 4 && m_id != 8 && m_id != 9; }
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bool canUpdate() const { return m_canUpdate; }
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protected:
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bool m_canUpdate = false;
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private:
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u32 m_id;
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u32 m_textureID;
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bool m_isSelected = false;
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s8 m_selectedFace = -1;
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};
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#endif // BLOCK_HPP_
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